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505.M41


'''Charaktere:'''


'''PCs als Entourage'''


=[[Inquisitoriales Logbuch]]=
* Investigator - Detektiv/Kämpfer
=[[WH40k Deathwatch|Deathwatch]]=
* Savant - Wissenschaftler/Detektiv
Wenn die Spielercharaktere eine Verschwörung aufgedeckt haben die nach mehr Feuerkraft verlangt so sind die Space Marines der Deathwatch an der Reihe.
* Mercenary - Fernkampf/Nahkampf
* Agent des Throns - Fernkampf/Nahkampf
* Assassin - Fernkampf/Nahkampf
* Bounty Hunter - Fernkampf/Detektiv
* Psyker - Telekinetisch (Schola Psykana oder Rouge)
* Psyker - Telepathisch (Schola Psykana oder Rouge) 


Onkl wird hier den GM mimen. Klickt auf den Link oben um alle nötigen Informationen zu erhalten um Euren Charakter zu erstellen.


=Orte=
'''PCs als Space Marine Task Force'''
[[File:Calixis-map.jpg|thumbnail|right|Karte des Sektors]]
Die Kampagne startet in der Drusus Marshes Region im Calixis Sektor, Segmentum Obscurus, auf der Hivewelt Laskin.


=Charaktere=
Kapitel "Marine Avengers"
[[File:Microfigs.jpg|1000x178px|center|Lego Microfigs für Inquisitor]]
==PCs als Entourage==
[[File:40k Inquisition Entourage Skilltree.png|thumb|Alpha Version des Skilltrees]]


===Base Template===
Nachfolgekapitel der Ultramarines das sich dem Dienst der Inquisition verschrieben hat.
Everyone gets
*Language Low Gothic (Native)
*Imperium (Cultural Familiarity) (Native)
 
ST 11
DX 11
IQ 11
HT 12
'' ''
Combat Reflexes
30-35 CP in Combat Traits
 
===Klassen===
* Investigator - Wissenschaftler / Detektiv und Kämpfer
* Psyker - Telekinet oder Telepath, die folgenden PSI Kräfte sind erlaubt:
** Emotion Control
** Emotion Sense
** Instill Fear
** Mental Blow
** Mental Stab
** Mind Clouding
** Mind Shield
** Telepathy Sense
** Telereceive - Shallow ''or'' Telereceive
** Telescan
** Telesend
** Telespeak
** TK Bullet
** TK Grab - Short Ranged
* Warrior - Mercenary, Guardsman, Assassin, Thug ect.
** '''Nah'''kämpfer erhalten Gratis ein Extra Dodge und Enhanced Ground Move
* Tech-Priest
** Benutzt Magery und Spells aus dem Technology College (und weitere...) um die Fähigkeiten seiner Inductu Coil und des Electoo Graft zu simulieren.
** Er besitzt keine Magie, wird verwenden aber die Mechanik von GURPS Magic!
** Muss Magery 3 [30] kaufen. Magery 3 ist Max. Level
** [[File:Inquisition Tech Priest Electoos.xlsx]]
** FP Regeneration:Standart: 1 FP / 10 Minute rest (Fit=Sun Collectors)
** Energy Reserve [3]: 1 FP / Recharges in 4h (GM discretion)
** Power Items: Rare Items, GM discretion. Can not buy!
 
Man muss sich eine Lens von oben kaufen, die restlichen CP dürfen nach gutdünken ausgegeben werden.
 
Jeder Spieler erhält den Nachteil:
 
*Duty (Inquisition) (15 or less, extremely hazardous) [-20]
 
Der Spieler darf '''200 Character Points''' ausgeben, zum genannten Nachteil darf er sich noch ''einen'' weiteren Nachteil für [-15] nehmen und die üblichen 5 Quirks.
 
===PCs ready to play===
====Stefan====
=====Shiv=====
Ein Hiverworlder, sanctioned Psyker der gut kommunizieren kann.
*[[File:Shiv Undercrawl.pdf]]
 
=====Jak=====
*Erster Ersatz
Jak Bloodknuckle hat sich einen Namen als Kampfmaschine in den Imperial Guards gemacht. Er wird mit mancher Bedrohung alleine fertig und hat überdies einen Talent für die Kriegsführung. Er greift seine Gegner mit einer Vibroblade und eine Laspistol an, gleichzeitig!
*[[File:Jak Bloodknuckle.pdf]]
 
====Reto====
=====Reestheus=====
Reestheus ist ein Hiveworlder Scum.
*[[File:Reestheus.pdf]]
=====Wulfric Storm=====
*Erster Ersatz
Wulfric ist ein vermurkster Space Marine Anwärter.
*[[File:Wulfric Storm.pdf]]
 
====Koschi====
=====Xerxes=====
Feraler Guardsman
*[[File:Xerxes.pdf]]
=====To Be Determined=====
*Erster Ersatz
*[[File:TBD.pdf]]
 
====Tizu====
=====To Be Determined=====
*[[File:TBD.pdf]]
=====To Be Determined=====
*Erster Ersatz
*[[File:TBD.pdf]]
 
===Opposition===
====Mook====
*[[File:Inquisition Mook.pdf]]
 
==PCs als Space Marine Task Force==
 
* Space Marine Battle Brother ~ 750 CP
* Librarian ~ 900 CP
* Grey Knight ~ 900 CP
 
"Avengers Azure"
 
Space Marine Kapitel das sich dem Dienst der Inquisition verschrieben hat.


* Devastator - Schwere Waffen
* Devastator - Schwere Waffen
Zeile 124: Zeile 30:
* Dreadnaught - Schwere Waffenplattform
* Dreadnaught - Schwere Waffenplattform


==NPCs==
Space Marine Fahrzeuge
 
* Lightning Abfangjäger
===Allys===
* Thunderhawk bewaffnetes Landeschiff
 
* Land Raider schwerer Transport/Kampfpanzer
Inquisitor Selenus Serrano  - Ein Sehr starker Psyker und hervorragender Kämpfer, allerdings schon sehr alt. Er führt die Entourage und Task Force.
* Basisschiff Battle Barge "The Blue Wrath"
 
Shipmaster Erasmus Atranis  - Kapitän des von Selenus gecharterten Schiffs "Bright Ember"
 
Olfric Helix - Savant & Adept
 
Jura Batran - Pilot/Gunner
 
Midas Fokker - Pilot/Gunner
 
===Subjects===
 
Jubilus Quintus - Zirkusdirektor
 
Heinfired Gaschberger - schmuggelnder Shipmaster
 
Sigismus Erratus - Schuldirektor
 
Jolanda Xenex - Chefin Schülerverwaltung
 
Virinul Forep - Xenobiologe - terminated
 
Corpus Crassus - Gastronomie Experte - terminated


Derrup Son - Hauswart - terminated
Inquisitor Selenus Serrano (NPC) - Ein Sehr starker Psyker und hervorragender Kämpfer, allerdings schon sehr alt. Er führt die Entourage und Task Force.


=Fahrzeuge=
Shipmaster Erasmus Atranis (NPC) - Kapitän des von Selenus gecharterten Schiffs "Bright Ember"


==Bright Ember==


300m, ein kleiner Sprint-Trader. Schwarz mit eleganter Form,  
Die Bright Ember
150m, ein kleiner Sprint-Trader. Schwarz mit eleganter Form,  
von der Inquisition modifiziert (PSI-Channeling, PSI-Shield, Stealth, Bewaffnung auf dem Level einen weit grösseren Schiffes)
von der Inquisition modifiziert (PSI-Channeling, PSI-Shield, Stealth, Bewaffnung auf dem Level einen weit grösseren Schiffes)
42 Crew & 200 Servitors
42 Crew & 200 Servitors
* Aquila Lander - Leichtes bewaffnetes Landungsschiff
* Shark-Class Assault Boat
* verschiedene Hilfsshuttles
* schwerer Transportlander
* 4 leichte Jäger Typ "Fury"
* 4 Lastwagen
* 2 Personenwagen
* 1 Personenwagen (schwebend)
'''Rogue Trader-Class Medium Privateer Craft'''
PILOTING/TL12 (HIGH-PERFORMANCE SPACECRAFT)
  TL  Spacecraft  dST/dHP  Hnd/SR  HT    Move    LWt.      Load    SM      Occ      dDR  Range    Cost 
10^  Bright Ember    200    -2/5  13  2G/15 mps  30'000  3'164 [1]  +11  202ASV [2]  30 [4]    1x  $7.103B 
Length: 300 yd. (900 ft.)  Crush Depth: 7.6 Atmospheres (250 ft.)
Design Switches, Features, & Notes: 7 Airlocks (Capacity: 7 people each), Ammunition Cost: $600'000'000
Power Points: +4 / -5
Space Performance:  sAccel: 2Gs/15 mps FTL Rating: FTL-1   
Air Performance:  aAccel: 2Gs (44 mph/s)  aSpeed: 3'500 mph (0.97 mps)  Hnd/SR: -2/5
'''SHIP OPTIONS''': Streamlined, Artificial Gravity, Stealth Hull (-8 to Detect), Psi Shielding (Resistance: +4)
[1] Load includes: 19 tons of Crew & Passengers, 300 tons of Ammunition, 345 tons of Steerage Cargo, 1'500 tons of Cargo Hold, 1'000 tons of Hangar Bay
[2] Crew Requirement (185 total): 15 Control Stations, 45 Technicians, 16 Gunners, 6 Passenger Care, 20 Entertainment, 2 Medical, 60 Office Workers, 6 Scientists, 15 Craftsmen
[3] 3 Workspaces per system
[4] Plus dDR 200 Force Screen
FUEL USED: [6] Hydrogen, [7] Hydrogen/Helium Isotopes
'''TROOP STRENGTH (TS)''': ''68'800''    '''CLASSES''': ''Air, Space''    '''FEATURES''': ''Hero, Night, Sealed''
Ship Systems
'''Front'''
[1]      Armor - Advanced Metallic Laminate
            dDR 30 / Hardened
[2]      Cargo Hold
            1'500 Tons / SM+6 Bay Doors
[3]      Hangar Bay
            Cap.: 1'000 Tons / SM+7 / Launch: 200 Tons/min [3]
[4!]    Weapon Battery - Major
            1 Weapon Mount [3]
[5!]    Force Screen - Light
            dDR 200 [3,4,5,TL11^]
[6!]    Stasis Web
            [3,TL12^]     
'''Center'''
[1]      Armor - Advanced Metallic Laminate
            dDR 30 / Hardened
[2]      Habitat
            60 Cabins / Racial SM+1 [3]
[3]      Habitat
            200 Cabins [3]
[4!]    Weapon Battery - Mixed Med/Sec/Tert
            1 Med / 3 Sec / 11 Tert Weapon Mounts [3]
[5-6‡‡]  Power Plant - Fusion Reactor
            4 Power Points / 200 yr Fuel [3,7]
[Core]  Control Room
            Computer: C9 / Comm/Sensor: 10 / 15 Stations [3]     
'''Rear'''
[1]      Armor - Advanced Metallic Laminate
            dDR 30 / Hardened
[2-5]    Reaction Engine - Fusion Torch
            2Gs / 15 mps / 20.51 min Fuel [3,6]
[6]      Fuel Tank
            1'500 Tons of Fuel
[Core!]  Stardrive - Hyperdrive
            FTL-1 [3]
Habitats
Qty.  Location                Type                SM            Notes           
  10  Center [2]  Cabin                            +1                  20 person
    2  Center [2]  Briefing Room                    +1                  20 person
    1  Center [2]  Sickbay: Clinic                  +1  10 bed; 1 staff; +3 Skill
    1  Center [2]  Establishment: Gym                +1        20 patrons, 2 staff
    1  Center [2]  Establishment: Lecture Hall      +1        20 patrons, 2 staff
    1  Center [2]  Establishment: Church/Temple      +1        20 patrons, 2 staff
    1  Center [2]  Ops Center                        +1        20 person; +1 Skill
    1  Center [2]  Craft Shop:  Armoury              +1        3 person, +2 Skill
  20  Center [2]  Steerage Cargo                    +1                  300 tons
  30  Center [3]  Bunkroom                          +0                120 person
  10  Center [3]  Cabin                            +0                  20 person
    3  Center [3]  Luxury Cabin                      +0                  6 person
    2  Center [3]  Super-Luxury Cabin                +0                  4 person
    5  Center [3]  Passenger Cabin                  +0                  10 person
    3  Center [3]  Passenger Luxury Cabin            +0                  6 person
    1  Center [3]  Sickbay: Clinic                  +0  10 bed; 1 staff; +3 Skill
    3  Center [3]  Cell (Total Life Support)        +0                  12 person
    1  Center [3]  Cage (Total Life Support)        +0                  12 person
    4  Center [3]  Briefing Room                    +0                  40 person
    2  Center [3]  Ops Center                        +0        40 person; +1 Skill
    3  Center [3]  Lab: Science!                    +0        6 person, +1 Skill
    2  Center [3]  Craft Shop:  Armoury              +0        6 person, +2 Skill
    2  Center [3]  Craft Shop:  Hazardous Materials  +0        6 person, +2 Skill
    2  Center [3]  Establishment: Church/Temple      +0        40 patrons, 4 staff
    5  Center [3]  Establishment: Rec Room          +0      100 patrons, 10 staff
  69  Center [3]  Steerage Cargo                    +0                  345 tons
Weapons Table
Range Scale:
*Basic Combat Ranges
Turn Length:
*20-sec 
Qty.          Mount                Weapon            Options      Options  Size        Damage        sAcc    Rcl.    RoF    Shots  MPS  Accel      SM      Range 
  1    Front [4] - Major        Plasma Beam                                10 GJ  8dx10(2) burn exp  -3 [2,3]    2      1                                      S
  1    Center [4] - Medium      Torpedo Tube                                48 cm    6dx12(2) cr        +3      1      1    40+40                  +2        X
  3  Center [4] - Secondary    Missile Launcher    High-Thrust              40 cm    6dx10(2) cr        +3      1      1    90+90  10  10G      +1        X
  3  Center [4] - Tertiary        Laser                                  300 MJ    3dx5(2) burn    +0 (+0)    1    2 [4]                                  S/L
  3  Center [4] - Tertiary        Laser            Rapid Fire              30 MJ      6d(2) burn      +0 (+4)    1    20 [4]                                  S
  5  Center [4] - Tertiary        Laser        Very Rapid Fire            3 MJ      3d(2) burn      +0 (+8)    1  200 [4]                                  S
[1] Parenthetical value is the Rapid Fire bonus (p. SS1:60), [2] Includes +2 sAcc for Fixed Mount, [3] Includes +1 sAcc for 1 GJ+ Beam, [4] Includes x2 for Improved
==Space Marine Fahrzeuge==
* Lightning und andere Abfangjäger
* Cestus Assault Ram
* Droppods
* Thunderhawk, Stormraven & Aquila bewaffnete Landungschiffe
* Hilfs- & Transportshuttles
* Rhino APC
* Predator Kampfpanzer
* Land Raider schwerer Transport/Kampfpanzer
* Battle Barge "The Blue Wrath" - Basisschiff, 8km lang, einer der stärksten Schiffstypen im Imperium.
=Regeln=
*Eventuell ''Horde Rules'' von GURPS Zombies
=Skills=
==Forbidden Lore==
Forbidden Lore skills represent dangerous and often heretical knowledge gleaned from the myriad of unconventional sources an Acolyte often finds in his possession. This Skill represents a combination of scholarly learning and knowledge gained through practical experience. Simply possessing the Forbidden Lore skill is often sufficient to warrant termination at the hands of the Inquisition, and a character must tread carefully when revealing such knowledge.
When making a Forbidden Lore Test you recall basic information about the subject. Each degree of success reveals a bit more information as determined by the GM.
A character that learns the Forbidden Lore skill in play, or who uses it to gain some insight into the mysteries of the galaxy, may also gain a number of Corruption or Insanity Points, depending on the danger the knowledge represents. at the GM's discretion.
* Cults: Knowledge of the most notorious Imperial Cults and some of their sub-sects and splinter cabals.
* Daemonology: Terrible comprehension of some of the recorded warp entities and their various manifestations.
* Heresy: Unpleasant appreciation for those acts and practices deemed heretical by the Imperium.
* Inquisition: A general understanding (often based on hearsay and rumour) of that most terrible and secret of organisations known to the Inquisition.
* Archeotech: Knowledge of the great tech devices of ancient times and clues to their function and purpose.
* Mutants: Covering the study of both stable and unstable mutations and some of their more unfortunate results.
* Ordos: Either Malleus, Hereticus or Xenos and granting some slightly more specialised knowledge of that panicular ordo's practices.
* Adeptus Mechanicus: An understanding of the followers of the Machine God, including such things as their observances, common beliefs and core philosophies
* Psyker: Skill in identifying the signs of psykers as well as the results of their powers and the extent of their capabilities
* Warp: An understanding of the ways of the warp, especially its interaction with realspace and how its tides and eddies can affect travel between the stars.
* Xenos: Knowledge of the most commonly encountered species of aliens within the Imperium.
* The Black Library: Secret knowledge of the Black library, its forbidden contents, strange industries and the unspeakable pale, hairless things that toil within its walls.
==Common Lore==
Use the Common Lore Skill to recall the habits, institutions, traditions, public figures and superstitions of a particular world, culural group, organisation or race. This Skill does not represent scholarly learning, nor obscure forbidden knowledge, but rather the basics you learn by growing up or travelling extensively through a region.
* Adeptus Arbites: Knowledge of the various arms and sub~sects of the Arbites, including such things as their ranking structure and common procedures.
* Machine Cult: A general understanding of the symbols and practices of the Mechanicus, as well as such  things as formal greetings and identifying rankings
* Administratum: Broad knowledge of the inner workings, rules and regulations of the Administratum.
* Ecclesiarchy: Understanding of the hierarchy of the Cult of the Emperor, its rankings, greetings and general practices.
* Imperial Creed: Knowledge of the rites and practices of the Imperial Cult, the most common observances to the Emperor and the most wellknown saints.
* Imperial Guard: Basic information about the ranking systems, logistics and structure of the Imperial Guard as well as such things as their common practices, both tactical and strategic.
* Imperium: Knowledge of the sectors, segmentums and most wellknown worlds of the Imperium.
* Tech: An understanding of simple litanies and rituals to sooth and appease machine spirits
* Underworld: Understanding of organised crime and sedition within the Imperium.
* War: Knowledge of great battles, notable (and notorious) commanders and heroes, as well as famous stratagems.
=Equipment=
==Weapons==
===Melee===
====Modifiers====
* Alle Waffen TL8+ sind grundsätzlich fine (+1 Dmg)
* Superfine (+1 Dmg; AD (2);x2 Cost)
* Vibroblade (+3 Dmg; AD (3);x5 Cost)
* Chainsword (+1d Dmg; AD (3);x4 Cost) - Max Starting Level
* Superfine Vibroblade (+3 Dmg; AD (5);x20 Cost)
* Superfine Chainsword (+1d Dmg; AD (5);x16 Cost)
* Hyperdense Blades (+2d Dmg; AD (5);x30 Cost)
* Monowire Blade (+3 Dmg; AD (10);x50 Cost)
* Power Weapon (+2d Dmg; AD (10);x100 Cost)
* Force Weapon (+2d Dmg; AD (10);x1000 Cost) - enhanched by PSI
===Ranged===
====High-Energy Laser====
Skill: Beam Weapon (Pistol/Rifle); Gunner (Beams)
Pistols
*Holdout Laser Pistol
*Laser Pistol
*Heavy Laser Pistol
Rifles
*Laser Carbine
*Laser Rifle
*Dinosaur Laser (Sniper)
Gunner
*Gatling Laser
====Electrolaser====
Skill: Beam Weapon (Pistol/Rifle); Gunner (Beams)
Sind seltene Waffen, nur mit GM Erlaubnis.
Pistols
*Holdout Electrolaser
*Electrolaser Pistol
Rifles
*Electrolaser Carbine
*Heavy Electrolaser
====Flamers====
UT127 sind Plasma Flamers, HT178 sind Flammenwerfer. Daraus machen wir eine Mischung, Angriff mittels Jet; Damage eher wie Plasma Flamers, allerdings mit Nachbrenneffekt.
====Plasma====
Skill: Beam Weapon (Pistol/Rifle); Gunner (Beams)
Pistols
*Plasma Pistol
*Heavy Plasma Pistol
Rifles
*Plasma Battle Rifle
*Heavy Fusion Gun
Gunner
*Fusion Gatling Gun
====Slugthrowers====
Skills: Guns (Pistol/SMG/Shotgun/Rifle/Grenade Launher/LMG/LAW); Gunner (Machine Gun)
Alle Waffen sind grundsätzlich mit ETS, es gibt alle Waffen aus den Tabellen von UT137
===Ranged Space Marines===
SM+1 Waffen folgendermassen gemacht:
* Multiply damage by 1.5 and round down
* Multiply ST, Weight, Cost by 1.5 and round up

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