Bearbeiten von „WH40k Deathwatch Templates“

Zur Navigation springen Zur Suche springen

Warnung: Du bist nicht angemeldet. Deine IP-Adresse wird bei Bearbeitungen öffentlich sichtbar. Melde dich an oder erstelle ein Benutzerkonto, damit Bearbeitungen deinem Benutzernamen zugeordnet werden.

Die Bearbeitung kann rückgängig gemacht werden. Bitte prüfe den Vergleich unten, um sicherzustellen, dass du dies tun möchtest, und veröffentliche dann unten deine Änderungen, um die Bearbeitung rückgängig zu machen.

Aktuelle Version Dein Text
Zeile 26: Zeile 26:


<big>Disadvantages</big>
<big>Disadvantages</big>
*Your chapters Gene-Seed has been corrupted and you lack the Betcher's Gland and the Metabolism Control 9 that most other Chapters possess. This amounts to [-70]
*Your chapters Gene-Seed has been corrupted and you lack the Betcher's Gland and the Metabolism Control 9 that most other Chapters possess. This amounts to [-43]
*Intolerance (Psykers) [-5]


<big>Further more</big>
<big>Further more</big>
Zeile 39: Zeile 38:


Perks
Perks
*Ramming Speed [1]
*Sacrifical Block (Shield) [1]
*Sacrifical Block (Shield) [1]
*Sacrifical Parry (One-Handed Weapon) [1]
*Sacrifical Parry (One-Handed Weapon) [1]
Zeile 46: Zeile 46:
*Breaking Blow [1]
*Breaking Blow [1]
*Flying Leap [1]
*Flying Leap [1]
*Jumping [1]
*Power Blow [1]
*Power Blow [1]
*Pressure Points (Xenos) [1]
*Pressure Points [1]
*Pressure Secrets (Xenos) [1]
*Pressure Secrets [1]
*improve Shield [11]
 


===Upgrades===
===Upgrades===
Zeile 102: Zeile 99:
* Extra Attack (Multistrike) up to 2
* Extra Attack (Multistrike) up to 2
* Greater Weapon Bond (5/weapon)
* Greater Weapon Bond (5/weapon)
* Interdiction [5/skill]
* Striking ST up to 2 [5/level]
* Striking ST up to 2 [5/level]
* Two-Weapon Mastery (Upgrade from Ambidexterity and Specialized Two-Weapon Fighting) [10]
* Two-Weapon Mastery (Upgrade from Ambidexterity and Specialized Two-Weapon Fighting) [10]
Zeile 114: Zeile 110:
<big>Special Ability</big>
<big>Special Ability</big>
*Stoic Defense [15] (Immunity to Pain (Combat Only, -20%; Temporary Disadvantage (Basic Move -4, -20%) [18])
*Stoic Defense [15] (Immunity to Pain (Combat Only, -20%; Temporary Disadvantage (Basic Move -4, -20%) [18])
** Sobald Du diese Fähigkeit aktivierst, sind dir Knock Down Rolls egal, du spürst schlicht keinen Schmerz mehr! Gleichzeitig bewegen kannst du dich allerdings nicht mehr: Dein Basic Move sinkt um 4. Falls der Move somit auf 0 fällt kann man Step und Retreat nicht mehr benutzen. Um diesen Advantage zu aktivieren, musst du ein Ready Maneuver machen. Du darfst dieses Ready als Extra Effort Multitask machen! Falls du am schlafen oder bewusstlos bist, gilt der Advantage automatisch als "on", siehe B34. Ja, das kostet 15 und nicht 18 CP: Jeder hat High Pain Threshold, das ist lediglich ein "Upgrade". (To do so requires a one-second Ready maneuver, with activation or deactivation occurring as soon as you execute the maneuver. Unlike certain skills and magic spells, this does not require concentration; switching an advantage is second nature, and cannot be “interrupted.” The default condition (while sleeping, unconscious, etc.) is “on.”)
** Sobald Du diese Fähigkeit aktivierst, sind dir Knock Down Rolls egal, du spürst schlicht keinen Schmerz mehr! Gleichzeitig bewegen kannst du dich allerdings nicht mehr: Dein Basic Move sinkt auf 0. Du hast somit auch keinen Step mehr und Retreat kannst du ebenfalls vergessen. Ansonsten erleidest du beim verteidigen keine Abzüge. Ja, das kostet 15 und nicht 18 CP: Jeder hat High Pain Threshold, das ist lediglich ein "Upgrade". Um diesen Advantage zu aktivieren, musst du ein Ready Maneuver machen. Du darfst dieses Ready als Extra Effort Multitask machen! Falls du am schlafen oder bewusstlos bist, gilt der Advantage automatisch als "on", siehe B34 (To do so requires a one-second Ready maneuver, with activation or deactivation occurring as soon as you execute the maneuver. Unlike certain skills and magic spells, this does not require concentration; switching an advantage is second nature, and cannot be “interrupted.” The default condition (while sleeping, unconscious, etc.) is “on.”)


<big>Disadvantages</big>
<big>Disadvantages</big>
Zeile 124: Zeile 120:
*Gunslinger (all two-handed ranged weapons used with Beam Weapons, Guns, and Liquid Projector, -20%) [20]
*Gunslinger (all two-handed ranged weapons used with Beam Weapons, Guns, and Liquid Projector, -20%) [20]
*Weapon Master (One-handed Weapon) [20]
*Weapon Master (One-handed Weapon) [20]
*3 Perks (Vorschläge: Tap-Rack-Bang (Ranged Weapon Specialization), Third Hand, Tracer Eyes)
*Breaking Blow (Guns) [4] - Needs Specialization
*Breaking Blow (Guns) [4] - Needs Specialization
*Zen Marksmanship (Guns) [8] - Needs Specilization
*Zen Marksmanship (Guns) [8] - Needs Specilization
Zeile 141: Zeile 136:


<big>Special Ability</big>
<big>Special Ability</big>
*Night Vision 6 [1] - upgrade from NV5
*Night Vision 9 [4] - upgrade from NV5
*Wolf Smelling [12] (Discriminatory Smell [12] (Not while wearing the Power Armour Helmet, -20%))
*Wolf Smelling [12] (Discriminatory Smell [12] (Not while wearing the Power Armour Helmet, -20%))
*Wolf Hearing [12] (Discriminatory Hearing [12] (Not while wearing the Power Armour Helmet, -20%))
*Wolf Hearing [12] (Discriminatory Hearing [12] (Not while wearing the Power Armour Helmet, -20%))
Zeile 153: Zeile 148:
Further More:
Further More:


*Gunslinger (Guns (Boltguns)) [15]
*Fenrisian 2 [12] - This new Talent adds to Camouflage, Hiking, Navigation, Survival, Stealth and Tracking
*Fenrisian 2 [12] - This new Talent adds to Camouflage, Hiking, Navigation, Survival, Stealth and Tracking
*Navigation (Land) [3]
*Navigation (Land) [3]
Zeile 162: Zeile 156:
===Upgrades===
===Upgrades===
*You have grown so acustomed to your Power Armour that you may buy off the Limitations on your Discriminatory Hearing and Smell [3/Advantage]
*You have grown so acustomed to your Power Armour that you may buy off the Limitations on your Discriminatory Hearing and Smell [3/Advantage]
*You may buy Fenrisian up to 6 [6/level]
*You may buy Fenrisian up to 6 [7/level]
*Night Vision up to 9 [3]
*Techniques
*Weaponmaster up to [30]
*Weaponmaster up to [30]
*Gunslinger up to [25]
*Gunslinger up to [25]
Zeile 190: Zeile 184:
<big>Disadvantages</big>
<big>Disadvantages</big>
* Fanaticism (Emperor) [-15]
* Fanaticism (Emperor) [-15]
* To Be Determined [-10]
* Disciplines of Faith (Monasticism) [-10]


Further More:
Further More:
* IQ+1
* Intuition [15] - When pressed for the right answer, you usually pick right. The GM makes an IQ roll on your behalf (+1 per "good" choice, -1 per "bad" choice). On a failure you get nothing, crit fail gives a bad choice. Success gives you a good choice and crit success the best choice.
* Born War-Leader 2 [10]
* Born War-Leader 2 [10]
* Gunslinger (Guns (Boltgun) only, -40%) [15]
* Gunslinger (Guns (Boltgun) only, -40%) [15]
* Luck [15]
* Spend [20] on any Skills. Techniques sind nicht erlaubt.


===Upgrades===
===Upgrades===
* More Favoured Son [15] ''or'' Most Favoured Son [45]
* More Favoured Son [15] ''or'' Most Favoured Son [45]
* Intuition [15] - When pressed for the right answer, you usually pick right. The GM makes an IQ roll on your behalf (+1 per "good" choice, -1 per "bad" choice). On a failure you get nothing, crit fail gives a bad choice. Success gives you a good choice and crit success the best choice.
* Emperors Blessing [11] (Visualization (Blessing, Others Only, +0% [10]; Rules Exemption (Visualization bonus always at least +1 [1])
* Emperors Blessing [11] (Visualization (Blessing, Others Only, +0% [10]; Rules Exemption (Visualization bonus always at least +1 [1])
** You can “bless” one specific task carried out by somebody in your presence, but never yourself. Perform a one-minute rite over him – this can’t be rushed – and then make an IQ roll. If you succeed, he gets a bonus on the first roll he makes for that task. For a task so trivial that even critical failure means no harm or loss, the bonus is your margin of success. For most adventuring actions, halve this. For a combat roll, like “The first strike on the Demon in the next room,” divide margin by three. Drop all fractions – but there’s a minimum, guaranteed +1 if you succeeded at all. The blessing ends when its bonus is claimed, it’s dispelled, or you bless another task. You can have at most one blessing active at a time. Similarly, no task can benefit from the blessing of more than one Ultramarine.
** You can “bless” one specific task carried out by somebody in your presence, but never yourself. Perform a one-minute rite over him – this can’t be rushed – and then make an IQ roll. If you succeed, he gets a bonus on the first roll he makes for that task. For a task so trivial that even critical failure means no harm or loss, the bonus is your margin of success. For most adventuring actions, halve this. For a combat roll, like “The first strike on the Demon in the next room,” divide margin by three. Drop all fractions – but there’s a minimum, guaranteed +1 if you succeeded at all. The blessing ends when its bonus is claimed, it’s dispelled, or you bless another task. You can have at most one blessing active at a time. Similarly, no task can benefit from the blessing of more than one Ultramarine.
Zeile 212: Zeile 205:
* Rapier Wit [5]
* Rapier Wit [5]
**Prerequisite: Smooth Operator 1, Xeno Language
**Prerequisite: Smooth Operator 1, Xeno Language
* up to Ridiculous Luck [30, 45 or 60]
* Ridiculous Luck [30, 45 or 60]


=Name=
=Name=
Zeile 417: Zeile 410:
''“Yours is to serve, unto the last drop of your blood, that your brothers might live to fight on. Watch over them, heal them, offer up your very life should it extend theirs but a moment, and by your sacrifice the enemy be slain. And when the time comes that you must fulfil your most solemn oath, speak clearly, speak proudly, speed the bolt that brings his end and send him joyous to the Emperor’s side. Then do your duty, take that which is due, and know your mission is done.” – '''Extract from the Apocrypha of Eons, Verse V, Chapter L (M40 Redaction)'''''
''“Yours is to serve, unto the last drop of your blood, that your brothers might live to fight on. Watch over them, heal them, offer up your very life should it extend theirs but a moment, and by your sacrifice the enemy be slain. And when the time comes that you must fulfil your most solemn oath, speak clearly, speak proudly, speed the bolt that brings his end and send him joyous to the Emperor’s side. Then do your duty, take that which is due, and know your mission is done.” – '''Extract from the Apocrypha of Eons, Verse V, Chapter L (M40 Redaction)'''''


Spezialist für Heilung, Krankheiten und Gifte jeder Art. Er heilt Verwundete, reklamiert die Progenoide aus Gefallenen, verseucht und vergiftet die Feinde. Er stellt seine spezielle Ausrüstung selbst her, besitzt aber immer ein Laserskalpell welches er im Kampf als Messer einsetzen kann.
Spezialist für Heilung, Krankheiten und Gifte jeder Art


<big>'''Attributes'''</big>
<big>'''Attributes'''</big>
Zeile 430: Zeile 423:
* Upgrade Guns (Bolt Pistol or Boltgun) [11]
* Upgrade Guns (Bolt Pistol or Boltgun) [11]
* Upgrade Knife [8]
* Upgrade Knife [8]
* Bioengineering (Genetical Engineering) [1] - Um auf die schnelle während eines Einsatzes neue Kampfstoffe zu entwickeln wird dieser Skill benötigt. Kann natürlich auch in einem Laboratorium, wie üblich, eingesetzt werden.
* Bioengineering (Genetical Engineering) [1]
* Diagnosis [1]
* Diagnosis [1]
* Electronic Operations (Medical) [1] - Viele Diagnosegeräte benutzen diesen Skill.
* Electronic Operations (Medical) [1]
* Electronic Repair (Medical) [4] - Falls Geräte auf dem Einsatz beschädigt werden.
* Electronic Repair (Medical) [4]
* Engineering (Medical) [1] - Ja, ihr könnt auch neue Gerätschaften erfinden.
* Engineering (Medical) [1]
* First Aid upgrade [3] - Mainskill - Damit könnt ihr den Space Marines den Helm schnell (1 sek.) entfernen um ihnen etwas zu spritzen; heilen: 2x1d+1 in 30 Minuten, -10 für Insta. Heilt 2x weil alle Space Marines 20+ HP haben.
* First Aid upgrade [3]
* Pharmacy (Synthetic) [1] - Erkennen und herstellen von Medikamenten
* Pharmacy (Synthetic) [1]
* Physician [1] - Verabreichen von Hyposprays und ähnlichem
* Physician [1]
* Poison [2] - Erkennen und herstellen von Giften
* Poison [2]
* Psychology (Adeptus Astartes) [1] - Erkennen abnormaler Verhaltensweisen von Space Marines und deren Heilung
* Psychology (Adeptus Astartes) [1]
* Religious Ritual (Apothecary) [4] - Um Progenoide korrekt zu entfernen, wird dieser Skill eingesetzt
* Religious Ritual (Apothecary) [4]
* Surgery [1] - Manchmal muss einfach operiert werden. Kann auch genutzt werden um Resourcen für Gifte aus gefallenen Feinde zu extrahieren.
* Surgery [1]
 
Weitere Möglichkeiten - vorallem wozu welche Skills dienen
 
*Training Regiment (Enemy -> Bless/Higher Purpose?/+Skill... retroaktiv gegen Skill / Per Zufall was?)
*In battle, an Apothecary carries a number of specialised items of equipment, integrating a variety of tools into a single, wrist-mounted unit. The Apothecary may have crafted many of these himself according to his own needs. He uses a high-powered laser scalpel or an adamantine-toothed chainsaw to cut away ruined armour so that he can treat a Battle-Brother’s wounds, and he administers the panacea of drugs stored within the unit using long syringes.
*Bolt Pistol - auch um Brüder zu erlösen.  
*Liest auch die letzte Ölung
*Recover Progenoids of Fallen
*Vor dem Einsatz vergiftete Mun herstellen für alle (2 Clips)


==Assault Marine==
==Assault Marine==
Zeile 474: Zeile 476:


<big>'''Perks'''</big>
<big>'''Perks'''</big>
* Cookie Cutter [1]
* Tracer Eyes [1]


<big>'''Skills'''</big>
<big>'''Skills'''</big>
Zeile 481: Zeile 483:
* Upgrade Beam Weapons (Projector) [11]
* Upgrade Beam Weapons (Projector) [11]
* Upgrade Liquid Projector (Heavy Flamer) [11]
* Upgrade Liquid Projector (Heavy Flamer) [11]
* Architecture [1] - um zu wissen welche Wände man zerstören kann ohne sich unter Schutt zu begraben.
* Architecture [1]


==Librarian==
==Librarian==
Zeile 573: Zeile 575:
<big>'''Advantages'''</big>
<big>'''Advantages'''</big>
* Gadgeteer (Quick) (Combat Engineering, -50%) [25]
* Gadgeteer (Quick) (Combat Engineering, -50%) 25
* Versatile [5]
* Versatile 5
* Extra Arms 1 (Extra Flexible, +50%) [15]
* Extra Arms 1 (Extra Flexible, +50%) 15


<big>'''Skills'''</big>
<big>'''Skills'''</big>
Zeile 615: Zeile 617:
* Per up to 25
* Per up to 25
* FP up to HT+30%
* FP up to HT+30%
 
'''
'''Tertiary Traits'''
Tertiary Traits'''
* Basic Speed up to (DX+HT)/4+2.00
* Basic Speed up to (DX+HT)/4+2.00
* Basic Move up to Basic Speed+3
* Basic Move up to Basic Speed+3
Zeile 642: Zeile 644:
* Heroic Reserve [3/level] - One FP per full 10 Points in Combat Skills (Melee, Ranged, Unarmed - chi skills don't count)
* Heroic Reserve [3/level] - One FP per full 10 Points in Combat Skills (Melee, Ranged, Unarmed - chi skills don't count)
* High Manual Dexterity 1-4 [5/level]
* High Manual Dexterity 1-4 [5/level]
* Higher Purpose (Slay one specific kind of xenos: Ork, Necro, Tyranid...) [5]
* Language (High Gothic) (Native) [6]
* Language (High Gothic) (Native) [6]
* Luck [15]
* Luck [15]

Bitte beachte, dass alle Beiträge zu SIFFwiki von anderen Mitwirkenden bearbeitet, geändert oder gelöscht werden können. Reiche hier keine Texte ein, falls du nicht willst, dass diese ohne Einschränkung geändert werden können.

Du bestätigst hiermit auch, dass du diese Texte selbst geschrieben hast oder diese von einer gemeinfreien Quelle kopiert hast (weitere Einzelheiten unter SIFFwiki:Urheberrechte). ÜBERTRAGE OHNE GENEHMIGUNG KEINE URHEBERRECHTLICH GESCHÜTZTEN INHALTE!

Abbrechen Bearbeitungshilfe (wird in einem neuen Fenster geöffnet)