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505.M41


 
=Am Anfang=
 
[[File:LaskinMap.png|thumbnail|right|Karte des Planeten]]
=[[Inquisitoriales Logbuch]]=
=[[WH40k Deathwatch|Deathwatch]]=
Der Inquisitor und seine Entourage treffen sich zur Lagebespechung im Aufenthaltsraum der Ember.
Wenn die Spielercharaktere eine Verschwörung aufgedeckt haben die nach mehr Feuerkraft verlangt so sind die Space Marines der Deathwatch an der Reihe.  
=Planeten=
 
Onkl wird hier den GM mimen. Klickt auf den Link oben um alle nötigen Informationen zu erhalten um Euren Charakter zu erstellen.
 
=Orte=
[[File:Calixis-map.jpg|thumbnail|right|Karte des Sektors]]
[[File:Calixis-map.jpg|thumbnail|right|Karte des Sektors]]
Die Kampagne startet in der Drusus Marshes Region im Calixis Sektor, Segmentum Obscurus, auf der Hivewelt Laskin.
Die Kampagne startet in der Drusus Marshes Region im Calixis Sektor, Segmentum Obscurus, auf der Hivewelt Laskin.


=Charaktere=
=Charaktere=
[[File:Microfigs.jpg|1000x178px|center|Lego Microfigs für Inquisitor]]
 
==PCs als Entourage==
==PCs als Entourage==
[[File:40k Inquisition Entourage Skilltree.png|thumb|Alpha Version des Skilltrees]]
[[File:40k Inquisition Entourage Skilltree.png|thumb|Alpha Version des Skilltrees]]


===Base Template===
Klassen:
Everyone gets
*Language Low Gothic (Native)
*Imperium (Cultural Familiarity) (Native)
 
ST 11
DX 11
IQ 11
HT 12
'' ''
Combat Reflexes
30-35 CP in Combat Traits
 
===Klassen===
* Investigator - Wissenschaftler / Detektiv und Kämpfer
* Investigator - Wissenschaftler / Detektiv und Kämpfer
* Psyker - Telekinet oder Telepath, die folgenden PSI Kräfte sind erlaubt:
* Psyker - Telekinet oder Telepath
** Emotion Control
* Warrior - Mercenary, Guardsman, Assassin or other background
** Emotion Sense
** Instill Fear
** Mental Blow
** Mental Stab
** Mind Clouding
** Mind Shield
** Telepathy Sense
** Telereceive - Shallow ''or'' Telereceive
** Telescan
** Telesend
** Telespeak
** TK Bullet
** TK Grab - Short Ranged
* Warrior - Mercenary, Guardsman, Assassin, Thug ect.
** '''Nah'''kämpfer erhalten Gratis ein Extra Dodge und Enhanced Ground Move
* Tech-Priest
** Benutzt Magery und Spells aus dem Technology College (und weitere...) um die Fähigkeiten seiner Inductu Coil und des Electoo Graft zu simulieren.
** Er besitzt keine Magie, wird verwenden aber die Mechanik von GURPS Magic!
** Muss Magery 3 [30] kaufen. Magery 3 ist Max. Level
** [[File:Inquisition Tech Priest Electoos.xlsx]]
** FP Regeneration:Standart: 1 FP / 10 Minute rest (Fit=Sun Collectors)
** Energy Reserve [3]: 1 FP / Recharges in 4h (GM discretion)
** Power Items: Rare Items, GM discretion. Can not buy!
 
Man muss sich eine Lens von oben kaufen, die restlichen CP dürfen nach gutdünken ausgegeben werden.
 
Jeder Spieler erhält den Nachteil:
 
*Duty (Inquisition) (15 or less, extremely hazardous) [-20]
 
Der Spieler darf '''200 Character Points''' ausgeben, zum genannten Nachteil darf er sich noch ''einen'' weiteren Nachteil für [-15] nehmen und die üblichen 5 Quirks.
 
===PCs ready to play===
====Stefan====
=====Shiv=====
Ein Hiverworlder, sanctioned Psyker der gut kommunizieren kann.
*[[File:Shiv Undercrawl.pdf]]
 
=====Jak=====
*Erster Ersatz
Jak Bloodknuckle hat sich einen Namen als Kampfmaschine in den Imperial Guards gemacht. Er wird mit mancher Bedrohung alleine fertig und hat überdies einen Talent für die Kriegsführung. Er greift seine Gegner mit einer Vibroblade und eine Laspistol an, gleichzeitig!
*[[File:Jak Bloodknuckle.pdf]]
 
====Reto====
=====Reestheus=====
Reestheus ist ein Hiveworlder Scum.
*[[File:Reestheus.pdf]]
=====Wulfric Storm=====
*Erster Ersatz
Wulfric ist ein vermurkster Space Marine Anwärter.
*[[File:Wulfric Storm.pdf]]
 
====Koschi====
=====Xerxes=====
Feraler Guardsman
*[[File:Xerxes.pdf]]
=====To Be Determined=====
*Erster Ersatz
*[[File:TBD.pdf]]
 
====Tizu====
=====To Be Determined=====
*[[File:TBD.pdf]]
=====To Be Determined=====
*Erster Ersatz
*[[File:TBD.pdf]]
 
===Opposition===
====Mook====
*[[File:Inquisition Mook.pdf]]


==PCs als Space Marine Task Force==
==PCs als Space Marine Task Force==


* Space Marine Battle Brother ~ 750 CP
Kapitel "Avengers Azure"  
* Librarian ~ 900 CP
* Grey Knight ~ 900 CP
 
"Avengers Azure"  


Space Marine Kapitel das sich dem Dienst der Inquisition verschrieben hat.
Nachfolgekapitel der Ultramarines das sich dem Dienst der Inquisition verschrieben hat.


* Devastator - Schwere Waffen
* Devastator - Schwere Waffen
Zeile 124: Zeile 34:
* Dreadnaught - Schwere Waffenplattform
* Dreadnaught - Schwere Waffenplattform


==NPCs==
Space Marine Fahrzeuge
 
* Lightning Abfangjäger - ok
===Allys===
* Thunderhawk bewaffnetes Landeschiff - ok
 
* Land Raider schwerer Transport/Kampfpanzer - not ok
Inquisitor Selenus Serrano  - Ein Sehr starker Psyker und hervorragender Kämpfer, allerdings schon sehr alt. Er führt die Entourage und Task Force.
* Basisschiff Battle Barge "The Blue Wrath" - not ok
 
* ect.
Shipmaster Erasmus Atranis  - Kapitän des von Selenus gecharterten Schiffs "Bright Ember"
 
Olfric Helix - Savant & Adept
 
Jura Batran - Pilot/Gunner
 
Midas Fokker - Pilot/Gunner
 
===Subjects===


Jubilus Quintus - Zirkusdirektor
Inquisitor Selenus Serrano (NPC) - Ein Sehr starker Psyker und hervorragender Kämpfer, allerdings schon sehr alt. Er führt die Entourage und Task Force.


Heinfired Gaschberger - schmuggelnder Shipmaster
Shipmaster Erasmus Atranis (NPC) - Kapitän des von Selenus gecharterten Schiffs "Bright Ember"
 
Sigismus Erratus - Schuldirektor
 
Jolanda Xenex - Chefin Schülerverwaltung
 
Virinul Forep - Xenobiologe - terminated
 
Corpus Crassus - Gastronomie Experte - terminated
 
Derrup Son - Hauswart - terminated
 
=Fahrzeuge=
 
==Bright Ember==


Die Bright Ember - ok
300m, ein kleiner Sprint-Trader. Schwarz mit eleganter Form,  
300m, ein kleiner Sprint-Trader. Schwarz mit eleganter Form,  
von der Inquisition modifiziert (PSI-Channeling, PSI-Shield, Stealth, Bewaffnung auf dem Level einen weit grösseren Schiffes)
von der Inquisition modifiziert (PSI-Channeling, PSI-Shield, Stealth, Bewaffnung auf dem Level einen weit grösseren Schiffes)
42 Crew & 200 Servitors
42 Crew & 200 Servitors
* Aquila Lander - Leichtes bewaffnetes Landungsschiff
* Aquila Lander - Leichtes bewaffnetes Landungsschiff
* Shark-Class Assault Boat
* Shark-Class Assault Boat
Zeile 170: Zeile 59:
* 1 Personenwagen (schwebend)
* 1 Personenwagen (schwebend)


=Bright Ember=


'''Rogue Trader-Class Medium Privateer Craft'''
Rogue Trader-Class Medium Privateer Craft


  PILOTING/TL12 (HIGH-PERFORMANCE SPACECRAFT)
  PILOTING/TL10 (HIGH-PERFORMANCE SPACECRAFT)
   TL  Spacecraft  dST/dHP  Hnd/SR  HT    Move    LWt.      Load    SM      Occ      dDR  Range    Cost   
   TL  Spacecraft  dST/dHP  Hnd/SR  HT    Move    LWt.       Load     SM      Occ      dDR  Range    Cost   
  10^  Bright Ember    200    -2/5  13  2G/15 mps  30'000  3'164 [1]  +11  202ASV [2]  30 [4]    1x  $7.103B   
  10^  Bright Ember    200    -2/5  13  2G/15 mps  30'000  3'175.2 [1]  +11  218ASV [2]  30 [4]    1x  $7.103B   


  Length: 300 yd. (900 ft.)  Crush Depth: 7.6 Atmospheres (250 ft.)
  Length: 300 yd. (900 ft.)  Crush Depth: 7.6 Atmospheres (250 ft.)
Design Switches, Features, & Notes: 7 Airlocks (Capacity: 7 people each), Ammunition Cost: $600'000'000
  Power Points: +4 / -5
  Power Points: +4 / -5
  Space Performance:  sAccel: 2Gs/15 mps FTL Rating: FTL-1     
  Space Performance:  sAccel: 2Gs/15 mps FTL Rating: FTL-1     
  Air Performance:  aAccel: 2Gs (44 mph/s)  aSpeed: 3'500 mph (0.97 mps)  Hnd/SR: -2/5
  Air Performance:  aAccel: 2Gs (44 mph/s)  aSpeed: 3'500 mph (0.97 mps)  Hnd/SR: -2/5  
'''SHIP OPTIONS''': Streamlined, Artificial Gravity, Stealth Hull (-8 to Detect), Psi Shielding (Resistance: +4)
 
[1] Load includes: 19 tons of Crew & Passengers, 300 tons of Ammunition, 345 tons of Steerage Cargo, 1'500 tons of Cargo Hold, 1'000 tons of Hangar Bay
 
[2] Crew Requirement (185 total): 15 Control Stations, 45 Technicians, 16 Gunners, 6 Passenger Care, 20 Entertainment, 2 Medical, 60 Office Workers, 6 Scientists, 15 Craftsmen
==SHIP SYSTEMS==
[3] 3 Workspaces per system
[4] Plus dDR 200 Force Screen
FUEL USED: [6] Hydrogen, [7] Hydrogen/Helium Isotopes
'''TROOP STRENGTH (TS)''': ''68'800''    '''CLASSES''': ''Air, Space''    '''FEATURES''': ''Hero, Night, Sealed''


Ship Systems
FRONT 


'''Front'''
  [1]      Armor - Advanced Metallic Laminate
  [1]      Armor - Advanced Metallic Laminate
             dDR 30 / Hardened
             dDR 30
  [2]      Cargo Hold
  [2]      Cargo Hold
             1'500 Tons / SM+6 Bay Doors
             1'500 Tons / SM+6 Bay Doors
Zeile 204: Zeile 88:
             dDR 200 [3,4,5,TL11^]
             dDR 200 [3,4,5,TL11^]
  [6!]    Stasis Web
  [6!]    Stasis Web
             [3,TL12^]      
             [3,TL12^]
'''Center'''
 
CENTER 
 
  [1]      Armor - Advanced Metallic Laminate
  [1]      Armor - Advanced Metallic Laminate
             dDR 30 / Hardened
             dDR 30
  [2]      Habitat
  [2]      Habitat
             60 Cabins / Racial SM+1 [3]
             60 Cabins / Racial SM+1 [3]
Zeile 217: Zeile 103:
             4 Power Points / 200 yr Fuel [3,7]
             4 Power Points / 200 yr Fuel [3,7]
  [Core]  Control Room
  [Core]  Control Room
            Computer: C9 / Comm/Sensor: 10 / 15 Stations [3]    
          Computer: C9 / Comm/Sensor: 10 / 15 Stations [3]
'''Rear'''
 
REAR 
 
  [1]      Armor - Advanced Metallic Laminate
  [1]      Armor - Advanced Metallic Laminate
             dDR 30 / Hardened
             dDR 30
  [2-5]    Reaction Engine - Fusion Torch
  [2-5]    Reaction Engine - Fusion Torch
             2Gs / 15 mps / 20.51 min Fuel [3,6]
             2Gs / 15 mps / 20.51 min Fuel [3,6]
Zeile 227: Zeile 115:
  [Core!]  Stardrive - Hyperdrive
  [Core!]  Stardrive - Hyperdrive
             FTL-1 [3]
             FTL-1 [3]
         


Habitats
Design Switches, Features, & Notes: 7 Airlocks (Capacity: 7 people each), Ammunition Cost: $600'000'000
SHIP OPTIONS: Streamlined, Artificial Gravity, Stealth Hull (-8 to Detect), Psi Shielding (Resistance: +4)
[1] Load includes: 20.2 tons of Crew & Passengers, 300 tons of Ammunition, 355 tons of Steerage Cargo, 1'500 tons of Cargo Hold, 1'000 tons of Hangar Bay
[2] Crew Requirement (196 total): 15 Control Stations, 45 Technicians, 16 Gunners, 7 Passenger Care, 20 Entertainment, 2 Medical, 60 Office Workers, 6 Scientists, 15 Craftsmen, 10 Marines,
[3] 3 Workspaces per system
[4] Plus dDR 200 Force Screen
FUEL USED: [6] Hydrogen, [7] Hydrogen/Helium Isotopes
ALTERNATE TROOP STRENGTH (TS): 91'733    CLASSES: Air, Space    FEATURES: Night, Sealed


==HABITATS==
  Qty.  Location                Type                SM            Notes             
  Qty.  Location                Type                SM            Notes             
   10  Center [2]  Cabin                            +1                  20 person
   10  Center [2]  Cabin                            +1                  20 person
     2  Center [2]  Briefing Room                    +1                  20 person
     2  Center [2]  Briefing Room                    +1                  20 person
     1 Center [2]  Sickbay: Clinic                  +1 10 bed; 1 staff; +3 Skill
     6 Center [2]  Sickbay                           +1           6 bed; +2 Skill
    1 Center [2]  Establishment: Church/Temple      +1        20 patrons, 2 staff
     1  Center [2]  Establishment: Gym                +1        20 patrons, 2 staff
     1  Center [2]  Establishment: Gym                +1        20 patrons, 2 staff
    2  Center [2]  Craft Shop:  Armoury              +1        6 person, +2 Skill
    1  Center [2]  Ops Center                        +1        20 person; +1 Skill
     1  Center [2]  Establishment: Lecture Hall      +1        20 patrons, 2 staff
     1  Center [2]  Establishment: Lecture Hall      +1        20 patrons, 2 staff
     1  Center [2]  Establishment: Church/Temple      +1        20 patrons, 2 staff
     1  Center [2]  Establishment: Rec Room          +1        20 patrons, 2 staff
    1  Center [2]  Ops Center                        +1        20 person; +1 Skill
    1  Center [2]  Craft Shop:  Armoury              +1        3 person, +2 Skill
   20  Center [2]  Steerage Cargo                    +1                  300 tons
   20  Center [2]  Steerage Cargo                    +1                  300 tons
   30  Center [3]  Bunkroom                          +0                120 person
   30  Center [3]  Bunkroom                          +0                120 person
Zeile 247: Zeile 145:
     3  Center [3]  Passenger Luxury Cabin            +0                  6 person
     3  Center [3]  Passenger Luxury Cabin            +0                  6 person
     1  Center [3]  Sickbay: Clinic                  +0  10 bed; 1 staff; +3 Skill
     1  Center [3]  Sickbay: Clinic                  +0  10 bed; 1 staff; +3 Skill
     3 Center [3]  Cell (Total Life Support)        +0                  12 person
     4 Center [3]  Cell (Total Life Support)        +0                  16 person
     1 Center [3]  Cage (Total Life Support)        +0                  12 person
     4 Center [3]  Cage (Total Life Support)        +0                  16 person
     4 Center [3]  Briefing Room                    +0                  40 person
     2 Center [3]  Briefing Room                    +0                  60 person
     2  Center [3]  Ops Center                        +0        40 person; +1 Skill
     2  Center [3]  Ops Center                        +0        40 person; +1 Skill
     3  Center [3]  Lab: Science!                    +0        6 person, +1 Skill
     3  Center [3]  Lab: Science!                    +0        6 person, +1 Skill
     2  Center [3]  Craft Shop:  Armoury              +0        6 person, +2 Skill
     2  Center [3]  Craft Shop:  Armoury              +0        6 person, +2 Skill
     2 Center [3]  Craft Shop:  Hazardous Materials  +0        6 person, +2 Skill
     1 Center [3]  Craft Shop:  Hazardous Materials  +0        3 person, +2 Skill
     2 Center [3]  Establishment: Church/Temple      +0        40 patrons, 4 staff
     1 Center [3]  Establishment: Church/Temple      +0        20 patrons, 2 staff
     5  Center [3]  Establishment: Rec Room          +0      100 patrons, 10 staff
     5  Center [3]  Establishment: Rec Room          +0      100 patrons, 10 staff
   69 Center [3]  Steerage Cargo                    +0                  345 tons
   71 Center [3]  Steerage Cargo                    +0                  355 tons


Weapons Table
Range Scale:
*Basic Combat Ranges
Turn Length:
*20-sec 
Qty.          Mount                Weapon            Options      Options  Size        Damage        sAcc    Rcl.    RoF    Shots  MPS  Accel      SM      Range 
  1    Front [4] - Major        Plasma Beam                                10 GJ  8dx10(2) burn exp  -3 [2,3]    2      1                                      S
  1    Center [4] - Medium      Torpedo Tube                                48 cm    6dx12(2) cr        +3      1      1    40+40                  +2        X
  3  Center [4] - Secondary    Missile Launcher    High-Thrust              40 cm    6dx10(2) cr        +3      1      1    90+90  10  10G      +1        X
  3  Center [4] - Tertiary        Laser                                  300 MJ    3dx5(2) burn    +0 (+0)    1    2 [4]                                  S/L
  3  Center [4] - Tertiary        Laser            Rapid Fire              30 MJ      6d(2) burn      +0 (+4)    1    20 [4]                                  S
  5  Center [4] - Tertiary        Laser        Very Rapid Fire            3 MJ      3d(2) burn      +0 (+8)    1  200 [4]                                  S


==WEAPONS TABLE==
            Range Scale:      Basic Combat Ranges  Turn Length:  20-sec 
Qty.          Mount                Weapon          Options    Options  Size        Damage        sAcc    Rcl.  RoF  Shots  MPS  Accel      SM      Range 
    1    Front [4] - Major        Plasma Beam                              10 GJ  8dx10(2) burn exp  -3 [2,3]    2    1                                    S
    1    Center [4] - Medium      Torpedo Tube                            48 cm    6dx12(2) cr        +3      1    1    40+40                  +2        X
    3  Center [4] - Secondary    Missile Launcher                          40 cm    6dx10(2) cr        +3      1    1    90+90  20    5G      +1        X
  11  Center [4] - Tertiary        Laser                                300 MJ    3dx5(2) burn    +0 (+0)    1  2 [4]                                  S/L
[1] Parenthetical value is the Rapid Fire bonus (p. SS1:60), [2] Includes +2 sAcc for Fixed Mount, [3] Includes +1 sAcc for 1 GJ+ Beam, [4] Includes x2 for Improved
[1] Parenthetical value is the Rapid Fire bonus (p. SS1:60), [2] Includes +2 sAcc for Fixed Mount, [3] Includes +1 sAcc for 1 GJ+ Beam, [4] Includes x2 for Improved
Created using GURPS Spaceship Design Spreadsheet v2.0 RC 8. GURPS Spaceships Design Spreadsheet is copyright © 2009-2013 Eric B. Smith. This spreadsheet is based on information contained in the GURPS Spaceships series of books.


==Space Marine Fahrzeuge==
=Skills=


* Lightning und andere Abfangjäger
* Cestus Assault Ram
* Droppods
* Thunderhawk, Stormraven & Aquila bewaffnete Landungschiffe
* Hilfs- & Transportshuttles
* Rhino APC
* Predator Kampfpanzer
* Land Raider schwerer Transport/Kampfpanzer
* Battle Barge "The Blue Wrath" - Basisschiff, 8km lang, einer der stärksten Schiffstypen im Imperium.
=Regeln=
*Eventuell ''Horde Rules'' von GURPS Zombies
=Skills=
==Forbidden Lore==
==Forbidden Lore==
Forbidden Lore skills represent dangerous and often heretical knowledge gleaned from the myriad of unconventional sources an Acolyte often finds in his possession. This Skill represents a combination of scholarly learning and knowledge gained through practical experience. Simply possessing the Forbidden Lore skill is often sufficient to warrant termination at the hands of the Inquisition, and a character must tread carefully when revealing such knowledge.
Forbidden Lore skills represent dangerous and often heretical knowledge gleaned from the myriad of unconventional sources an Acolyte often finds in his possession. This Skill represents a combination of scholarly learning and knowledge gained through practical experience. Simply possessing the Forbidden Lore skill is often sufficient to warrant termination at the hands of the Inquisition, and a character must tread carefully when revealing such knowledge.
Zeile 295: Zeile 174:
A character that learns the Forbidden Lore skill in play, or who uses it to gain some insight into the mysteries of the galaxy, may also gain a number of Corruption or Insanity Points, depending on the danger the knowledge represents. at the GM's discretion.
A character that learns the Forbidden Lore skill in play, or who uses it to gain some insight into the mysteries of the galaxy, may also gain a number of Corruption or Insanity Points, depending on the danger the knowledge represents. at the GM's discretion.


* The Black Library: Secret knowledge of the Black library, its forbidden contents, strange industries and the unspeakable pale, hairless things that toil within its walls.
* Cults: Knowledge of the most notorious Imperial Cults and some of their sub-sects and splinter cabals.
* Cults: Knowledge of the most notorious Imperial Cults and some of their sub-sects and splinter cabals.
* Daemonology: Terrible comprehension of some of the recorded warp entities and their various manifestations.
* Daemonology: Terrible comprehension of some of the recorded warp entities and their various manifestations.
Zeile 306: Zeile 186:
* Warp: An understanding of the ways of the warp, especially its interaction with realspace and how its tides and eddies can affect travel between the stars.
* Warp: An understanding of the ways of the warp, especially its interaction with realspace and how its tides and eddies can affect travel between the stars.
* Xenos: Knowledge of the most commonly encountered species of aliens within the Imperium.
* Xenos: Knowledge of the most commonly encountered species of aliens within the Imperium.
* The Black Library: Secret knowledge of the Black library, its forbidden contents, strange industries and the unspeakable pale, hairless things that toil within its walls.


==Common Lore==
==Common Lore==
Zeile 321: Zeile 200:
* Underworld: Understanding of organised crime and sedition within the Imperium.
* Underworld: Understanding of organised crime and sedition within the Imperium.
* War: Knowledge of great battles, notable (and notorious) commanders and heroes, as well as famous stratagems.
* War: Knowledge of great battles, notable (and notorious) commanders and heroes, as well as famous stratagems.
=Equipment=
==Weapons==
===Melee===
====Modifiers====
* Alle Waffen TL8+ sind grundsätzlich fine (+1 Dmg)
* Superfine (+1 Dmg; AD (2);x2 Cost)
* Vibroblade (+3 Dmg; AD (3);x5 Cost)
* Chainsword (+1d Dmg; AD (3);x4 Cost) - Max Starting Level
* Superfine Vibroblade (+3 Dmg; AD (5);x20 Cost)
* Superfine Chainsword (+1d Dmg; AD (5);x16 Cost)
* Hyperdense Blades (+2d Dmg; AD (5);x30 Cost)
* Monowire Blade (+3 Dmg; AD (10);x50 Cost)
* Power Weapon (+2d Dmg; AD (10);x100 Cost)
* Force Weapon (+2d Dmg; AD (10);x1000 Cost) - enhanched by PSI
===Ranged===
====High-Energy Laser====
Skill: Beam Weapon (Pistol/Rifle); Gunner (Beams)
Pistols
*Holdout Laser Pistol
*Laser Pistol
*Heavy Laser Pistol
Rifles
*Laser Carbine
*Laser Rifle
*Dinosaur Laser (Sniper)
Gunner
*Gatling Laser
====Electrolaser====
Skill: Beam Weapon (Pistol/Rifle); Gunner (Beams)
Sind seltene Waffen, nur mit GM Erlaubnis.
Pistols
*Holdout Electrolaser
*Electrolaser Pistol
Rifles
*Electrolaser Carbine
*Heavy Electrolaser
====Flamers====
UT127 sind Plasma Flamers, HT178 sind Flammenwerfer. Daraus machen wir eine Mischung, Angriff mittels Jet; Damage eher wie Plasma Flamers, allerdings mit Nachbrenneffekt.
====Plasma====
Skill: Beam Weapon (Pistol/Rifle); Gunner (Beams)
Pistols
*Plasma Pistol
*Heavy Plasma Pistol
Rifles
*Plasma Battle Rifle
*Heavy Fusion Gun
Gunner
*Fusion Gatling Gun
====Slugthrowers====
Skills: Guns (Pistol/SMG/Shotgun/Rifle/Grenade Launher/LMG/LAW); Gunner (Machine Gun)
Alle Waffen sind grundsätzlich mit ETS, es gibt alle Waffen aus den Tabellen von UT137
===Ranged Space Marines===
SM+1 Waffen folgendermassen gemacht:
* Multiply damage by 1.5 and round down
* Multiply ST, Weight, Cost by 1.5 and round up

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