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<big>Disadvantages</big>
<big>Disadvantages</big>
*Your chapters Gene-Seed has been corrupted and you lack the Betcher's Gland and the Metabolism Control 9 that most other Chapters possess. This amounts to [-70]
*Your chapters Gene-Seed has been corrupted and you lack the Betcher's Gland and the Metabolism Control 9 that most other Chapters possess. This amounts to [-43]
*Intolerance (Psykers) [-5]


<big>Further more</big>
<big>Further more</big>
Zeile 39: Zeile 38:


Perks
Perks
*Ramming Speed [1]
*Sacrifical Block (Shield) [1]
*Sacrifical Block (Shield) [1]
*Sacrifical Parry (One-Handed Weapon) [1]
*Sacrifical Parry (One-Handed Weapon) [1]
Zeile 46: Zeile 46:
*Breaking Blow [1]
*Breaking Blow [1]
*Flying Leap [1]
*Flying Leap [1]
*Jumping [1]
*Power Blow [1]
*Power Blow [1]
*Pressure Points (Xenos) [1]
*Pressure Points [1]
*Pressure Secrets (Xenos) [1]
*Pressure Secrets [1]
*improve Shield [11]
 


===Upgrades===
===Upgrades===
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*Up to 4 Striking ST
*Up to 4 Striking ST
*Enhanced Move (Ground) (Combat Only, -20%) [16]
*Enhanced Move (Ground) (Combat Only, -20%) [16]
*Weaponmaster up to [45]
*Gunslinger up to [25]
*Shield Mastery [23] (Damage Resistance 10 (Accessibility, Requires shield, -20%; Directional, Front, -20%; Limited, Large-Area Damage, -40%) [10]; Enhanced Block 1 (Limited, Ranged, -20%) [4]; Enhanced Dodge 1 (Accessibility, Requires shield, -20%; Limited, Ranged, -20%) [9].*
*Shield Mastery [23] (Damage Resistance 10 (Accessibility, Requires shield, -20%; Directional, Front, -20%; Limited, Large-Area Damage, -40%) [10]; Enhanced Block 1 (Limited, Ranged, -20%) [4]; Enhanced Dodge 1 (Accessibility, Requires shield, -20%; Limited, Ranged, -20%) [9].*
**Prerequisite: Shield at 17+ ''and'' Tactics at 12+
**Prerequisite: Shield at 17+ ''and'' Tactics at 12+
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*Peerless Slayer Training [9-18]
*Peerless Slayer Training [9-18]
**Prerequisites: At least three Melee Weapon Skills at 20+
**Prerequisites: At least three Melee Weapon Skills at 20+
*Ultimate Ramming Speed [14]
*Ultimate Ramming Speed [15]
**If you can move even a yard, figure all your slams at full Basic Move, regardless of encumbrance, injury, or actual speed! This power-up includes the Ramming Speed Perk.
**If you can move even a yard, figure all your slams at full Basic Move, regardless of encumbrance, injury, or actual speed! This power-up includes the Ramming Speed Perk.
*Greater Weapon Bond [5/weapon]
*Greater Weapon Bond [5/weapon]
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<big>Disadvantages</big>
<big>Disadvantages</big>
*The Red Thirst [-13] - Under great stress, you might fall into a Battle Rage where you can't tell friend from foe. This works like Berserker, on 12 or less. Should you fail the roll to get out of your Berserk after you killed, you will roll vs. Per -4. If you succeed you all-out attack the next enemy, if not you will all-out attack the nearest friendly target.
*The Red Thirst [-20] - Under great stress, you might fall into a Battle Rage where you can't tell friend from foe. This works like Berserker, on 12 or less. Should you fail the roll to get out of your Berserk after you killed, you will roll vs. Per -4. If you succeed you all-out attack the next enemy, if not you will all-out attack the nearest friendly target.
*Selfless [-7] - 9 or less; no doubt, you would jump on a grenade to save your buddies.
*Selfless [-5] - 12 or less; no doubt, you would jump on a grenade to save your buddies.
*Bloodlust* (15 or less) [-5]


Further more:
Further more:


*Ambidexterity [5]
*Destiny 1 [5]
*Gunslinger (All One-Handed Weapons using Guns/Beams/Liquid Projector) [20]
*Weaponmaster (One Weapon) [20]
*Specialized Two-Weapon Fighting (Melee/Ranged) [5]
*Gunslinger (All one-handed ranged weapons used with Beam Weapons, Guns, and Liquid Projector, -20%) [20]
*Weapon Master (One-Handed Weapons) [30]
*Specialized Two-Weapon Fighting (Melee/Ranged) [6]
*3 Perks (Vorschlag: Akimbo (Melee/Ranged), Pistol-Fist (Guns (Bolt Pistol)), Sacrifical Parry (One Weapon))
*Nah- und Fernkampfskills erhöhen. Techniken sind ''nicht'' erlaubt. (Axe/Mace, Broadsword, Guns (Bolt Pistol)...) [12]


===Upgrades===
===Upgrades===
*Blood Frenzy [8] (Ridiculous Luck (Combat only, -20%; Active, -40%))
*Blood Frenzy [8] (Ridiculous Luck (Combat only, -20%; Active, -40%))
** Dein Blood Fever wurde zum Blood Frenzy und ist nun zuverlässig: Kein würfeln mehr, es klappt alle 10 Minuten!
** Dein Blood Fever wurde zum Blood Frenzy und ist nun zuverlässig: Kein würfeln mehr, es klappt alle 10 Minuten!
* Enhanced Move (Ground) (Combat Only, -20%) [16]
*Destiny up to 3 [+5/level]
* Enhanced Parry up to 3 [5 or 10/level]
*Weaponmaster up to [45]
* Extra Attack (Multistrike) up to 2
*Gunslinger [+5] - To get Gunslinger on every weapon available
* Greater Weapon Bond (5/weapon)
*Enhanced Parry 2-3 (One handed Weapons Only) 3 [5/level]  
* Interdiction [5/skill]
*Enhanced Dodge 2-3 [15/level]
* Striking ST up to 2 [5/level]
*upgrade to Two-Weapon Mastery [14]
* Two-Weapon Mastery (Upgrade from Ambidexterity and Specialized Two-Weapon Fighting) [10]
*Greater Weapon Bond [5/Meleeweapon]
*Extra Attack 2 [25]


==Dark Angels==
==Dark Angels==
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<big>Special Ability</big>
<big>Special Ability</big>
*Stoic Defense [15] (Immunity to Pain (Combat Only, -20%; Temporary Disadvantage (Basic Move -4, -20%) [18])
*Stoic Defense [6] (Immunity to Pain (Combat Only, -20%; Temporary Disadvantage (No Legs (Sessile), -50%))
** Sobald Du diese Fähigkeit aktivierst, sind dir Knock Down Rolls egal, du spürst schlicht keinen Schmerz mehr! Gleichzeitig bewegen kannst du dich allerdings nicht mehr: Dein Basic Move sinkt um 4. Falls der Move somit auf 0 fällt kann man Step und Retreat nicht mehr benutzen. Um diesen Advantage zu aktivieren, musst du ein Ready Maneuver machen. Du darfst dieses Ready als Extra Effort Multitask machen! Falls du am schlafen oder bewusstlos bist, gilt der Advantage automatisch als "on", siehe B34. Ja, das kostet 15 und nicht 18 CP: Jeder hat High Pain Threshold, das ist lediglich ein "Upgrade". (To do so requires a one-second Ready maneuver, with activation or deactivation occurring as soon as you execute the maneuver. Unlike certain skills and magic spells, this does not require concentration; switching an advantage is second nature, and cannot be “interrupted.” The default condition (while sleeping, unconscious, etc.) is “on.”)
** Sobald Du diese Fähigkeit aktivierst, sind dir Knock Down Rolls egal, du spürst schlicht keinen Schmerz mehr! Gleichzeitig bewegen kannst du dich allerdings nicht mehr: Dein Basic Move sinkt auf 0. Du hast somit auch keinen Step mehr und Retreat kannst du ebenfalls vergessen. Ansonsten erleidest du beim verteidigen keine Abzüge. Ja, das kostet 6 und nicht 9 CP: Jeder hat High Pain Threshold, das ist lediglich ein "Upgrade". Um diesen Advantage zu aktivieren, musst du ein Ready Maneuver machen. Du darfst dieses Ready als Extra Effort Multitask machen! Falls du am schlafen oder bewusstlos bist, gilt der Advantage automatisch als "on", siehe B34 (To do so requires a one-second Ready maneuver, with activation or deactivation occurring as soon as you execute the maneuver. Unlike certain skills and magic spells, this does not require concentration; switching an advantage is second nature, and cannot be “interrupted.” The default condition (while sleeping, unconscious, etc.) is “on.”)


<big>Disadvantages</big>
<big>Disadvantages</big>
*TO BE DETERMINED: SECRET [-20]?
*Intolerance (Non-Humans) [-10] - You will refuse to fight alongside armies that include abhuman warriors or alien races. Do not ask, 'Why kill the alien?' Rather ask, 'Why not?'
*Reputation (Aloof and uncommunicative) -2 (All the time; Almost everyone) [-10]
*Stubbornness [-5]
*Stubbornness [-5]


Further More:
Further More:


*Extra Attack (Multistrike, Single Skill) [25] - You must pick a ranged weapon skill!
*Gunslinger (all two-handed ranged weapons used with Beam Weapons, Guns, and Liquid Projector, -20%) [20]
*Gunslinger (all two-handed ranged weapons used with Beam Weapons, Guns, and Liquid Projector, -20%) [20]
*Weapon Master (One-handed Weapon) [20]
*Breaking Blow (Guns) [2] - Needs Specialization
*3 Perks (Vorschläge: Tap-Rack-Bang (Ranged Weapon Specialization), Third Hand, Tracer Eyes)
*Zen Marksmanship (Guns) [2] - Needs Specilization
*Breaking Blow (Guns) [4] - Needs Specialization
*Fernkampfwaffenskills erhöhen, Techniques sind erlaubt. (Artillery, Armoury, Guns, Beam Weapons, Liquid Projector, Gunner, Boltgun/Skull...) [20]
*Zen Marksmanship (Guns) [8] - Needs Specilization


===Upgrades===
===Upgrades===
*upgrade to Stoic Punishement [6] (Immunity to Pain (Combat Only, -20%) [24])
*upgrade to Stoic Retreat [9] (Immunity to Pain (Combat Only, -20%; Temporary Disadvantage (Basic Move -4, -20%) [18]) ''or'' Stoic Punishement [15] (Immunity to Pain (Combat Only, -20%) [24])
*Regeneration (Very Fast, 1 HP/s; Combat Only, -20%; Temporary Disadvantage (Basic Move -4, -20%)) [60]
** Du kannst dich jetzt bewegen, allerdings nur sehr langsam und nur wenn du nicht zu sehr beladen bist.
** Du heilst einen HP pro Sekunde, Bedingungen sind die gleichen wie bei Stoic Defense.
*Regeneration (Very Fast, 1 HP/s; Combat Only, -20%; Temporary Disadvantage (No Legs (Sessile), -50%)) [30] ''or'' Regeneration (Very Fast, 1 HP/s; Combat Only, -20%; Temporary Disadvantage (Basic Move -4, -20%)) [60]
*Extraordinary Luck [15 or 30]
** Du heilst einen HP pro Sekunde, Bedingungen sind die gleichen wie bei Stoic Defense und Retreat.
*Weapon Master up to [25]


==Space Wolves==
==Space Wolves==
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<big>Special Ability</big>
<big>Special Ability</big>
*Night Vision 6 [1] - upgrade from NV5
*Night Vision 9 [4] - upgrade from NV5
*Wolf Smelling [12] (Discriminatory Smell [12] (Not while wearing the Power Armour Helmet, -20%))
*Wolf Smelling [12] (Discriminatory Smell [12] (Not while wearing the Power Armour Helmet, -20%))
*Wolf Hearing [12] (Discriminatory Hearing [12] (Not while wearing the Power Armour Helmet, -20%))
*Wolf Hearing [12] (Discriminatory Hearing [12] (Not while wearing the Power Armour Helmet, -20%))
Zeile 148: Zeile 149:
<big>Disadvantages</big>
<big>Disadvantages</big>
*Curse of the Wulfen [-20]
*Curse of the Wulfen [-20]
** In moments of great stress you risk reverting to a bestial state. This is Stress Atavism (Severe) and Berserk (12 or less). After you resolved all your Berserk related rolls after combat has ended, you must roll vs. 15 to wake up from your Wulfen state. If you do not, you will run away from the Kill Team and behave like a wild animal.
** In moments of great stress you risk reverting to a bestial state. This is Stress Atavism and Berserk (12 or less). After you resolved all your Berserk related rolls after combat has ended, you must roll vs. 15 to wake up from your Wulfen state. If you do not, you will run away from the Kill Team and behave like a wild animal.
*To Be Determined [-5]
*Compulsive Carousing [-5] - 12 or less


Further More:
Further More:


*Gunslinger (Guns (Boltguns)) [15]
*Fenrisian 2 [14] - This new Talent adds to Camouflage, Hiking, Naturalist, Navigation, Survival, Stealth and Tracking
*Fenrisian 2 [12] - This new Talent adds to Camouflage, Hiking, Navigation, Survival, Stealth and Tracking
*Naturalist (Ice World) [1]
*Navigation (Land) [3]
*Navigation (Land) [3] - this is an upgrade to [4]
*2 Perks (Vorschläge: Put It In ''His'' Eye, Sure-Footed (Ice))
*Survival (Arctic) [4]
*Survival (Arctic) [4]
*Tracking [4]
*Tracking [2]
*Driving/TL10 (Motorcycle) [1]
*Spend [20] on Weaponskills, no Techniques!


===Upgrades===
===Upgrades===
*You have grown so acustomed to your Power Armour that you may buy off the Limitations on your Discriminatory Hearing and Smell [3/Advantage]
*You have grown so acustomed to your Power Armour that you may buy off the Limitations on your Discriminatory Hearing and Smell [3/Advantage]
*You may buy Fenrisian up to 6 [6/level]
*You may buy Fenrisian up to 6 [7/level]
*Night Vision up to 9 [3]
*Techniques
*Weaponmaster up to [30]
*Weaponmaster up to [30]
*Gunslinger up to [25]
*Gunslinger up to [25]
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<big>Disadvantages</big>
<big>Disadvantages</big>
* Fanaticism (Emperor) [-15]
* Fanaticism (Emperor) [-15]
* To Be Determined [-10]
* Disciplines of Faith (Monasticism) [-10]


Further More:
Further More:
* IQ+1
* Intuition [15] - When pressed for the right answer, you usually pick right. The GM makes an IQ roll on your behalf (+1 per "good" choice, -1 per "bad" choice). On a failure you get nothing, crit fail gives a bad choice. Success gives you a good choice and crit success the best choice.
* Born War-Leader 2 [10]
* Born War-Leader 2 [10]
* Gunslinger (Guns (Boltgun) only, -40%) [15]
* Gunslinger (Guns (Boltgun) only, -40%) [15]
* Luck [15]
* Spend [20] on any Skills. Techniques sind nicht erlaubt.


===Upgrades===
===Upgrades===
* More Favoured Son [15] ''or'' Most Favoured Son [45]
* More Favoured Son [15] ''or'' Most Favoured Son [45]
* Intuition [15] - When pressed for the right answer, you usually pick right. The GM makes an IQ roll on your behalf (+1 per "good" choice, -1 per "bad" choice). On a failure you get nothing, crit fail gives a bad choice. Success gives you a good choice and crit success the best choice.
* Emperors Blessing [11] (Visualization (Blessing, Others Only, +0% [10]; Rules Exemption (Visualization bonus always at least +1 [1])
* Emperors Blessing [11] (Visualization (Blessing, Others Only, +0% [10]; Rules Exemption (Visualization bonus always at least +1 [1])
** You can “bless” one specific task carried out by somebody in your presence, but never yourself. Perform a one-minute rite over him – this can’t be rushed – and then make an IQ roll. If you succeed, he gets a bonus on the first roll he makes for that task. For a task so trivial that even critical failure means no harm or loss, the bonus is your margin of success. For most adventuring actions, halve this. For a combat roll, like “The first strike on the Demon in the next room,” divide margin by three. Drop all fractions – but there’s a minimum, guaranteed +1 if you succeeded at all. The blessing ends when its bonus is claimed, it’s dispelled, or you bless another task. You can have at most one blessing active at a time. Similarly, no task can benefit from the blessing of more than one Ultramarine.
** You can “bless” one specific task carried out by somebody in your presence, but never yourself. Perform a one-minute rite over him – this can’t be rushed – and then make an IQ roll. If you succeed, he gets a bonus on the first roll he makes for that task. For a task so trivial that even critical failure means no harm or loss, the bonus is your margin of success. For most adventuring actions, halve this. For a combat roll, like “The first strike on the Demon in the next room,” divide margin by three. Drop all fractions – but there’s a minimum, guaranteed +1 if you succeeded at all. The blessing ends when its bonus is claimed, it’s dispelled, or you bless another task. You can have at most one blessing active at a time. Similarly, no task can benefit from the blessing of more than one Ultramarine.
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* Rapier Wit [5]
* Rapier Wit [5]
**Prerequisite: Smooth Operator 1, Xeno Language
**Prerequisite: Smooth Operator 1, Xeno Language
* up to Ridiculous Luck [30, 45 or 60]
* Ridiculous Luck [30, 45 or 60]
 
=Nachteile=
[[File:40k Deathwatch Nachteile.jpg|thumb]]
Du hast bereits zwei gewichtige Nachteile: Duty der Deathwach gegenüber, sowie einen sehr strengen Code of Honor.
 
Suche Dir weitere -20 CP in Disadvantages aus, die zu einem Spacemarine und deinem Chapter im Besonderen passen. Beispiele (Keine abschliessende Liste):
 
* Bloodlust [-10*]
* Callous [-5]
* Charitable (Humans only, -30%) [-10*]
* Chummy [-5] or Gregarious [-10]
* Loner [-5]
* Fanaticism (Emperor ''or'' Chapter)[-15]
* Impulsiveness [-10*]
* Intolerance (Aliens ''or'' Mutants) [-5] or Intolerance (Non-Humans) [-10] - You will refuse to fight alongside armies that include abhuman warriors or alien races. Do not ask, 'Why kill the alien?' Rather ask, 'Why not?'
* Obsession (Join Veteran Company) (Long-Term Goal) [-10*]
* Overconfindence [-5*]
* Sense of Duty (Humanity) [-10]
* Stubbornness [-5*]
* ...


=Name=
=Name=
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''“Yours is to serve, unto the last drop of your blood, that your brothers might live to fight on. Watch over them, heal them, offer up your very life should it extend theirs but a moment, and by your sacrifice the enemy be slain. And when the time comes that you must fulfil your most solemn oath, speak clearly, speak proudly, speed the bolt that brings his end and send him joyous to the Emperor’s side. Then do your duty, take that which is due, and know your mission is done.” – '''Extract from the Apocrypha of Eons, Verse V, Chapter L (M40 Redaction)'''''
''“Yours is to serve, unto the last drop of your blood, that your brothers might live to fight on. Watch over them, heal them, offer up your very life should it extend theirs but a moment, and by your sacrifice the enemy be slain. And when the time comes that you must fulfil your most solemn oath, speak clearly, speak proudly, speed the bolt that brings his end and send him joyous to the Emperor’s side. Then do your duty, take that which is due, and know your mission is done.” – '''Extract from the Apocrypha of Eons, Verse V, Chapter L (M40 Redaction)'''''


Spezialist für Heilung, Krankheiten und Gifte jeder Art. Er heilt Verwundete, reklamiert die Progenoide aus Gefallenen, verseucht und vergiftet die Feinde. Er stellt seine spezielle Ausrüstung selbst her, besitzt aber immer ein Laserskalpell welches er im Kampf als Messer einsetzen kann.
Spezialist für Heilung, Krankheiten und Gifte jeder Art


<big>'''Attributes'''</big>
<big>'''Attributes'''</big>
Zeile 430: Zeile 451:
* Upgrade Guns (Bolt Pistol or Boltgun) [11]
* Upgrade Guns (Bolt Pistol or Boltgun) [11]
* Upgrade Knife [8]
* Upgrade Knife [8]
* Bioengineering (Genetical Engineering) [1] - Um auf die schnelle während eines Einsatzes neue Kampfstoffe zu entwickeln wird dieser Skill benötigt. Kann natürlich auch in einem Laboratorium, wie üblich, eingesetzt werden.
* Bioengineering (Genetical Engineering) [1]
* Diagnosis [1]
* Diagnosis [1]
* Electronic Operations (Medical) [1] - Viele Diagnosegeräte benutzen diesen Skill.
* Electronic Operations (Medical) [1]
* Electronic Repair (Medical) [4] - Falls Geräte auf dem Einsatz beschädigt werden.
* Electronic Repair (Medical) [4]
* Engineering (Medical) [1] - Ja, ihr könnt auch neue Gerätschaften erfinden.
* Engineering (Medical) [1]
* First Aid upgrade [3] - Mainskill - Damit könnt ihr den Space Marines den Helm schnell (1 sek.) entfernen um ihnen etwas zu spritzen; heilen: 2x1d+1 in 30 Minuten, -10 für Insta. Heilt 2x weil alle Space Marines 20+ HP haben.
* First Aid upgrade [3]
* Pharmacy (Synthetic) [1] - Erkennen und herstellen von Medikamenten
* Pharmacy (Synthetic) [1]
* Physician [1] - Verabreichen von Hyposprays und ähnlichem
* Physician [1]
* Poison [2] - Erkennen und herstellen von Giften
* Poison [2]
* Psychology (Adeptus Astartes) [1] - Erkennen abnormaler Verhaltensweisen von Space Marines und deren Heilung
* Psychology (Adeptus Astartes) [1]
* Religious Ritual (Apothecary) [4] - Um Progenoide korrekt zu entfernen, wird dieser Skill eingesetzt
* Religious Ritual (Apothecary) [4]
* Surgery [1] - Manchmal muss einfach operiert werden. Kann auch genutzt werden um Resourcen für Gifte aus gefallenen Feinde zu extrahieren.
* Surgery [1]
 
Weitere Möglichkeiten - vorallem wozu welche Skills dienen
 
*Training Regiment (Enemy -> Bless/Higher Purpose?/+Skill... retroaktiv gegen Skill / Per Zufall was?)
*In battle, an Apothecary carries a number of specialised items of equipment, integrating a variety of tools into a single, wrist-mounted unit. The Apothecary may have crafted many of these himself according to his own needs. He uses a high-powered laser scalpel or an adamantine-toothed chainsaw to cut away ruined armour so that he can treat a Battle-Brother’s wounds, and he administers the panacea of drugs stored within the unit using long syringes.
*Bolt Pistol - auch um Brüder zu erlösen.  
*Liest auch die letzte Ölung
*Recover Progenoids of Fallen
*Vor dem Einsatz vergiftete Mun herstellen für alle (2 Clips)


==Assault Marine==
==Assault Marine==
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<big>'''Perks'''</big>
<big>'''Perks'''</big>
* Cookie Cutter [1]
* Tracer Eyes [1]


<big>'''Skills'''</big>
<big>'''Skills'''</big>
Zeile 481: Zeile 511:
* Upgrade Beam Weapons (Projector) [11]
* Upgrade Beam Weapons (Projector) [11]
* Upgrade Liquid Projector (Heavy Flamer) [11]
* Upgrade Liquid Projector (Heavy Flamer) [11]
* Architecture [1] - um zu wissen welche Wände man zerstören kann ohne sich unter Schutt zu begraben.
* Architecture [1]


==Librarian==
==Librarian==
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<big>'''Advantages'''</big>
<big>'''Advantages'''</big>
* Gadgeteer (Quick) (Combat Engineering, -50%) [25]
* Gadgeteer (Quick) (Combat Engineering, -50%) 25
* Versatile [5]
* Versatile 5
* Extra Arms 1 (Extra Flexible, +50%) [15]
* Extra Arms 1 (Extra Flexible, +50%) 15


<big>'''Skills'''</big>
<big>'''Skills'''</big>
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* Scrounging upgrade [3]
* Scrounging upgrade [3]


=Nachteile=
==Common Upgrades==
[[File:40k Deathwatch Nachteile.jpg|thumb]]
Du hast bereits zwei gewichtige Nachteile: Duty der Deathwach gegenüber, sowie einen sehr strengen Code of Honor.
 
Suche Dir weitere -20 CP in Disadvantages aus, die zu einem Spacemarine und deinem Chapter im Besonderen passen. Beispiele (Keine abschliessende Liste):
 
* Bloodlust [-10*]
* Callous [-5]
* Charitable (Humans only, -30%) [-10*]
* Chummy [-5] or Gregarious [-10]
* Loner [-5]
* Fanaticism (Emperor ''or'' Chapter)[-15]
* Impulsiveness [-10*]
* Intolerance (Aliens ''or'' Mutants) [-5] or Intolerance (Non-Humans) [-10] - You will refuse to fight alongside armies that include abhuman warriors or alien races. Do not ask, 'Why kill the alien?' Rather ask, 'Why not?'
* Obsession (Join Veteran Company) (Long-Term Goal) [-10*]
* Overconfindence [-5*]
* Sense of Duty (Humanity) [-10]
* Stubbornness [-5*]
* ...
 
=Common Upgrades=
<big>'''Attributes'''</big>
<big>'''Attributes'''</big>
* ST up to 30, Striking ST 1-2 [5/level], Lifting ST 1-2 [3/level], HP 1-3 [2/level]
* ST up to 30, Striking ST 1-2 [5/level], Lifting ST 1-2 [3/level], HP 1-3 [2/level]
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* Per up to 25
* Per up to 25
* FP up to HT+30%
* FP up to HT+30%
 
'''
'''Tertiary Traits'''
Tertiary Traits'''
* Basic Speed up to (DX+HT)/4+2.00
* Basic Speed up to (DX+HT)/4+2.00
* Basic Move up to Basic Speed+3
* Basic Move up to Basic Speed+3
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* Heroic Reserve [3/level] - One FP per full 10 Points in Combat Skills (Melee, Ranged, Unarmed - chi skills don't count)
* Heroic Reserve [3/level] - One FP per full 10 Points in Combat Skills (Melee, Ranged, Unarmed - chi skills don't count)
* High Manual Dexterity 1-4 [5/level]
* High Manual Dexterity 1-4 [5/level]
* Higher Purpose (Slay one specific kind of xenos: Ork, Necro, Tyranid...) [5]
* Language (High Gothic) (Native) [6]
* Language (High Gothic) (Native) [6]
* Luck [15]
* Luck [15]

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