Action Templates: Unterschied zwischen den Versionen

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(Created page with "Templates Anders als bei einem "normalen" GURPS Spiel, müssen bei Action Charaktere nach Templates erschaffen werden. Hier findet Ihr eine Übersicht über ...")
 
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Background skills are crucial, too:
Background skills are crucial, too:


Criminal: For the mob hit man or faceless hireling, survival demands high levels of Intimidation, Savoir-Faire (Mafia), and Streetwise.
*Criminal: For the mob hit man or faceless hireling, survival demands high levels of Intimidation, Savoir-Faire (Mafia), and Streetwise.


Intelligence: A shadowy “wet work” specialist knows targets and locations (Area Knowledge and Current Affairs), and likely has a sideline in Interrogation. A flamboyant secret agent prefers classic “spy skills” – Cryptography, Intelligence Analysis, etc. Either might have unusual skills; e.g., Liquid Projector, for cyanide-spraying cigarette lighters.
*Intelligence: A shadowy “wet work” specialist knows targets and locations (Area Knowledge and Current Affairs), and likely has a sideline in Interrogation. A flamboyant secret agent prefers classic “spy skills” – Cryptography, Intelligence Analysis, etc. Either might have unusual skills; e.g., Liquid Projector, for cyanide-spraying cigarette lighters.


Law Enforcement: An ex-cop, out for revenge, or a particularly cold-blooded SWAT sniper. Either should know such standard police skills as Criminology, Law, and Savoir-Faire (Police).
*Law Enforcement: An ex-cop, out for revenge, or a particularly cold-blooded SWAT sniper. Either should know such standard police skills as Criminology, Law, and Savoir-Faire (Police).


Military: This generally means a sniper, with keen Observation, training at stealthy insertion (Parachuting, Scuba, Skiing, etc.), and exceptional Tactics.
*Military: This generally means a sniper, with keen Observation, training at stealthy insertion (Parachuting, Scuba, Skiing, etc.), and exceptional Tactics.


Security: A sharpshooter wants as much Body Language and Tactics as he can afford. A “black bag” man who illegally eliminates suspected terrorists needs Criminology and Intelligence Analysis. Either should improve Observation.
*Security: A sharpshooter wants as much Body Language and Tactics as he can afford. A “black bag” man who illegally eliminates suspected terrorists needs Criminology and Intelligence Analysis. Either should improve Observation.


==Cleaner==
==Cleaner==
Zeile 37: Zeile 37:
Other considerations:
Other considerations:


Criminal: A mob cleaner needs Streetwise for payoffs and Urban Survival to locate convenient Dumpsters and goalposts. Savoir-Faire (Mafia) is vital – the profession is built on connections.
*Criminal: A mob cleaner needs Streetwise for payoffs and Urban Survival to locate convenient Dumpsters and goalposts. Savoir-Faire (Mafia) is vital – the profession is built on connections.


Intelligence: Spies often make live people vanish. Such “hostile extractions” demand Observation and Shadowing, usually followed by Brainwashing or Interrogation. Cover-ups are also common; learn Propaganda for that.
*Intelligence: Spies often make live people vanish. Such “hostile extractions” demand Observation and Shadowing, usually followed by Brainwashing or Interrogation. Cover-ups are also common; learn Propaganda for that.


Law Enforcement: A crooked cop makes a frighteningly efficient cleaner – he can operate even after the evidence is found! He uses Administration and Law (Police) to alter crime-scene reports, and Savoir-Faire (Police) to finagle access to the evidence locker.
*Law Enforcement: A crooked cop makes a frighteningly efficient cleaner – he can operate even after the evidence is found! He uses Administration and Law (Police) to alter crime-scene reports, and Savoir-Faire (Police) to finagle access to the evidence locker.


Military: Commandos might bring along someone specifically to hide their activities. Secondary skills like Explosives, Guns, and Knife are likely. Lens skills will be whatever the unit teaches all members.
*Military: Commandos might bring along someone specifically to hide their activities. Secondary skills like Explosives, Guns, and Knife are likely. Lens skills will be whatever the unit teaches all members.


Security: Cinematic security agencies cover up illegal killings and kidnappings of enemies of the state with red tape – an abuse of Administration. Hazardous Materials specialties can dispose of WMD materials found during operations.
*Security: Cinematic security agencies cover up illegal killings and kidnappings of enemies of the state with red tape – an abuse of Administration. Hazardous Materials specialties can dispose of WMD materials found during operations.

Version vom 8. November 2011, 00:26 Uhr

Anders als bei einem "normalen" GURPS Spiel, müssen bei Action Charaktere nach Templates erschaffen werden. Hier findet Ihr eine Übersicht über alle wählbaren Templates.

Assassin

Ein Assassin

Das Template für den Assassin findet Ihr in A1:7.

Beschreibung

You might be a hit man, a spy with a license to kill, or a sniper with a uniform and a serial number. Whatever your background, your specialty is quick, silent death. Where the demolition man (A1:8-9) might demolish a city block “just to be sure,” and the shooter (A1:14) would dive right in, guns blazing, you take pride in precision. On a squad, you’re the one the mooks don’t see, covering your allies from a stealthy perch.

Tipps zur Charaktererstellung

A cinematic assassin is nearly always a deadly sniper – his major choices concern his modus operandi the rest of the time. To strike from afar, he’ll want several Guns skills, possibly Crossbow, Armoury (for expensive rifles), and Observation (for spotting). For close-range ambush, Garrote, Knife, and Fast-Draw are valuable – as are Acting and Disguise. Other “weapons” include speeding cars (Driving) and overdoses (Poisons).

Background skills are crucial, too:

  • Criminal: For the mob hit man or faceless hireling, survival demands high levels of Intimidation, Savoir-Faire (Mafia), and Streetwise.
  • Intelligence: A shadowy “wet work” specialist knows targets and locations (Area Knowledge and Current Affairs), and likely has a sideline in Interrogation. A flamboyant secret agent prefers classic “spy skills” – Cryptography, Intelligence Analysis, etc. Either might have unusual skills; e.g., Liquid Projector, for cyanide-spraying cigarette lighters.
  • Law Enforcement: An ex-cop, out for revenge, or a particularly cold-blooded SWAT sniper. Either should know such standard police skills as Criminology, Law, and Savoir-Faire (Police).
  • Military: This generally means a sniper, with keen Observation, training at stealthy insertion (Parachuting, Scuba, Skiing, etc.), and exceptional Tactics.
  • Security: A sharpshooter wants as much Body Language and Tactics as he can afford. A “black bag” man who illegally eliminates suspected terrorists needs Criminology and Intelligence Analysis. Either should improve Observation.

Cleaner

Ein Cleaner

Das Template für den Cleaner findet Ihr in A1:7-8.

Beschreibung

You make evidence – prints, casings, blood, bodies, and all – disappear. You might clean for the mob or tidy up behind ultra-black government operators, but what you do for the team is crucial: make it look like they weren’t there, and when that’s impossible, make sure that nobody can discover the truth. Some call the assassin (above) a “cleaner,” but your art isn’t killing. Of course, not every “corpse” is dead yet, and an eyewitness is the most damning evidence.

Tipps zur Charaktererstellung

The cleaner decides how he eliminates evidence. Trucking it off and dumping it with associates requires Driving (Heavy Wheeled), Freight Handling, and Hazardous Materials, plus a Contact Group. A successful skill roll by the Contact Group means the goods are incinerated, dumped overboard, or otherwise truly gone. A cleaner might use Animal Handling to feed bodies to animals; Chemistry to dissolve organic matter in acid; Explosives (Fireworks) for convenient fires; Acting, Disguise, and Fast-Talk to pose as the coroner; Electronics Operation (Media) to doctor security videotapes; and/or Forgery to fake death certificates.

Other considerations:

  • Criminal: A mob cleaner needs Streetwise for payoffs and Urban Survival to locate convenient Dumpsters and goalposts. Savoir-Faire (Mafia) is vital – the profession is built on connections.
  • Intelligence: Spies often make live people vanish. Such “hostile extractions” demand Observation and Shadowing, usually followed by Brainwashing or Interrogation. Cover-ups are also common; learn Propaganda for that.
  • Law Enforcement: A crooked cop makes a frighteningly efficient cleaner – he can operate even after the evidence is found! He uses Administration and Law (Police) to alter crime-scene reports, and Savoir-Faire (Police) to finagle access to the evidence locker.
  • Military: Commandos might bring along someone specifically to hide their activities. Secondary skills like Explosives, Guns, and Knife are likely. Lens skills will be whatever the unit teaches all members.
  • Security: Cinematic security agencies cover up illegal killings and kidnappings of enemies of the state with red tape – an abuse of Administration. Hazardous Materials specialties can dispose of WMD materials found during operations.