UZF Traits: Unterschied zwischen den Versionen

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(Created page with "=Advantages= ==Talents== ===Master Builder [6/level]=== Architecture, Carpentry, Engineer, Forced Entry, Masonry, Smith, Scrounging ===Medic [8/level]=== Diagnosis, First Aid,...")
 
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=Advantages=
=Advantages=
==Talents==
==Talents==
===Master Builder [6/level]===
===Master Builder [7/level]===
Architecture, Carpentry, Engineer, Forced Entry, Masonry, Smith, Scrounging
Architecture, Carpentry, Engineer, Forced Entry, Masonry, Smith, Scrounging
===Medic [8/level]===
===Medic [8/level]===

Version vom 5. Mai 2015, 16:31 Uhr

Advantages

Talents

Master Builder [7/level]

Architecture, Carpentry, Engineer, Forced Entry, Masonry, Smith, Scrounging

Medic [8/level]

Diagnosis, First Aid, Pharmacy, Physician, Physiology, Psychology, Surgery, Veterinary

Pilferer [8/level]

Electronics Operation (Security), Electronics Repair (Security), Forced Entry, Lockpicking, Search, Stealth, Traps

Scientist [6/level]

Bioengineering, Expert Skill (Epidemiology), Hazardous Materials, Hidden Lore (Zombies), Physiology, Research

Shootist [5/level]

Acrobatics, Armoury (Small Arms), Fast-Draw, Jumping, Tactics

Meleeist [5/level]

Acrobatics, Armoury (Melee Weapons), Fast-Draw, Jumping, Tactics

Fistist [5/level]

Acrobatics, Armoury (Body Armor), Fast-Draw, Jumping, Tactics

Sudden Death [6/level]

Acting, Camouflage, Disguise, Holdout, Shadowing, Stealth

Truth-Seeker [6/level]

Intelligence Analysis, Interrogation, Observation, Search, Hidden Lore (Zombies), Research

Widget-Worker [5/level]

Armoury, Forced Entry, Lockpicking, Scrounging, Traps