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Aktuelle Version | Dein Text | ||
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505.M41 | |||
=Am Anfang= | |||
[[File:LaskinMap.png|thumbnail|right|Karte des Planeten]] | |||
= | |||
Der Inquisitor und seine Entourage treffen sich zur Lagebespechung im Aufenthaltsraum der Ember. | |||
=Planeten= | |||
= | |||
[[File:Calixis-map.jpg|thumbnail|right|Karte des Sektors]] | [[File:Calixis-map.jpg|thumbnail|right|Karte des Sektors]] | ||
Die Kampagne startet in der Drusus Marshes Region im Calixis Sektor, Segmentum Obscurus, auf der Hivewelt Laskin. | Die Kampagne startet in der Drusus Marshes Region im Calixis Sektor, Segmentum Obscurus, auf der Hivewelt Laskin. | ||
=Charaktere= | =Charaktere= | ||
==PCs als Entourage== | ==PCs als Entourage== | ||
[[File:40k Inquisition Entourage Skilltree.png|thumb|Alpha Version des Skilltrees]] | [[File:40k Inquisition Entourage Skilltree.png|thumb|Alpha Version des Skilltrees]] | ||
Klassen: | |||
* Investigator - Wissenschaftler / Detektiv und Kämpfer | * Investigator - Wissenschaftler / Detektiv und Kämpfer | ||
* Psyker - Telekinet oder Telepath | * Psyker - Telekinet oder Telepath | ||
* Warrior - Mercenary, Guardsman, Assassin or other background | |||
* Warrior - Mercenary, Guardsman, Assassin | |||
==PCs als Space Marine Task Force== | ==PCs als Space Marine Task Force== | ||
Kapitel "Avengers Azure" | |||
"Avengers Azure" | |||
Nachfolgekapitel der Ultramarines das sich dem Dienst der Inquisition verschrieben hat. | |||
* Devastator - Schwere Waffen | * Devastator - Schwere Waffen | ||
Zeile 124: | Zeile 34: | ||
* Dreadnaught - Schwere Waffenplattform | * Dreadnaught - Schwere Waffenplattform | ||
Space Marine Fahrzeuge | |||
* Lightning Abfangjäger - ok | |||
* Thunderhawk bewaffnetes Landeschiff - ok | |||
* Land Raider schwerer Transport/Kampfpanzer - not ok | |||
* Basisschiff Battle Barge "The Blue Wrath" - not ok | |||
* ect. | |||
Inquisitor Selenus Serrano (NPC) - Ein Sehr starker Psyker und hervorragender Kämpfer, allerdings schon sehr alt. Er führt die Entourage und Task Force. | |||
Shipmaster Erasmus Atranis (NPC) - Kapitän des von Selenus gecharterten Schiffs "Bright Ember" | |||
Die Bright Ember - ok | |||
300m, ein kleiner Sprint-Trader. Schwarz mit eleganter Form, | 300m, ein kleiner Sprint-Trader. Schwarz mit eleganter Form, | ||
von der Inquisition modifiziert (PSI-Channeling, PSI-Shield, Stealth, Bewaffnung auf dem Level einen weit grösseren Schiffes) | von der Inquisition modifiziert (PSI-Channeling, PSI-Shield, Stealth, Bewaffnung auf dem Level einen weit grösseren Schiffes) | ||
42 Crew & 200 Servitors | 42 Crew & 200 Servitors | ||
* Aquila Lander - Leichtes bewaffnetes Landungsschiff | * Aquila Lander - Leichtes bewaffnetes Landungsschiff | ||
* Shark-Class Assault Boat | * Shark-Class Assault Boat | ||
Zeile 170: | Zeile 59: | ||
* 1 Personenwagen (schwebend) | * 1 Personenwagen (schwebend) | ||
=Bright Ember= | |||
Rogue Trader-Class Medium Privateer Craft | |||
PILOTING/ | PILOTING/TL10 (HIGH-PERFORMANCE SPACECRAFT) | ||
TL Spacecraft dST/dHP Hnd/SR HT Move LWt. | TL Spacecraft dST/dHP Hnd/SR HT Move LWt. Load SM Occ dDR Range Cost | ||
10^ Bright Ember 200 -2/5 13 2G/15 mps 30'000 3' | 10^ Bright Ember 200 -2/5 13 2G/15 mps 30'000 3'175.2 [1] +11 218ASV [2] 30 [4] 1x $7.103B | ||
Length: 300 yd. (900 ft.) Crush Depth: 7.6 Atmospheres (250 ft.) | Length: 300 yd. (900 ft.) Crush Depth: 7.6 Atmospheres (250 ft.) | ||
Power Points: +4 / -5 | Power Points: +4 / -5 | ||
Space Performance: sAccel: 2Gs/15 mps FTL Rating: FTL-1 | Space Performance: sAccel: 2Gs/15 mps FTL Rating: FTL-1 | ||
Air Performance: aAccel: 2Gs (44 mph/s) aSpeed: 3'500 mph (0.97 mps) Hnd/SR: -2/5 | Air Performance: aAccel: 2Gs (44 mph/s) aSpeed: 3'500 mph (0.97 mps) Hnd/SR: -2/5 | ||
==SHIP SYSTEMS== | |||
FRONT | |||
[1] Armor - Advanced Metallic Laminate | [1] Armor - Advanced Metallic Laminate | ||
dDR 30 | dDR 30 | ||
[2] Cargo Hold | [2] Cargo Hold | ||
1'500 Tons / SM+6 Bay Doors | 1'500 Tons / SM+6 Bay Doors | ||
Zeile 204: | Zeile 88: | ||
dDR 200 [3,4,5,TL11^] | dDR 200 [3,4,5,TL11^] | ||
[6!] Stasis Web | [6!] Stasis Web | ||
[3,TL12^] | [3,TL12^] | ||
CENTER | |||
[1] Armor - Advanced Metallic Laminate | [1] Armor - Advanced Metallic Laminate | ||
dDR 30 | dDR 30 | ||
[2] Habitat | [2] Habitat | ||
60 Cabins / Racial SM+1 [3] | 60 Cabins / Racial SM+1 [3] | ||
Zeile 217: | Zeile 103: | ||
4 Power Points / 200 yr Fuel [3,7] | 4 Power Points / 200 yr Fuel [3,7] | ||
[Core] Control Room | [Core] Control Room | ||
Computer: C9 / Comm/Sensor: 10 / 15 Stations [3] | |||
REAR | |||
[1] Armor - Advanced Metallic Laminate | [1] Armor - Advanced Metallic Laminate | ||
dDR 30 | dDR 30 | ||
[2-5] Reaction Engine - Fusion Torch | [2-5] Reaction Engine - Fusion Torch | ||
2Gs / 15 mps / 20.51 min Fuel [3,6] | 2Gs / 15 mps / 20.51 min Fuel [3,6] | ||
Zeile 227: | Zeile 115: | ||
[Core!] Stardrive - Hyperdrive | [Core!] Stardrive - Hyperdrive | ||
FTL-1 [3] | FTL-1 [3] | ||
Design Switches, Features, & Notes: 7 Airlocks (Capacity: 7 people each), Ammunition Cost: $600'000'000 | |||
SHIP OPTIONS: Streamlined, Artificial Gravity, Stealth Hull (-8 to Detect), Psi Shielding (Resistance: +4) | |||
[1] Load includes: 20.2 tons of Crew & Passengers, 300 tons of Ammunition, 355 tons of Steerage Cargo, 1'500 tons of Cargo Hold, 1'000 tons of Hangar Bay | |||
[2] Crew Requirement (196 total): 15 Control Stations, 45 Technicians, 16 Gunners, 7 Passenger Care, 20 Entertainment, 2 Medical, 60 Office Workers, 6 Scientists, 15 Craftsmen, 10 Marines, | |||
[3] 3 Workspaces per system | |||
[4] Plus dDR 200 Force Screen | |||
FUEL USED: [6] Hydrogen, [7] Hydrogen/Helium Isotopes | |||
ALTERNATE TROOP STRENGTH (TS): 91'733 CLASSES: Air, Space FEATURES: Night, Sealed | |||
==HABITATS== | |||
Qty. Location Type SM Notes | Qty. Location Type SM Notes | ||
10 Center [2] Cabin +1 20 person | 10 Center [2] Cabin +1 20 person | ||
2 Center [2] Briefing Room +1 20 person | 2 Center [2] Briefing Room +1 20 person | ||
6 Center [2] Sickbay +1 6 bed; +2 Skill | |||
1 Center [2] Establishment: Church/Temple +1 20 patrons, 2 staff | |||
1 Center [2] Establishment: Gym +1 20 patrons, 2 staff | 1 Center [2] Establishment: Gym +1 20 patrons, 2 staff | ||
2 Center [2] Craft Shop: Armoury +1 6 person, +2 Skill | |||
1 Center [2] Ops Center +1 20 person; +1 Skill | |||
1 Center [2] Establishment: Lecture Hall +1 20 patrons, 2 staff | 1 Center [2] Establishment: Lecture Hall +1 20 patrons, 2 staff | ||
1 Center [2] Establishment: | 1 Center [2] Establishment: Rec Room +1 20 patrons, 2 staff | ||
20 Center [2] Steerage Cargo +1 300 tons | 20 Center [2] Steerage Cargo +1 300 tons | ||
30 Center [3] Bunkroom +0 120 person | 30 Center [3] Bunkroom +0 120 person | ||
Zeile 247: | Zeile 145: | ||
3 Center [3] Passenger Luxury Cabin +0 6 person | 3 Center [3] Passenger Luxury Cabin +0 6 person | ||
1 Center [3] Sickbay: Clinic +0 10 bed; 1 staff; +3 Skill | 1 Center [3] Sickbay: Clinic +0 10 bed; 1 staff; +3 Skill | ||
4 Center [3] Cell (Total Life Support) +0 16 person | |||
4 Center [3] Cage (Total Life Support) +0 16 person | |||
2 Center [3] Briefing Room +0 60 person | |||
2 Center [3] Ops Center +0 40 person; +1 Skill | 2 Center [3] Ops Center +0 40 person; +1 Skill | ||
3 Center [3] Lab: Science! +0 6 person, +1 Skill | 3 Center [3] Lab: Science! +0 6 person, +1 Skill | ||
2 Center [3] Craft Shop: Armoury +0 6 person, +2 Skill | 2 Center [3] Craft Shop: Armoury +0 6 person, +2 Skill | ||
1 Center [3] Craft Shop: Hazardous Materials +0 3 person, +2 Skill | |||
1 Center [3] Establishment: Church/Temple +0 20 patrons, 2 staff | |||
5 Center [3] Establishment: Rec Room +0 100 patrons, 10 staff | 5 Center [3] Establishment: Rec Room +0 100 patrons, 10 staff | ||
71 Center [3] Steerage Cargo +0 355 tons | |||
==WEAPONS TABLE== | |||
Range Scale: Basic Combat Ranges Turn Length: 20-sec | |||
Qty. Mount Weapon Options Options Size Damage sAcc Rcl. RoF Shots MPS Accel SM Range | |||
1 Front [4] - Major Plasma Beam 10 GJ 8dx10(2) burn exp -3 [2,3] 2 1 S | |||
1 Center [4] - Medium Torpedo Tube 48 cm 6dx12(2) cr +3 1 1 40+40 +2 X | |||
3 Center [4] - Secondary Missile Launcher 40 cm 6dx10(2) cr +3 1 1 90+90 20 5G +1 X | |||
11 Center [4] - Tertiary Laser 300 MJ 3dx5(2) burn +0 (+0) 1 2 [4] S/L | |||
[1] Parenthetical value is the Rapid Fire bonus (p. SS1:60), [2] Includes +2 sAcc for Fixed Mount, [3] Includes +1 sAcc for 1 GJ+ Beam, [4] Includes x2 for Improved | [1] Parenthetical value is the Rapid Fire bonus (p. SS1:60), [2] Includes +2 sAcc for Fixed Mount, [3] Includes +1 sAcc for 1 GJ+ Beam, [4] Includes x2 for Improved | ||
Created using GURPS Spaceship Design Spreadsheet v2.0 RC 8. GURPS Spaceships Design Spreadsheet is copyright © 2009-2013 Eric B. Smith. This spreadsheet is based on information contained in the GURPS Spaceships series of books. | |||
= | =Skills= | ||
==Forbidden Lore== | ==Forbidden Lore== | ||
Forbidden Lore skills represent dangerous and often heretical knowledge gleaned from the myriad of unconventional sources an Acolyte often finds in his possession. This Skill represents a combination of scholarly learning and knowledge gained through practical experience. Simply possessing the Forbidden Lore skill is often sufficient to warrant termination at the hands of the Inquisition, and a character must tread carefully when revealing such knowledge. | Forbidden Lore skills represent dangerous and often heretical knowledge gleaned from the myriad of unconventional sources an Acolyte often finds in his possession. This Skill represents a combination of scholarly learning and knowledge gained through practical experience. Simply possessing the Forbidden Lore skill is often sufficient to warrant termination at the hands of the Inquisition, and a character must tread carefully when revealing such knowledge. | ||
Zeile 295: | Zeile 174: | ||
A character that learns the Forbidden Lore skill in play, or who uses it to gain some insight into the mysteries of the galaxy, may also gain a number of Corruption or Insanity Points, depending on the danger the knowledge represents. at the GM's discretion. | A character that learns the Forbidden Lore skill in play, or who uses it to gain some insight into the mysteries of the galaxy, may also gain a number of Corruption or Insanity Points, depending on the danger the knowledge represents. at the GM's discretion. | ||
* The Black Library: Secret knowledge of the Black library, its forbidden contents, strange industries and the unspeakable pale, hairless things that toil within its walls. | |||
* Cults: Knowledge of the most notorious Imperial Cults and some of their sub-sects and splinter cabals. | * Cults: Knowledge of the most notorious Imperial Cults and some of their sub-sects and splinter cabals. | ||
* Daemonology: Terrible comprehension of some of the recorded warp entities and their various manifestations. | * Daemonology: Terrible comprehension of some of the recorded warp entities and their various manifestations. | ||
Zeile 306: | Zeile 186: | ||
* Warp: An understanding of the ways of the warp, especially its interaction with realspace and how its tides and eddies can affect travel between the stars. | * Warp: An understanding of the ways of the warp, especially its interaction with realspace and how its tides and eddies can affect travel between the stars. | ||
* Xenos: Knowledge of the most commonly encountered species of aliens within the Imperium. | * Xenos: Knowledge of the most commonly encountered species of aliens within the Imperium. | ||
==Common Lore== | ==Common Lore== | ||
Zeile 321: | Zeile 200: | ||
* Underworld: Understanding of organised crime and sedition within the Imperium. | * Underworld: Understanding of organised crime and sedition within the Imperium. | ||
* War: Knowledge of great battles, notable (and notorious) commanders and heroes, as well as famous stratagems. | * War: Knowledge of great battles, notable (and notorious) commanders and heroes, as well as famous stratagems. | ||