Gangster
Version vom 21. Februar 2014, 13:04 Uhr von Onkl (Diskussion | Beiträge) (Onkl moved page Gauner to Gangster without leaving a redirect)
Gameplay
Einführung (1-3 Sessions): Man lernt die Welt in welcher man sich bewegt kennen, erhält einige Fixpunkte. Insbesondere lernt man die neuen Fähigkeiten (Criminal Reputation, Gang Rank, Criminal Activity Points...) kennen.
Aufbau Organisation (2-3 Sessions): Die Schienen werden nun entfernt, die Spieler müssen NPCs finden um sie anheuern zu können. Dann müssen sie sich Assets erwerben.
Lens
Criminal [20]
Everybody has to take this Lens.
Advantages
Spend from [0] to [8] on the following Advantages:
- Contact (Fence, fixer, smuggler, etc.; Appropriate skill at 12, 15, or 18; 9 or less; Somewhat Reliable) [1, 2, or 3]
- Contact Group (Gang, mob, etc.; Skill-12; 9 or less; Somewhat Reliable) [5]
Skills
Spend between [12] and [20] on the following Skills:
- Brawling [1 or 2]
- Carousing [1 or 2]
- Filch [1 or 2]
- Forced Entry [1 or 2]
- Gambling [1 or 2]
- Guns (Pistol) [1 or 2]
- Holdout [1 or 2]
- Intimidation [1 or 2]
- Savoir-Faire (Organized Crime) [1 or 2]
- Stealth [1 or 2]
- Streetwise [1 or 2]
- Urban Survival [1 or 2]
Templates
Muscle
Brawling, Knife, Pistol, Tactics
Advantages
- Combat Reflexes
- High Pain Threshold
Manipulator
Acting, Fast-Talk, Diplomacy, Public Speaking
Advantages
Schemer
Intelligence Analysis, Research, Observation, Interrogation
Advantages
Disadvantage
- Compulsive Plotting [-5]
Burglar
Acrobatics, Stealth, Lockpicking, Electronics Operation (Security)
Advantages
- Combat Reflexes
Racer
Advantages
- Combat Reflexes