|
|
Zeile 1: |
Zeile 1: |
| Ultimate Zombie Fighter 300
| | '''''Attributes:''''' ST 10, DX 10, IQ 10, HT 12 [20] |
|
| | |
| Attributes 20
| | '''''Secondary Attributes:''''' HP 10, Will 10, Perception 10, FP 12, Basic Speed 5.5, Basic Move 5 |
| ST 10 0
| | |
| DX 10 0
| | '''''Advantages:''''' Immunity to Zombie Plague [5], Standart Operating Procedure (On Alert) 1 • Spend [210] on Attributes, Secondary Attributes, Advantages and Perks |
| IQ 10 0
| | |
| HT 12 20
| | '''''Disadvantages:''''' Choose [-35] Disadvantages |
|
| | |
| Secondary Attributes 0
| | '''''Primary Skills:''''' Area Knowledge (local) (E) IQ+2 [4], Hidden Lore (Zombies) (A) IQ+1 [4], Scrounging (E) IQ+2 [4], Stealth (A) DX+1 [4], Survival (any) or Urban Survival (A) Per+1 [4]; Spend [32] on one of the following packages: |
| HP 10 0
| | |
| Will 10 0
| | * Striking, Grappling, Melee- and Ranged Weapon Skill at [8] each |
| Perception 10 0
| | * Striking, Grappling and Melee Weapon Skill at [8] each, Two Ranged Weapon Skill at [4] each |
| FP 12 0
| | * Striking, Grappling and Ranged Weapon Skill at [8] each, Two Mele Weapon Skill at [4] each |
| Basic Speed 5.50 0
| | * Striking, Grappling at [8] each, Two Melee and Ranged Weapon Skill at [4] each |
| Basic Move 5 0
| | |
|
| | '''''Secondary Skills:''''' Spend [30] on the following, recommended Skills or Skills from your Talents - no striking, grappling, melee or ranged weapon skills are allowed: Acrobatics, Acting, Area Knowledge (any), Armoury (any), Bioengineering (any), Biology, Boating (any), Camouflage, Carpentry, Cartography, Chemistry, Climbing, Diagnosis, Disguise (Zombies), Driving (any), Electrician, Electronics Repair (any), Engineer (any), Escape, Expert Skill, (Epidemiology), Farming, Fast-Draw (any), First Aid, Fishing, Forced Entry, Gardening, Hazardous Materials (any), Hiking, Housekeeping, Intimidation, Knot-Tying, Machinist, Masonry, Mechanic (any), Navigation (any), NBC Suit, Observation, Pharmacy (any), Physician, Physics, Piloting (any), Poisons, Psychology, Research, Riding (any), Running, Smith (any), Soldier, Surgery, Tactics, Tracking |
| Advantages 216
| | |
| Immunity to Zombie Plague 5
| | '''''Background Skills:''''' Spend [17] on any skill, except combat skills, you like. |
| Standart Operating Procedure (On Alert) 1
| |
| Choose Attributes … 210
| |
| ST 1-8 10/level
| |
| DX 1-6 20/level
| |
| IQ 1-6 20/level
| |
| HT 1-4 10/level
| |
| HP (up to ST + 30%) 2/level
| |
| Will 1-6 5/level
| |
| Per 1-6 5/level
| |
| FP (up to HT + 30%) 3/level
| |
| Basic Speed (up to Basic Speed +30%) 20/level
| |
| Basic Move (up to Basic Move +30%) 5/level
| |
| … and Talent(s) …
| |
| Artificer 1-4 9/level
| |
| Born Soldier 1-4 5/level
| |
| Born War-Leader 1-4 5/level
| |
| Circuit Sense 1-4 5/level
| |
| Craftiness 1-4 6/level
| |
| Driver's Reflexes 1-4 5/level
| |
| Green Thumb 1-4 5/level
| |
| Healer 1-4 9/level
| |
| Master Builder 1-4 5/level
| |
| Natural Athlete 11/level
| |
| Outdoorsman 1-4 7/level
| |
| Smooth Operator 13/level
| |
| Stalker 1-4 5/level
| |
| Strong Chi 1-4 5/level
| |
| Super-Spy 1-4 15/level
| |
| Survivor 1-4 5/level
| |
| Talker 1-4 5/level
| |
| Tough Guy 1-4 5/level
| |
| … and Advantages …
| |
| Absolute Direction or 3D Spatial Sense 5 or 10
| |
| Absolute Timing 2
| |
| Acute Senses (any) 2/level
| |
| Ambidexterity 5
| |
| Arm ST 1-2 5/level
| |
| Combat Reflexes 15
| |
| Common Sense 10
| |
| Danger Sense 15
| |
| Daredevil 15
| |
| Destiny 1-3 5/level
| |
| Eidetic or Photographic Memory 5 or 10
| |
| Enhanced Block 1-3 5/level
| |
| Enhanced Dodge 1-3 15/level
| |
| Enhanced Dodge 1-3 (Dive for Cover) 5/level
| |
| Enhanced Parry 1-3 5 or 10/level
| |
| Fearlessness 1-5 2/level
| |
| Fit or Very Fit 5 or 15
| |
| Gizmo 1-3 5/level
| |
| Gunslinger 25
| |
| Hard to Kill 1-5 2/level
| |
| Hard to Subdue 1-5 2/level
| |
| High Manual Dexterity 1-4 5/level
| |
| High Pain Threshold 10
| |
| Higher Purpose (Medic!) 5
| |
| Higher Purpose (Deliver the package) 5
| |
| Higher Purpose (Kill Zombies) 5
| |
| Intuition 15
| |
| Less Sleep 1-4 2/level
| |
| Lifting ST 1-2 3/level
| |
| Luck or Extraordinary Luck 15 or 30
| |
| Night Vision 1-9 1/level
| |
| Perfect Balance 15
| |
| Peripheral Vision 15
| |
| Rapid or Very Rapid Healing 5 or 15
| |
| Recovery 10
| |
| Reduced Consumption 1 2
| |
| Resistant to Disease (+3) or (+8) 3 or 5
| |
| Serendipity 1 or 2 15 or 30
| |
| Striking ST 1-2 5/level
| |
| Temperature Tolerance 1 or 2 1 or 2
| |
| Trained by a Master 30
| |
| Unfazeable 15
| |
| Weapon Master (All) 45
| |
| Wild Talent 1 20
| |
| … and Perks
| |
| Good with Zombies 1
| |
| Gun Perks 1
| |
| Horde-Walker 1
| |
| Hot-Zone Hero 1
| |
| NBC Suit Experience 1
| |
| Rule of 15 1
| |
| Shtick (Can strike a flame anywhere) 1
| |
| SOP (Check the Bodies) 1
| |
| SOP (Clean Freak) 1
| |
|
| |
| Disadvantages -35
| |
| Appearance -4 or -8
| |
| Bad Temper -10*
| |
| Berserk -10*
| |
| Bloodlust -10*
| |
| Bully -10*
| |
| Callous -5
| |
| Charitable -15*
| |
| Chummy or Gregarious -5 or -10
| |
| Compulsive Survivalism (p. 32) -5*
| |
| Delusion (“Explosives are safe around me!”) -5
| |
| Delusions (anything zombie-related) -5 or -10
| |
| Flashbacks -5 or -10
| |
| Greed -15*
| |
| Guilt Complex -5
| |
| Hard of Hearing -10
| |
| Honesty -10*
| |
| Impulsiveness -10*
| |
| Insomniac -10 or -15
| |
| Light Sleeper -5
| |
| Loner -5*
| |
| Missing Digit -2 or -5
| |
| Nightmares -5*
| |
| No Sense of Humor -10
| |
| Oblivious -5
| |
| Obsession (Find a cure) -10*
| |
| Odious Personal Habits -5 to -15
| |
| On the Edge -15*
| |
| Overconfidence -5*
| |
| Paranoia -10
| |
| Phobia (Loud Noises) -10*
| |
| Post-Combat Shakes -5*
| |
| Pyromania -5*
| |
| Secret (Bomb-making nutcase) -20
| |
| Selfish or Selfless -5*
| |
| Sense of Duty (Companions) or (All humanity) -5 or -15
| |
| Skinny -5
| |
| Social Stigma (Criminal Record) -5
| |
| Stubbornness -5
| |
| Trickster -15*
| |
| Workaholic -5
| |
| Wounded -5
| |
|
| |
| Primary Skills 52
| |
| Mandatory Skills
| |
| Area Knowledge (local) (E) IQ+2 4
| |
| Hidden Lore (Zombies) (A) IQ+1 4
| |
| Scrounging (E) IQ+2 4
| |
| Stealth (A) DX+1 4
| |
| Survival (any) or Urban Survival (A) Per+1 4
| |
| Combat 32
| |
| Striking, Grappling, Melee- and Ranged Weapon Skill at [8] each
| |
| Striking, Grappling and Melee Weapon Skill at [8] each, Two Ranged Weapon Skill at [4] each
| |
| Striking, Grappling and Ranged Weapon Skill at [8] each, Two Mele Weapon Skill at [4] each
| |
| Striking, Grappling at [8] each, Two Melee and Ranged Weapon Skill at [4] each
| |
|
| |
| Secondary Skills 30
| |
| Acrobatics 30
| |
| Acting
| |
| Area Knowledge (any)
| |
| Armoury (any)
| |
| Boating (any)
| |
| Camouflage
| |
| Cartography
| |
| Climbing
| |
| Disguise (Zombies)
| |
| Driving (any)
| |
| Electronics Repair (any)
| |
| Escape
| |
| Fast-Draw (any)
| |
| Forced Entry
| |
| Hazardous Materials (any)
| |
| Hiking
| |
| Housekeeping
| |
| Intimidation
| |
| Knot-Tying
| |
| Mechanic (any)
| |
| Navigation (any)
| |
| NBC Suit
| |
| Observation
| |
| Piloting (any)
| |
| Riding (any)
| |
| Running
| |
| Soldier
| |
| Tactics
| |
|
| |
| Background Skills 17
| |
| Carpentry 17
| |
| First Aid
| |
| Gardening
| |
| Masonry
| |
| Electrician
| |
| Farming
| |
| Machinist
| |
| Research
| |
| Smith (any)
| |
| Bioengineering (any)
| |
| Chemistry
| |
| Diagnosis
| |
| Engineer (any)
| |
| Expert Skill (Epidemiology)
| |
| Pharmacy (any)
| |
| Physician
| |
| Poisons
| |
| Psychology
| |
| Biology
| |
| Physics
| |
| Surgery
| |
| Fishing
| |
| Tracking
| |
Attributes: ST 10, DX 10, IQ 10, HT 12 [20]
Secondary Attributes: HP 10, Will 10, Perception 10, FP 12, Basic Speed 5.5, Basic Move 5
Advantages: Immunity to Zombie Plague [5], Standart Operating Procedure (On Alert) 1 • Spend [210] on Attributes, Secondary Attributes, Advantages and Perks
Disadvantages: Choose [-35] Disadvantages
Primary Skills: Area Knowledge (local) (E) IQ+2 [4], Hidden Lore (Zombies) (A) IQ+1 [4], Scrounging (E) IQ+2 [4], Stealth (A) DX+1 [4], Survival (any) or Urban Survival (A) Per+1 [4]; Spend [32] on one of the following packages:
- Striking, Grappling, Melee- and Ranged Weapon Skill at [8] each
- Striking, Grappling and Melee Weapon Skill at [8] each, Two Ranged Weapon Skill at [4] each
- Striking, Grappling and Ranged Weapon Skill at [8] each, Two Mele Weapon Skill at [4] each
- Striking, Grappling at [8] each, Two Melee and Ranged Weapon Skill at [4] each
Secondary Skills: Spend [30] on the following, recommended Skills or Skills from your Talents - no striking, grappling, melee or ranged weapon skills are allowed: Acrobatics, Acting, Area Knowledge (any), Armoury (any), Bioengineering (any), Biology, Boating (any), Camouflage, Carpentry, Cartography, Chemistry, Climbing, Diagnosis, Disguise (Zombies), Driving (any), Electrician, Electronics Repair (any), Engineer (any), Escape, Expert Skill, (Epidemiology), Farming, Fast-Draw (any), First Aid, Fishing, Forced Entry, Gardening, Hazardous Materials (any), Hiking, Housekeeping, Intimidation, Knot-Tying, Machinist, Masonry, Mechanic (any), Navigation (any), NBC Suit, Observation, Pharmacy (any), Physician, Physics, Piloting (any), Poisons, Psychology, Research, Riding (any), Running, Smith (any), Soldier, Surgery, Tactics, Tracking
Background Skills: Spend [17] on any skill, except combat skills, you like.