Gangster Templates: Unterschied zwischen den Versionen

Aus SIFFwiki
Zur Navigation springen Zur Suche springen
Zeile 32: Zeile 32:


''Now, you’ve got a corpse in a car, minus a head, in a garage. Take me to it. – The Wolf, '''Pulp Fiction'''''
''Now, you’ve got a corpse in a car, minus a head, in a garage. Take me to it. – The Wolf, '''Pulp Fiction'''''
You’re what most people think of as a “martial artist”: lean, agile, and lethally skilled at unarmed combat. In the world of Action, this makes you the closest thing to a wuxia or chambara star. You can’t quite break the laws of physics, but you’re working on it! Until you succeed, you satisfy yourself with breaking boards, bricks, and records. You perform feats at the edge of human capability with ease – frequently to the surprise of friend and foe alike.
'''Customization Notes'''
Classic fast-guy archetypes include “hard-working jock” (choose Code of Honor, Obsession, Stubbornness, and/or Workaholic), “hothead” (with several of Bad Temper, Bloodlust, Impulsiveness, and Obsession), “kid with heart” (select a few of Chummy, Honesty, Pacifism, and Sense of Duty), and “showoff” (look at Compulsive Behavior, Delusion, Jealousy, and Trickster). Overconfidence always fits!
You’ll also need a style of fighting:
'''Acrobat''': You’re adept at Capoeira, Savate, Wushu, or the like, and dazzle rivals with spins and leaping kicks. You’ll want higher DX, Enhanced Dodge, or Perfect Balance. Pick Karate as your fighting skill, boost Acrobatics and Jumping, and consider Dancing and Running. If you buy Acrobatic Feints and Acrobatic Kicks, feel free to swap Karate and Acrobatics! Key techniques are Acrobatic Stand, Evade, Flying Jump Kick, Spinning, and Spinning Kick. The consummate cinematic skill is Flying Leap.
'''Boxer''': You’re a master of the lightning punch. Efficiency is paramount – you only throw big, exhausting hits when they’ll be decisive. Raise Basic Move and get Enhanced Dodge to aid your footwork. Your core unarmed skill is Boxing, while logical supporting skills are athletic: Running, Swimming, etc. Feint is your most prized technique. Get the Focused Fury perk, Uppercut technique, and Power Blow skill to turn on the power when necessary.
'''Bruce Lee''': You may favor Karate or Shaolin over Jeet Kune Do, but like Bruce, you use your whole body – and mind – in a fight. This role benefits greatly from cinematic skills, so Strong Chi is handy. The basics are Judo and Karate, plus Melee Weapon skills for exotic weaponry. Any perk, technique, or cinematic skill is fair game. Action movies are full of heroes who’ve honed one of Elbow Strike, Kicking, Knee Strike, Lethal Kick, or Lethal Strike to perfection, and heroines who deliver High-Heeled Hurt.
'''Mister Pain''': Size matters not! You use your foe’s strength against him, traditionally through the secrets of Aikido or Jujutsu. Extra ST doesn’t hurt, though, and Flexibility is good for escaping beefier grapplers. Judo is your prime skill; helpful accompaniments are Escape, and more Acrobatics and Stealth, for weaseling into and out of “situations.” Dirty Fighting is the customary perk; Arm Lock, Choke Hold, and Evade are all useful techniques; and Immovable Stance, Pressure Points, and Push are ideal cinematic skills.
'''Mixed Martial Artist''': Some MMA bouts are crude contests of power, but you focus on technique and precision. To reflect Brazilian Jiu-jitsu and Muay Thai, start with Karate and add Judo and/or Wrestling. Also buy your shins as a Striker! Supplemental skills should be athletic: Running, Swimming, etc. The fast guy often has a Trademark Move perk for his finishing move; vital techniques are Arm Lock, Choke Hold, and Ground Fighting; and Immovable Stance and Push can compensate for low ST


=Demolition man=
=Demolition man=
Zeile 76: Zeile 58:


''Murata: Not arguing. But you didn’t . . . – '''Showdown in Little Tokyo'''''
''Murata: Not arguing. But you didn’t . . . – '''Showdown in Little Tokyo'''''
You’re what most people think of as a “martial artist”: lean, agile, and lethally skilled at unarmed combat. In the world of Action, this makes you the closest thing to a wuxia or chambara star. You can’t quite break the laws of physics, but you’re working on it! Until you succeed, you satisfy yourself with breaking boards, bricks, and records. You perform feats at the edge of human capability with ease – frequently to the surprise of friend and foe alike.
'''Customization Notes'''
Classic fast-guy archetypes include “hard-working jock” (choose Code of Honor, Obsession, Stubbornness, and/or Workaholic), “hothead” (with several of Bad Temper, Bloodlust, Impulsiveness, and Obsession), “kid with heart” (select a few of Chummy, Honesty, Pacifism, and Sense of Duty), and “showoff” (look at Compulsive Behavior, Delusion, Jealousy, and Trickster). Overconfidence always fits!
You’ll also need a style of fighting:
'''Acrobat''': You’re adept at Capoeira, Savate, Wushu, or the like, and dazzle rivals with spins and leaping kicks. You’ll want higher DX, Enhanced Dodge, or Perfect Balance. Pick Karate as your fighting skill, boost Acrobatics and Jumping, and consider Dancing and Running. If you buy Acrobatic Feints and Acrobatic Kicks, feel free to swap Karate and Acrobatics! Key techniques are Acrobatic Stand, Evade, Flying Jump Kick, Spinning, and Spinning Kick. The consummate cinematic skill is Flying Leap.
'''Boxer''': You’re a master of the lightning punch. Efficiency is paramount – you only throw big, exhausting hits when they’ll be decisive. Raise Basic Move and get Enhanced Dodge to aid your footwork. Your core unarmed skill is Boxing, while logical supporting skills are athletic: Running, Swimming, etc. Feint is your most prized technique. Get the Focused Fury perk, Uppercut technique, and Power Blow skill to turn on the power when necessary.
'''Bruce Lee''': You may favor Karate or Shaolin over Jeet Kune Do, but like Bruce, you use your whole body – and mind – in a fight. This role benefits greatly from cinematic skills, so Strong Chi is handy. The basics are Judo and Karate, plus Melee Weapon skills for exotic weaponry. Any perk, technique, or cinematic skill is fair game. Action movies are full of heroes who’ve honed one of Elbow Strike, Kicking, Knee Strike, Lethal Kick, or Lethal Strike to perfection, and heroines who deliver High-Heeled Hurt.
'''Mister Pain''': Size matters not! You use your foe’s strength against him, traditionally through the secrets of Aikido or Jujutsu. Extra ST doesn’t hurt, though, and Flexibility is good for escaping beefier grapplers. Judo is your prime skill; helpful accompaniments are Escape, and more Acrobatics and Stealth, for weaseling into and out of “situations.” Dirty Fighting is the customary perk; Arm Lock, Choke Hold, and Evade are all useful techniques; and Immovable Stance, Pressure Points, and Push are ideal cinematic skills.
'''Mixed Martial Artist''': Some MMA bouts are crude contests of power, but you focus on technique and precision. To reflect Brazilian Jiu-jitsu and Muay Thai, start with Karate and add Judo and/or Wrestling. Also buy your shins as a Striker! Supplemental skills should be athletic: Running, Swimming, etc. The fast guy often has a Trademark Move perk for his finishing move; vital techniques are Arm Lock, Choke Hold, and Ground Fighting; and Immovable Stance and Push can compensate for low ST


=Femme Fatale=
=Femme Fatale=

Version vom 7. März 2014, 21:31 Uhr

Kromm hatte inspiririendes dazu zu sagen.

Erlaubt sind die folgenden Templates

Big Guy

Ray Jackson, Big Guy

250 Points

Time to separate the men from the boys - Ray Jackson, Bloodsport

You’re a master of barehanded combat – but not the sort who jumps readily to mind. In fact, you prefer not to jump, and favor physical strength and grit over acrobatics. This doesn’t mean that you lack finesse; you simply like to settle scraps with solid hits, not by dancing around. As far as you’re concerned, leaping is a way to exit moving vehicles and second-story windows . . . and in those situations, you’re tough enough to take the fall!

Customization Notes

The two major big-guy archetypes demand careful choices of mental disadvantages. The “gentle giant” has several of Chummy, Honesty, Pacifism, Sense of Duty, and Vow. The “thug” has flaws like Alcoholism, Bad Temper, Bloodlust, Bully, Callous, Odious Personal Habits, and Social Stigma. Overconfidence suits both, but isn’t quite universal.

Then decide how you fight:

Mixed Martial Artist: Some MMA bouts are contests of technique and precision, but you focus on power. To borrow from Brazilian Jiu-jitsu and Muay Thai, take Karate and add Judo or Wrestling – possibly both. Buy your shins as a Striker, too! Additional skills should be athletic: Jumping, Lifting, Swimming, etc. The Focused Fury perk is good for knockouts; common techniques are Neck Snap, Ground Fighting, and Wrench (Limb); and Immovable Stance and Push let you decide when the ground fight starts.

Rassler: High kicking is for sissies! You prefer body slams and elbow drops. More ST – basic, Arm, Lifting, and/or Striking – is a priority. Wrestling is your key skill, but don’t overlook Brawling. Acting (to feign injury), Intimidation, and Jumping (from the top rope) are also useful. Be sure to select a showy Finishing Move or Trademark Move perk; improve some of Elbow Drop, Neck Snap, Piledriver, and Stamp Kick; and get Power Blow or Push for chucking opponents around.

Slugger: You’re a heavyweight who relies on his fists. You’ll definitely want Arm ST and possibly Striking ST, alongside the HP and DR to eat punches. Boxing hurts more than Brawling, but the latter includes kicks – choose wisely. Round this out with an athletic skill or two; e.g., Lifting and Swimming. A fitting perk is Iron Hands; techniques run to Dual-Weapon Attack (“the old one-two”), Roll with Blow, and Uppercut; and use Power Blow to throw fight-finishers.

Streetfighter: You’re a hardened biker or bouncer. You fight dirty – which includes using weapons, often improvised ones. Your enemies do, too, so consider improving DR. Start with Brawling and Wrestling, and add Intimidation, Scrounging, Streetwise, Urban Survival, and a Melee Weapon skill. All three levels of the Dirty Fighting perk are nearly a must, and Cowpoker is common; classic techniques are Knee Strike, Proxy Fighting (for launching scenery!), and Stamp Kick; and a fitting cinematic skill is Power Blow.

Sumotori: Size is your weapon! A sumo wrestler needs high HP for slams, plus the Overweight or Fat disadvantage – likely with Gluttony. The core skill is Sumo Wrestling (allows accurate and powerful slams), but Brawling is a good finisher, Carousing suits the stereotype, and Swimming enjoys a bonus when you’re fat. Focused Fury can make slams irresistible; Feint and Sweeping Kick are key techniques; and Immovable Stance, Kiai, and Push are all excellent cinematic skills. Movie sumotori are often traditionalists, and know Hobby Skill (Flower-Arranging or Origami) (IQ/E), Cooking (IQ/A), or Artist (Calligraphy) (IQ/H), bought with points from quirks like “Surprisingly delicate.

Cleaner

The Wolf, Cleaner

250 Points

Now, you’ve got a corpse in a car, minus a head, in a garage. Take me to it. – The Wolf, Pulp Fiction

Demolition man

Basher Tarr, Demo Man

250 points

You want broke, blind, or bedlam? – Basher Tarr, Ocean’s Eleven

Face Man

Templeton Peck, Face Man

250 points

I just don’t understand it. I lie, I cheat, I steal, and I just don’t get any respect! – Faceman, The A-Team (Episode 65)

Fast Guy

Billy Lo, Fast Guy

250 points

Murata: You know all of that upper body strength really slows you down.

Kenner: I’m not slow.

Murata: You didn’t hit me.

Kenner: If I did, you wouldn’t be here.

Murata: Not arguing. But you didn’t . . . – Showdown in Little Tokyo

You’re what most people think of as a “martial artist”: lean, agile, and lethally skilled at unarmed combat. In the world of Action, this makes you the closest thing to a wuxia or chambara star. You can’t quite break the laws of physics, but you’re working on it! Until you succeed, you satisfy yourself with breaking boards, bricks, and records. You perform feats at the edge of human capability with ease – frequently to the surprise of friend and foe alike.

Customization Notes

Classic fast-guy archetypes include “hard-working jock” (choose Code of Honor, Obsession, Stubbornness, and/or Workaholic), “hothead” (with several of Bad Temper, Bloodlust, Impulsiveness, and Obsession), “kid with heart” (select a few of Chummy, Honesty, Pacifism, and Sense of Duty), and “showoff” (look at Compulsive Behavior, Delusion, Jealousy, and Trickster). Overconfidence always fits!

You’ll also need a style of fighting:

Acrobat: You’re adept at Capoeira, Savate, Wushu, or the like, and dazzle rivals with spins and leaping kicks. You’ll want higher DX, Enhanced Dodge, or Perfect Balance. Pick Karate as your fighting skill, boost Acrobatics and Jumping, and consider Dancing and Running. If you buy Acrobatic Feints and Acrobatic Kicks, feel free to swap Karate and Acrobatics! Key techniques are Acrobatic Stand, Evade, Flying Jump Kick, Spinning, and Spinning Kick. The consummate cinematic skill is Flying Leap.

Boxer: You’re a master of the lightning punch. Efficiency is paramount – you only throw big, exhausting hits when they’ll be decisive. Raise Basic Move and get Enhanced Dodge to aid your footwork. Your core unarmed skill is Boxing, while logical supporting skills are athletic: Running, Swimming, etc. Feint is your most prized technique. Get the Focused Fury perk, Uppercut technique, and Power Blow skill to turn on the power when necessary.

Bruce Lee: You may favor Karate or Shaolin over Jeet Kune Do, but like Bruce, you use your whole body – and mind – in a fight. This role benefits greatly from cinematic skills, so Strong Chi is handy. The basics are Judo and Karate, plus Melee Weapon skills for exotic weaponry. Any perk, technique, or cinematic skill is fair game. Action movies are full of heroes who’ve honed one of Elbow Strike, Kicking, Knee Strike, Lethal Kick, or Lethal Strike to perfection, and heroines who deliver High-Heeled Hurt.

Mister Pain: Size matters not! You use your foe’s strength against him, traditionally through the secrets of Aikido or Jujutsu. Extra ST doesn’t hurt, though, and Flexibility is good for escaping beefier grapplers. Judo is your prime skill; helpful accompaniments are Escape, and more Acrobatics and Stealth, for weaseling into and out of “situations.” Dirty Fighting is the customary perk; Arm Lock, Choke Hold, and Evade are all useful techniques; and Immovable Stance, Pressure Points, and Push are ideal cinematic skills.

Mixed Martial Artist: Some MMA bouts are crude contests of power, but you focus on technique and precision. To reflect Brazilian Jiu-jitsu and Muay Thai, start with Karate and add Judo and/or Wrestling. Also buy your shins as a Striker! Supplemental skills should be athletic: Running, Swimming, etc. The fast guy often has a Trademark Move perk for his finishing move; vital techniques are Arm Lock, Choke Hold, and Ground Fighting; and Immovable Stance and Push can compensate for low ST

Femme Fatale

Femme Fatale

250 Points

Aus Pyramid 3/8, page 7.

Investigator

Gangster Template Big Guy.jpg

Medic

Gangster Template Big Guy.jpg

Scout

Gangster Template Big Guy.jpg

Aus Pyramid 3/5, page 6. Covert Investigator ist die einzig wirklich passende Ausprägung

Shooter

Gangster Template Big Guy.jpg

Traceur

Gangster Template Big Guy.jpg