UZF Traits: Unterschied zwischen den Versionen
Onkl (Diskussion | Beiträge) (→Perks) |
Onkl (Diskussion | Beiträge) (→Perks) |
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* Follow-Through 1 TbaM | * Follow-Through 1 TbaM | ||
* Iron Hands 1 TbaM | * Iron Hands 1 TbaM | ||
===Good with Zombies=== | |||
Prerequisite: Hidden Lore (Zombies) (16+) | |||
When you encounter zombies, you get an IQ-3 roll to deduce their general motivation (“following orders,” “hunger,” “revenge,” etc.). You also receive +1 on any Psychology, Tactics, or Teaching roll the GM requires for “taming” or outflanking zombies. |
Version vom 5. Mai 2015, 18:13 Uhr
Advantages
Talents
Artificer [10/level]
Armoury, Carpentry, Electrician, Electronics Repair, Engineer, Machinist, Masonry, Mechanic, Scrounging and Smith
Fistist [5/level]
Acrobatics, Armoury (Body Armor), Fast-Draw, Jumping, Tactics
Master Builder [7/level]
Architecture, Carpentry, Engineer, Forced Entry, Masonry, Smith, Scrounging
Medic [8/level]
Diagnosis, First Aid, Pharmacy, Physician, Physiology, Psychology, Surgery, Veterinary
Meleeist [5/level]
Acrobatics, Armoury (Melee Weapons), Fast-Draw, Jumping, Tactics
Pilferer [8/level]
Electronics Operation (Security), Electronics Repair (Security), Forced Entry, Lockpicking, Search, Stealth, Traps
Scientist [6/level]
Bioengineering, Expert Skill (Epidemiology), Hazardous Materials, Hidden Lore (Zombies), Physiology, Research
Shootist [5/level]
Acrobatics, Armoury (Small Arms), Fast-Draw, Jumping, Tactics
Sudden Death [6/level]
Acting, Camouflage, Disguise, Holdout, Shadowing, Stealth
Truth-Seeker [6/level]
Intelligence Analysis, Interrogation, Observation, Search, Hidden Lore (Zombies), Research
Widget-Worker [5/level]
Armoury, Forced Entry, Lockpicking, Scrounging, Traps
Advantages
Enhanced Defenses [varies]
Beachtet die folgenden Einschränkungen für höhere Level.
- Enhanced Block 1-3 5/level Stufe 3 nur mit WM erlaubt
- Enhanced Dodge 1-3 15/level Stufe 3 nur mit TbaM erlaubt
- Enhanced Parry (All) 1-3 5 or 10/level Stufe 3 nur mit WM|TbaM erlaubt
- Enhanced Parry (Bare Hands) 1-3 5 or 10/level Stufe 3 nur mit TbaM erlaubt
- Enhanced Parry (One melee weapon) 1-3 5 or 10/level Stufe 3 nur mit WM erlaubt
Gunslinger [25]
Nur [25] Version erlaubt. Gunslinger hat neben den Effekten aus Gun Fu drei Level Walking Armoury "eingebaut" - ihr dürft eine Pistole, eine Langwaffe und eine schwere Waffe als "gewichtslos" betrachten.
Higher Purpose [5]
- Deliver the package: In an action scene, you get +1 to all success rolls made to ferry an important cargo or passenger: vehicular skill and Dodge rolls, Mechanic rolls to repair breakdowns, HT rolls to remain conscious at the wheel, etc.
- Kill Zombies: Gives +1 on all rolls to attack, defend against, damage, resist, and otherwise thwart zombies! The catch is that you must fight any zombie you meet, or lose the benefit until you kill a few hordes to get your mojo back.
- Medic!: In an action scene, you get +1 to all success rolls made to aid injured allies: Dodge and movement skill rolls to reach them under fire, HT rolls to stay conscious on your way there, medical skill rolls to patch them up, etc.
Rapier Wit [5]
Wirkt nur auf Gegner die a) intelligent genug sind eine Beleidigung wahrzunehmen und b) über die man etwas zu lästern weiss.
Trained by a Master [30]
Armor Familiarity 4 ist für alle Striking- und Grapplingskills im Preis mit inbegriffen.
Weapon Master (All) [45]
Nur [45] Version erlaubt. Dazu gibt es gratis Walking Armoury für eine Reach C Waffe, eine Reach 1 Waffe, eine Reach 2+ Waffe und 6 lbs Wurfwaffen. Bsp: Longknife, Katana, Halberd, and 60 Shuriken.
Wildcard Language [6, 12 or 18]
You can speak, read and write English, Mandarin, French, German, Japanese, Russian, Spanish, Portuguese, Italian, Hindi, Arabic at broken [6], accented [12] or native [18] level.
Perks
Acrobatics Galore
Prerequisite: Vow (Never use Firearms) or Vow (Always fight unarmed), Acrobatics 18, Trained by a Master or Weaponmaster
Du kannst Acrobatics mehrmals pro Runde in einer Active Defense benutzen. -1 pro Versuch nach dem Ersten.
Tracer Eyes
Braucht Gunslinger oder Acute Vision 2
Gunslinger Perks
- Akimbo*† 1 Gunslinger
- Army of One* 1 Gunslinger
- Cinematic Knockback*†‡ 1 Gunslinger
- Cookie Cutter*† 1 Gunslinger
- Grip Mastery† 1 Gunslinger
- One-Armed Bandit*† 1 Gunslinger
- Pistol-Fist*† 1 Gunslinger
- Sacrificial Parry (Guns (Pistol))1 Gunslinger
Weaponmaster Perks
- Finishing Move 1 WM
- Flourish 1 WM
- Focused Fury 1 WM
- Follow-Through 1 WM
- Form Mastery† 1 WM
- Grip Mastery† 1 WM
- Reach Mastery† 1 WM
- Sacrificial Parry† 1 WM
- Shield-Wall Training 1 WM
Trained by a Master Perks
- Drunken Fighting* 1 TbaM
- Finishing Move 1 TbaM
- Flourish 1 TbaM
- Focused Fury 1 TbaM
- Follow-Through 1 TbaM
- Iron Hands 1 TbaM
Good with Zombies
Prerequisite: Hidden Lore (Zombies) (16+)
When you encounter zombies, you get an IQ-3 roll to deduce their general motivation (“following orders,” “hunger,” “revenge,” etc.). You also receive +1 on any Psychology, Tactics, or Teaching roll the GM requires for “taming” or outflanking zombies.