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Ultimate Zombie Fighter 300
'''''Attributes:''''' ST 10, DX 10, IQ 10, HT 12 [20]
 
Attributes 20
'''''Secondary Attributes:''''' HP 10, Will 10, Perception 10, FP 12, Basic Speed 5.5, Basic Move 5
ST 10 0
 
DX 10 0
'''''Advantages:''''' Immunity to Zombie Plague [5], Standart Operating Procedure (On Alert) 1 • Spend [210] on Attributes, Secondary Attributes, Advantages and Perks
IQ 10 0
 
HT 12 20
'''''Disadvantages:''''' Choose [-35] Disadvantages
 
Secondary Attributes 0
'''''Primary Skills:''''' Area Knowledge (local) (E) IQ+2 [4], Hidden Lore (Zombies) (A) IQ+1 [4], Scrounging (E) IQ+2 [4], Stealth (A) DX+1 [4], Survival (any) or Urban Survival (A) Per+1 [4]; Spend [32] on one of the following packages:
HP 10 0
 
Will 10 0
* Striking, Grappling, Melee- and Ranged Weapon Skill at [8] each
Perception 10 0
* Striking, Grappling and Melee Weapon Skill at [8] each, Two Ranged Weapon Skill at [4] each
FP 12 0
* Striking, Grappling and Ranged Weapon Skill at [8] each, Two Mele Weapon Skill at [4] each
Basic Speed 5.50 0
* Striking, Grappling at [8] each, Two Melee and Ranged Weapon Skill at [4] each
Basic Move 5 0
 
'''''Secondary Skills:''''' Spend [30] on the following, recommended Skills or Skills from your Talents - no striking, grappling, melee or ranged weapon skills are allowed: Acrobatics, Acting, Area Knowledge (any), Armoury (any), Bioengineering (any), Biology, Boating (any), Camouflage, Carpentry, Cartography, Chemistry, Climbing, Diagnosis, Disguise (Zombies), Driving (any), Electrician, Electronics Repair (any), Engineer (any), Escape, Expert Skill, (Epidemiology), Farming, Fast-Draw (any), First Aid, Fishing, Forced Entry, Gardening, Hazardous Materials (any), Hiking, Housekeeping, Intimidation, Knot-Tying, Machinist, Masonry, Mechanic (any), Navigation (any), NBC Suit, Observation, Pharmacy (any), Physician, Physics, Piloting (any), Poisons, Psychology, Research, Riding (any), Running, Smith (any), Soldier, Surgery, Tactics, Tracking
Advantages 216
 
Immunity to Zombie Plague 5
'''''Background Skills:''''' Spend [17] on any skill, except combat skills, you like.
Standart Operating Procedure (On Alert) 1
Choose Attributes … 210
ST 1-8 10/level
DX 1-6 20/level
IQ 1-6 20/level
HT 1-4 10/level
HP (up to ST + 30%) 2/level
Will 1-6 5/level
Per 1-6 5/level
FP (up to HT + 30%) 3/level
Basic Speed (up to Basic Speed +30%) 20/level
Basic Move (up to Basic Move +30%) 5/level
… and Talent(s) …
Artificer 1-4 9/level
Born Soldier 1-4 5/level
Born War-Leader 1-4 5/level
Circuit Sense 1-4 5/level
Craftiness 1-4 6/level
Driver's Reflexes 1-4 5/level
Green Thumb 1-4 5/level
Healer 1-4 9/level
Master Builder 1-4 5/level
Natural Athlete 11/level
Outdoorsman 1-4 7/level
Smooth Operator 13/level
Stalker 1-4 5/level
Strong Chi 1-4 5/level
Super-Spy 1-4 15/level
Survivor 1-4 5/level
Talker 1-4 5/level
Tough Guy 1-4 5/level
… and Advantages
Absolute Direction or 3D Spatial Sense 5 or 10
Absolute Timing 2
Acute Senses (any) 2/level
Ambidexterity 5
Arm ST 1-2 5/level
Combat Reflexes 15
Common Sense 10
Danger Sense 15
Daredevil 15
Destiny 1-3 5/level
Eidetic or Photographic Memory 5 or 10
Enhanced Block 1-3 5/level
Enhanced Dodge 1-3 15/level
Enhanced Dodge 1-3 (Dive for Cover) 5/level
Enhanced Parry 1-3 5 or 10/level
Fearlessness 1-5 2/level
Fit or Very Fit 5 or 15
Gizmo 1-3 5/level
Gunslinger 25
Hard to Kill 1-5 2/level
Hard to Subdue 1-5 2/level
High Manual Dexterity 1-4 5/level
High Pain Threshold 10
Higher Purpose (Medic!) 5
Higher Purpose (Deliver the package) 5
Higher Purpose (Kill Zombies) 5
Intuition 15
Less Sleep 1-4 2/level
Lifting ST 1-2 3/level
Luck or Extraordinary Luck 15 or 30
Night Vision 1-9 1/level
Perfect Balance 15
Peripheral Vision 15
Rapid or Very Rapid Healing 5 or 15
Recovery 10
Reduced Consumption 1 2
Resistant to Disease (+3) or (+8) 3 or 5
Serendipity 1 or 2 15 or 30
Striking ST 1-2 5/level
Temperature Tolerance 1 or 2 1 or 2
Trained by a Master 30
Unfazeable 15
Weapon Master (All) 45
Wild Talent 1 20
and Perks
Good with Zombies 1
Gun Perks 1
Horde-Walker 1
Hot-Zone Hero 1
NBC Suit Experience 1
Rule of 15 1
Shtick (Can strike a flame anywhere) 1
SOP (Check the Bodies) 1
SOP (Clean Freak) 1
Disadvantages -35
Appearance -4 or -8
Bad Temper -10*
Berserk -10*
Bloodlust -10*
Bully -10*
Callous -5
Charitable -15*
Chummy or Gregarious -5 or -10
Compulsive Survivalism (p. 32) -5*
Delusion (“Explosives are safe around me!”) -5
Delusions (anything zombie-related) -5 or -10
Flashbacks -5 or -10
Greed -15*
Guilt Complex -5
Hard of Hearing -10
Honesty -10*
Impulsiveness -10*
Insomniac -10 or -15
Light Sleeper -5
Loner -5*
Missing Digit -2 or -5
Nightmares -5*
No Sense of Humor -10
Oblivious -5
Obsession (Find a cure) -10*
Odious Personal Habits -5 to -15
On the Edge -15*
Overconfidence -5*
Paranoia -10
Phobia (Loud Noises) -10*
Post-Combat Shakes -5*
Pyromania -5*
Secret (Bomb-making nutcase) -20
Selfish or Selfless -5*
Sense of Duty (Companions) or (All humanity) -5 or -15
Skinny -5
Social Stigma (Criminal Record) -5
Stubbornness -5
Trickster -15*
Workaholic -5
Wounded -5
Primary Skills 52
Mandatory Skills
Area Knowledge (local) (E) IQ+2 4
Hidden Lore (Zombies) (A) IQ+1 4
Scrounging (E) IQ+2 4
Stealth (A) DX+1 4
Survival (any) or Urban Survival (A) Per+1 4
Combat 32
Striking, Grappling, Melee- and Ranged Weapon Skill at [8] each
Striking, Grappling and Melee Weapon Skill at [8] each, Two Ranged Weapon Skill at [4] each
Striking, Grappling and Ranged Weapon Skill at [8] each, Two Mele Weapon Skill at [4] each
Striking, Grappling at [8] each, Two Melee and Ranged Weapon Skill at [4] each
Secondary Skills 30
Acrobatics 30
Acting
Area Knowledge (any)
Armoury (any)
Boating (any)
Camouflage
Cartography
Climbing
Disguise (Zombies)
Driving (any)
Electronics Repair (any)
Escape
Fast-Draw (any)
Forced Entry
Hazardous Materials (any)
Hiking
Housekeeping
Intimidation
Knot-Tying
Mechanic (any)
Navigation (any)
NBC Suit
Observation
Piloting (any)
Riding (any)
Running
Soldier
Tactics
Background Skills 17
Carpentry 17
First Aid
Gardening
Masonry
Electrician
Farming
Machinist
Research
Smith (any)
Bioengineering (any)
Chemistry
Diagnosis
Engineer (any)
Expert Skill (Epidemiology)
Pharmacy (any)
Physician
Poisons
Psychology
Biology
Physics
Surgery
Fishing
Tracking

Version vom 5. Mai 2015, 01:24 Uhr

Attributes: ST 10, DX 10, IQ 10, HT 12 [20]

Secondary Attributes: HP 10, Will 10, Perception 10, FP 12, Basic Speed 5.5, Basic Move 5

Advantages: Immunity to Zombie Plague [5], Standart Operating Procedure (On Alert) 1 • Spend [210] on Attributes, Secondary Attributes, Advantages and Perks

Disadvantages: Choose [-35] Disadvantages

Primary Skills: Area Knowledge (local) (E) IQ+2 [4], Hidden Lore (Zombies) (A) IQ+1 [4], Scrounging (E) IQ+2 [4], Stealth (A) DX+1 [4], Survival (any) or Urban Survival (A) Per+1 [4]; Spend [32] on one of the following packages:

  • Striking, Grappling, Melee- and Ranged Weapon Skill at [8] each
  • Striking, Grappling and Melee Weapon Skill at [8] each, Two Ranged Weapon Skill at [4] each
  • Striking, Grappling and Ranged Weapon Skill at [8] each, Two Mele Weapon Skill at [4] each
  • Striking, Grappling at [8] each, Two Melee and Ranged Weapon Skill at [4] each

Secondary Skills: Spend [30] on the following, recommended Skills or Skills from your Talents - no striking, grappling, melee or ranged weapon skills are allowed: Acrobatics, Acting, Area Knowledge (any), Armoury (any), Bioengineering (any), Biology, Boating (any), Camouflage, Carpentry, Cartography, Chemistry, Climbing, Diagnosis, Disguise (Zombies), Driving (any), Electrician, Electronics Repair (any), Engineer (any), Escape, Expert Skill, (Epidemiology), Farming, Fast-Draw (any), First Aid, Fishing, Forced Entry, Gardening, Hazardous Materials (any), Hiking, Housekeeping, Intimidation, Knot-Tying, Machinist, Masonry, Mechanic (any), Navigation (any), NBC Suit, Observation, Pharmacy (any), Physician, Physics, Piloting (any), Poisons, Psychology, Research, Riding (any), Running, Smith (any), Soldier, Surgery, Tactics, Tracking

Background Skills: Spend [17] on any skill, except combat skills, you like.