UZF Traits: Unterschied zwischen den Versionen

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===Widget-Worker [5/level]===
===Widget-Worker [5/level]===
Armoury, Forced Entry, Lockpicking, Scrounging, Traps
Armoury, Forced Entry, Lockpicking, Scrounging, Traps
==Advantages==
===Enhanced Defenses [varies]===
Beachtet die folgenden Einschränkungen für höhere Level.
* Enhanced Block 1-3 5/level Stufe 3 nur mit WM erlaubt
* Enhanced Dodge 1-3 15/level Stufe 3 nur mit TbaM erlaubt
* Enhanced Parry (All) 1-3 5 or 10/level Stufe 3 nur mit WM|TbaM erlaubt
* Enhanced Parry (Bare Hands) 1-3 5 or 10/level Stufe 3 nur mit TbaM erlaubt
* Enhanced Parry (One melee weapon) 1-3 5 or 10/level Stufe 3 nur mit WM erlaubt
===Gunslinger [25]===
Nur [25] Version erlaubt. Walking Armory*‡ -> Gunslinger hat neben den Effekten aus Gun Fu drei Level Walking Armoury "eingebaut" - ihr dürft eine Pistole, eine Langwaffe und eine schwere Waffe samt Munition als "gewichtslos" betrachten.
===Higher Purpose [5]===
* Deliver the package: In an action scene, you get +1 to all success rolls made to ferry an important cargo or passenger: vehicular skill and Dodge rolls, Mechanic rolls to repair breakdowns, HT rolls to remain conscious at the wheel, etc.
* Kill Zombies: Gives +1 on all rolls to attack, defend against, damage, resist, and otherwise thwart zombies! The catch is that you must fight any zombie you meet, or lose the benefit until you kill a few hordes to get your mojo back.
* Medic!: In an action scene, you get +1 to all success rolls made to aid injured allies: Dodge and movement skill rolls to reach them under fire, HT rolls to stay conscious on your way there, medical skill rolls to patch them up, etc.

Version vom 5. Mai 2015, 17:21 Uhr

Advantages

Talents

Artificer [10/level]

Armoury, Carpentry, Electrician, Electronics Repair, Engineer, Machinist, Masonry, Mechanic, Scrounging and Smith

Fistist [5/level]

Acrobatics, Armoury (Body Armor), Fast-Draw, Jumping, Tactics

Master Builder [7/level]

Architecture, Carpentry, Engineer, Forced Entry, Masonry, Smith, Scrounging

Medic [8/level]

Diagnosis, First Aid, Pharmacy, Physician, Physiology, Psychology, Surgery, Veterinary

Meleeist [5/level]

Acrobatics, Armoury (Melee Weapons), Fast-Draw, Jumping, Tactics

Pilferer [8/level]

Electronics Operation (Security), Electronics Repair (Security), Forced Entry, Lockpicking, Search, Stealth, Traps

Scientist [6/level]

Bioengineering, Expert Skill (Epidemiology), Hazardous Materials, Hidden Lore (Zombies), Physiology, Research

Shootist [5/level]

Acrobatics, Armoury (Small Arms), Fast-Draw, Jumping, Tactics

Sudden Death [6/level]

Acting, Camouflage, Disguise, Holdout, Shadowing, Stealth

Truth-Seeker [6/level]

Intelligence Analysis, Interrogation, Observation, Search, Hidden Lore (Zombies), Research

Widget-Worker [5/level]

Armoury, Forced Entry, Lockpicking, Scrounging, Traps

Advantages

Enhanced Defenses [varies]

Beachtet die folgenden Einschränkungen für höhere Level.

  • Enhanced Block 1-3 5/level Stufe 3 nur mit WM erlaubt
  • Enhanced Dodge 1-3 15/level Stufe 3 nur mit TbaM erlaubt
  • Enhanced Parry (All) 1-3 5 or 10/level Stufe 3 nur mit WM|TbaM erlaubt
  • Enhanced Parry (Bare Hands) 1-3 5 or 10/level Stufe 3 nur mit TbaM erlaubt
  • Enhanced Parry (One melee weapon) 1-3 5 or 10/level Stufe 3 nur mit WM erlaubt

Gunslinger [25]

Nur [25] Version erlaubt. Walking Armory*‡ -> Gunslinger hat neben den Effekten aus Gun Fu drei Level Walking Armoury "eingebaut" - ihr dürft eine Pistole, eine Langwaffe und eine schwere Waffe samt Munition als "gewichtslos" betrachten.

Higher Purpose [5]

  • Deliver the package: In an action scene, you get +1 to all success rolls made to ferry an important cargo or passenger: vehicular skill and Dodge rolls, Mechanic rolls to repair breakdowns, HT rolls to remain conscious at the wheel, etc.
  • Kill Zombies: Gives +1 on all rolls to attack, defend against, damage, resist, and otherwise thwart zombies! The catch is that you must fight any zombie you meet, or lose the benefit until you kill a few hordes to get your mojo back.
  • Medic!: In an action scene, you get +1 to all success rolls made to aid injured allies: Dodge and movement skill rolls to reach them under fire, HT rolls to stay conscious on your way there, medical skill rolls to patch them up, etc.