UZF
Attributes: ST 10, DX 10, IQ 10, HT 12 [20]
Secondary Attributes: HP 10, Will 10, Perception 10, FP 12, Basic Speed 5.5, Basic Move 5
Advantages: Immunity to Zombie Plague [5], Standart Operating Procedure (On Alert) 1 • Spend [210] on Attributes, Secondary Attributes, Advantages and Perks
Disadvantages: Choose [-35] Disadvantages
Primary Skills: Area Knowledge (local) (E) IQ+2 [4], Hidden Lore (Zombies) (A) IQ+1 [4], Scrounging (E) IQ+2 [4], Stealth (A) DX+1 [4], Survival (any) or Urban Survival (A) Per+1 [4]; Spend [32] on one of the following packages:
- Striking, Grappling, Melee- and Ranged Weapon Skill at [8] each
- Striking, Grappling and Melee Weapon Skill at [8] each, Two Ranged Weapon Skill at [4] each
- Striking, Grappling and Ranged Weapon Skill at [8] each, Two Mele Weapon Skill at [4] each
- Striking, Grappling at [8] each, Two Melee and Ranged Weapon Skill at [4] each
Secondary Skills: Spend [30] on the following, recommended Skills or Skills from your Talents - no striking, grappling, melee or ranged weapon skills are allowed: Acrobatics, Acting, Area Knowledge (any), Armoury (any), Bioengineering (any), Biology, Boating (any), Camouflage, Carpentry, Cartography, Chemistry, Climbing, Diagnosis, Disguise (Zombies), Driving (any), Electrician, Electronics Repair (any), Engineer (any), Escape, Expert Skill, (Epidemiology), Farming, Fast-Draw (any), First Aid, Fishing, Forced Entry, Gardening, Hazardous Materials (any), Hiking, Housekeeping, Intimidation, Knot-Tying, Machinist, Masonry, Mechanic (any), Navigation (any), NBC Suit, Observation, Pharmacy (any), Physician, Physics, Piloting (any), Poisons, Psychology, Research, Riding (any), Running, Smith (any), Soldier, Surgery, Tactics, Tracking
Background Skills: Spend [17] on any skill, except combat skills, you like.