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Du musst im Administratum folgende Schritte durchführen um als Battle Brother der Deathwatch dienen zu können:
Du musst im Administratum folgende Schritte durchführen um als Battle Brother der Deathwatch dienen zu können:


*Chapter auswählen
*Chapter und Nachteile auswählen
*Namen überlegen
*Namen überlegen
*Grundtemplate einfügen
*Grundtemplate einfügen
*Rolle auswählen
*50 CP in die Fertigkeiten unter Customize investieren
*Nachteile auswählen und Punkte in Common Upgrades investieren


=[[WH40k Deathwatch Chapters|Chapters]]=
=[[WH40k Deathwatch Chapters|Chapters]]=
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<big>Disadvantages</big>
<big>Disadvantages</big>
*Your chapters Gene-Seed has been corrupted and you lack the Betcher's Gland and the Metabolism Control 9 that most other Chapters possess. This amounts to [-70]
*Your chapters Gene-Seed has been corrupted and you lack the Betcher's Gland and the Metabolism Control 9 that most other Chapters possess. This amounts to [-43]
*Intolerance (Psykers) [-5]


<big>Further more</big>
<big>Further more</big>
Zeile 39: Zeile 37:


Perks
Perks
*Ramming Speed [1]
*Sacrifical Block (Shield) [1]
*Sacrifical Block (Shield) [1]
*Sacrifical Parry (One-Handed Weapon) [1]
*Sacrifical Parry (One-Handed Weapon) [1]
Zeile 46: Zeile 45:
*Breaking Blow [1]
*Breaking Blow [1]
*Flying Leap [1]
*Flying Leap [1]
*Jumping [1]
*Power Blow [1]
*Power Blow [1]
*Pressure Points (Xenos) [1]
*Pressure Points [1]
*Pressure Secrets (Xenos) [1]
*Pressure Secrets [1]
*improve Shield [11]
 


===Upgrades===
===Upgrades===
Zeile 62: Zeile 58:
*Up to 4 Striking ST
*Up to 4 Striking ST
*Enhanced Move (Ground) (Combat Only, -20%) [16]
*Enhanced Move (Ground) (Combat Only, -20%) [16]
*Weaponmaster up to [45]
*Gunslinger up to [25]
*Shield Mastery [23] (Damage Resistance 10 (Accessibility, Requires shield, -20%; Directional, Front, -20%; Limited, Large-Area Damage, -40%) [10]; Enhanced Block 1 (Limited, Ranged, -20%) [4]; Enhanced Dodge 1 (Accessibility, Requires shield, -20%; Limited, Ranged, -20%) [9].*
*Shield Mastery [23] (Damage Resistance 10 (Accessibility, Requires shield, -20%; Directional, Front, -20%; Limited, Large-Area Damage, -40%) [10]; Enhanced Block 1 (Limited, Ranged, -20%) [4]; Enhanced Dodge 1 (Accessibility, Requires shield, -20%; Limited, Ranged, -20%) [9].*
**Prerequisite: Shield at 17+ ''and'' Tactics at 12+
**Prerequisite: Shield at 17+ ''and'' Tactics at 12+
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*Peerless Slayer Training [9-18]
*Peerless Slayer Training [9-18]
**Prerequisites: At least three Melee Weapon Skills at 20+
**Prerequisites: At least three Melee Weapon Skills at 20+
*Ultimate Ramming Speed [14]
*Ultimate Ramming Speed [15]
**If you can move even a yard, figure all your slams at full Basic Move, regardless of encumbrance, injury, or actual speed! This power-up includes the Ramming Speed Perk.
**If you can move even a yard, figure all your slams at full Basic Move, regardless of encumbrance, injury, or actual speed! This power-up includes the Ramming Speed Perk.
*Greater Weapon Bond [5/weapon]
*Greater Weapon Bond [5/weapon]
Zeile 83: Zeile 81:


<big>Disadvantages</big>
<big>Disadvantages</big>
*The Red Thirst [-13] - Under great stress, you might fall into a Battle Rage where you can't tell friend from foe. This works like Berserker, on 12 or less. Should you fail the roll to get out of your Berserk after you killed, you will roll vs. Per -4. If you succeed you all-out attack the next enemy, if not you will all-out attack the nearest friendly target.
*The Red Thirst [-20] - Under great stress, you might fall into a Battle Rage where you can't tell friend from foe. This works like Berserker, on 12 or less. Should you fail the roll to get out of your Berserk after you killed, you will roll vs. Per -4. If you succeed you all-out attack the next enemy, if not you will all-out attack the nearest friendly target.
*Selfless [-7] - 9 or less; no doubt, you would jump on a grenade to save your buddies.
*Selfless [-5] - 12 or less; no doubt, you would jump on a grenade to save your buddies.
*Bloodlust* (15 or less) [-5]


Further more:
Further more:


*Ambidexterity [5]
*Destiny 1 [5]
*Gunslinger (All One-Handed Weapons using Guns/Beams/Liquid Projector) [20]
*Weaponmaster (One Weapon) [20]
*Specialized Two-Weapon Fighting (Melee/Ranged) [5]
*Gunslinger (All one-handed ranged weapons used with Beam Weapons, Guns, and Liquid Projector, -20%) [20]
*Weapon Master (One-Handed Weapons) [30]
*Specialized Two-Weapon Fighting (Melee/Ranged) [6]
*3 Perks (Vorschlag: Akimbo (Melee/Ranged), Pistol-Fist (Guns (Bolt Pistol)), Sacrifical Parry (One Weapon))
*Nah- und Fernkampfskills erhöhen. Techniken sind ''nicht'' erlaubt. (Axe/Mace, Broadsword, Guns (Bolt Pistol)...) [12]


===Upgrades===
===Upgrades===
*Blood Frenzy [8] (Ridiculous Luck (Combat only, -20%; Active, -40%))
*Blood Frenzy [8] (Ridiculous Luck (Combat only, -20%; Active, -40%))
** Dein Blood Fever wurde zum Blood Frenzy und ist nun zuverlässig: Kein würfeln mehr, es klappt alle 10 Minuten!
** Dein Blood Fever wurde zum Blood Frenzy und ist nun zuverlässig: Kein würfeln mehr, es klappt alle 10 Minuten!
* Enhanced Move (Ground) (Combat Only, -20%) [16]
*Destiny up to 3 [+5/level]
* Enhanced Parry up to 3 [5 or 10/level]
*Weaponmaster up to [45]
* Extra Attack (Multistrike) up to 2
*Gunslinger [+5] - To get Gunslinger on every weapon available
* Greater Weapon Bond (5/weapon)
*Enhanced Parry 2-3 (One handed Weapons Only) 3 [5/level]  
* Interdiction [5/skill]
*Enhanced Dodge 2-3 [15/level]
* Striking ST up to 2 [5/level]
*upgrade to Two-Weapon Mastery [14]
* Two-Weapon Mastery (Upgrade from Ambidexterity and Specialized Two-Weapon Fighting) [10]
*Greater Weapon Bond [5/Meleeweapon]
*Extra Attack 2 [25]


==Dark Angels==
==Dark Angels==
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<big>Special Ability</big>
<big>Special Ability</big>
*Stoic Defense [15] (Immunity to Pain (Combat Only, -20%; Temporary Disadvantage (Basic Move -4, -20%) [18])
*Stoic Defense [6] (Immunity to Pain (Combat Only, -20%; Temporary Disadvantage (No Legs (Sessile), -50%))
** Sobald Du diese Fähigkeit aktivierst, sind dir Knock Down Rolls egal, du spürst schlicht keinen Schmerz mehr! Gleichzeitig bewegen kannst du dich allerdings nicht mehr: Dein Basic Move sinkt um 4. Falls der Move somit auf 0 fällt kann man Step und Retreat nicht mehr benutzen. Um diesen Advantage zu aktivieren, musst du ein Ready Maneuver machen. Du darfst dieses Ready als Extra Effort Multitask machen! Falls du am schlafen oder bewusstlos bist, gilt der Advantage automatisch als "on", siehe B34. Ja, das kostet 15 und nicht 18 CP: Jeder hat High Pain Threshold, das ist lediglich ein "Upgrade". (To do so requires a one-second Ready maneuver, with activation or deactivation occurring as soon as you execute the maneuver. Unlike certain skills and magic spells, this does not require concentration; switching an advantage is second nature, and cannot be “interrupted.” The default condition (while sleeping, unconscious, etc.) is “on.”)
** Sobald Du diese Fähigkeit aktivierst, sind dir Knock Down Rolls egal, du spürst schlicht keinen Schmerz mehr! Gleichzeitig bewegen kannst du dich allerdings nicht mehr: Dein Basic Move sinkt auf 0. Du hast somit auch keinen Step mehr und Retreat kannst du ebenfalls vergessen. Ansonsten erleidest du beim verteidigen keine Abzüge. Ja, das kostet 6 und nicht 9 CP: Jeder hat High Pain Threshold, das ist lediglich ein "Upgrade". Um diesen Advantage zu aktivieren, musst du ein Ready Maneuver machen. Du darfst dieses Ready als Extra Effort Multitask machen! Falls du am schlafen oder bewusstlos bist, gilt der Advantage automatisch als "on", siehe B34 (To do so requires a one-second Ready maneuver, with activation or deactivation occurring as soon as you execute the maneuver. Unlike certain skills and magic spells, this does not require concentration; switching an advantage is second nature, and cannot be “interrupted.” The default condition (while sleeping, unconscious, etc.) is “on.”)


<big>Disadvantages</big>
<big>Disadvantages</big>
*TO BE DETERMINED: SECRET [-20]?
*Intolerance (Non-Humans) [-10] - You will refuse to fight alongside armies that include abhuman warriors or alien races. Do not ask, 'Why kill the alien?' Rather ask, 'Why not?'
*Reputation (Aloof and uncommunicative) -2 (All the time; Almost everyone) [-10]
*Stubbornness [-5]
*Stubbornness [-5]


Further More:
Further More:


*Extra Attack (Multistrike, Single Skill) [25] - You must pick a ranged weapon skill!
*Gunslinger (all two-handed ranged weapons used with Beam Weapons, Guns, and Liquid Projector, -20%) [20]
*Gunslinger (all two-handed ranged weapons used with Beam Weapons, Guns, and Liquid Projector, -20%) [20]
*Weapon Master (One-handed Weapon) [20]
*Breaking Blow (Guns) [2] - Needs Specialization
*3 Perks (Vorschläge: Tap-Rack-Bang (Ranged Weapon Specialization), Third Hand, Tracer Eyes)
*Zen Marksmanship (Guns) [2] - Needs Specilization
*Breaking Blow (Guns) [4] - Needs Specialization
*Fernkampfwaffenskills erhöhen, Techniques sind erlaubt. (Artillery, Armoury, Guns, Beam Weapons, Liquid Projector, Gunner, Boltgun/Skull...) [20]
*Zen Marksmanship (Guns) [8] - Needs Specilization


===Upgrades===
===Upgrades===
*upgrade to Stoic Punishement [6] (Immunity to Pain (Combat Only, -20%) [24])
*upgrade to Stoic Retreat [9] (Immunity to Pain (Combat Only, -20%; Temporary Disadvantage (Basic Move -4, -20%) [18]) ''or'' Stoic Punishement [15] (Immunity to Pain (Combat Only, -20%) [24])
*Regeneration (Very Fast, 1 HP/s; Combat Only, -20%; Temporary Disadvantage (Basic Move -4, -20%)) [60]
** Du kannst dich jetzt bewegen, allerdings nur sehr langsam und nur wenn du nicht zu sehr beladen bist.
** Du heilst einen HP pro Sekunde, Bedingungen sind die gleichen wie bei Stoic Defense.
*Regeneration (Very Fast, 1 HP/s; Combat Only, -20%; Temporary Disadvantage (No Legs (Sessile), -50%)) [30] ''or'' Regeneration (Very Fast, 1 HP/s; Combat Only, -20%; Temporary Disadvantage (Basic Move -4, -20%)) [60]
*Extraordinary Luck [15 or 30]
** Du heilst einen HP pro Sekunde, Bedingungen sind die gleichen wie bei Stoic Defense und Retreat.
*Weapon Master up to [25]


==Space Wolves==
==Space Wolves==
Zeile 141: Zeile 141:


<big>Special Ability</big>
<big>Special Ability</big>
*Night Vision 6 [1] - upgrade from NV5
*Night Vision 9 [4] - upgrade from NV5
*Wolf Smelling [12] (Discriminatory Smell [12] (Not while wearing the Power Armour Helmet, -20%))
*Wolf Smelling [12] (Discriminatory Smell [12] (Not while wearing the Power Armour Helmet, -20%))
*Wolf Hearing [12] (Discriminatory Hearing [12] (Not while wearing the Power Armour Helmet, -20%))
*Wolf Hearing [12] (Discriminatory Hearing [12] (Not while wearing the Power Armour Helmet, -20%))
Zeile 148: Zeile 148:
<big>Disadvantages</big>
<big>Disadvantages</big>
*Curse of the Wulfen [-20]
*Curse of the Wulfen [-20]
** In moments of great stress you risk reverting to a bestial state. This is Stress Atavism (Severe) and Berserk (12 or less). After you resolved all your Berserk related rolls after combat has ended, you must roll vs. 15 to wake up from your Wulfen state. If you do not, you will run away from the Kill Team and behave like a wild animal.
** In moments of great stress you risk reverting to a bestial state. This is Stress Atavism and Berserk (12 or less). After you resolved all your Berserk related rolls after combat has ended, you must roll vs. 15 to wake up from your Wulfen state. If you do not, you will run away from the Kill Team and behave like a wild animal.
*To Be Determined [-5]
*Compulsive Carousing [-5] - 12 or less


Further More:
Further More:


*Gunslinger (Guns (Boltguns)) [15]
*Fenrisian 2 [14] - This new Talent adds to Camouflage, Hiking, Naturalist, Navigation, Survival, Stealth and Tracking
*Fenrisian 2 [12] - This new Talent adds to Camouflage, Hiking, Navigation, Survival, Stealth and Tracking
*Naturalist (Ice World) [1]
*Navigation (Land) [3]
*Navigation (Land) [3] - this is an upgrade to [4]
*2 Perks (Vorschläge: Put It In ''His'' Eye, Sure-Footed (Ice))
*Survival (Arctic) [4]
*Survival (Arctic) [4]
*Tracking [4]
*Tracking [2]
*Driving/TL10 (Motorcycle) [1]
*Spend [20] on Weaponskills, no Techniques!


===Upgrades===
===Upgrades===
*You have grown so acustomed to your Power Armour that you may buy off the Limitations on your Discriminatory Hearing and Smell [3/Advantage]
*You have grown so acustomed to your Power Armour that you may buy off the Limitations on your Discriminatory Hearing and Smell [3/Advantage]
*You may buy Fenrisian up to 6 [6/level]
*You may buy Fenrisian up to 6 [7/level]
*Night Vision up to 9 [3]
*Techniques
*Weaponmaster up to [30]
*Weaponmaster up to [30]
*Gunslinger up to [25]
*Gunslinger up to [25]
Zeile 190: Zeile 191:
<big>Disadvantages</big>
<big>Disadvantages</big>
* Fanaticism (Emperor) [-15]
* Fanaticism (Emperor) [-15]
* To Be Determined [-10]
* Disciplines of Faith (Monasticism) [-10]


Further More:
Further More:
* IQ+1
* Intuition [15] - When pressed for the right answer, you usually pick right. The GM makes an IQ roll on your behalf (+1 per "good" choice, -1 per "bad" choice). On a failure you get nothing, crit fail gives a bad choice. Success gives you a good choice and crit success the best choice.
* Born War-Leader 2 [10]
* Born War-Leader 2 [10]
* Gunslinger (Guns (Boltgun) only, -40%) [15]
* Gunslinger (Guns (Boltgun) only, -40%) [15]
* Luck [15]
* Spend [20] on any Skills. Techniques sind nicht erlaubt.


===Upgrades===
===Upgrades===
* More Favoured Son [15] ''or'' Most Favoured Son [45]
* More Favoured Son [15] ''or'' Most Favoured Son [45]
* Intuition [15] - When pressed for the right answer, you usually pick right. The GM makes an IQ roll on your behalf (+1 per "good" choice, -1 per "bad" choice). On a failure you get nothing, crit fail gives a bad choice. Success gives you a good choice and crit success the best choice.
* Emperors Blessing [11] (Visualization (Blessing, Others Only, +0% [10]; Rules Exemption (Visualization bonus always at least +1 [1])
* Emperors Blessing [11] (Visualization (Blessing, Others Only, +0% [10]; Rules Exemption (Visualization bonus always at least +1 [1])
** You can “bless” one specific task carried out by somebody in your presence, but never yourself. Perform a one-minute rite over him – this can’t be rushed – and then make an IQ roll. If you succeed, he gets a bonus on the first roll he makes for that task. For a task so trivial that even critical failure means no harm or loss, the bonus is your margin of success. For most adventuring actions, halve this. For a combat roll, like “The first strike on the Demon in the next room,” divide margin by three. Drop all fractions – but there’s a minimum, guaranteed +1 if you succeeded at all. The blessing ends when its bonus is claimed, it’s dispelled, or you bless another task. You can have at most one blessing active at a time. Similarly, no task can benefit from the blessing of more than one Ultramarine.
** You can “bless” one specific task carried out by somebody in your presence, but never yourself. Perform a one-minute rite over him – this can’t be rushed – and then make an IQ roll. If you succeed, he gets a bonus on the first roll he makes for that task. For a task so trivial that even critical failure means no harm or loss, the bonus is your margin of success. For most adventuring actions, halve this. For a combat roll, like “The first strike on the Demon in the next room,” divide margin by three. Drop all fractions – but there’s a minimum, guaranteed +1 if you succeeded at all. The blessing ends when its bonus is claimed, it’s dispelled, or you bless another task. You can have at most one blessing active at a time. Similarly, no task can benefit from the blessing of more than one Ultramarine.
Zeile 212: Zeile 212:
* Rapier Wit [5]
* Rapier Wit [5]
**Prerequisite: Smooth Operator 1, Xeno Language
**Prerequisite: Smooth Operator 1, Xeno Language
* up to Ridiculous Luck [30, 45 or 60]
* Ridiculous Luck [30, 45 or 60]
 
=Nachteile=
[[File:40k Deathwatch Nachteile.jpg|thumb]]
Du hast bereits zwei gewichtige Nachteile: Duty der Deathwach gegenüber, sowie einen sehr strengen Code of Honor.
 
Suche Dir weitere -20 CP in Disadvantages aus, die zu einem Spacemarine und deinem Chapter im Besonderen passen. Beispiele (Keine abschliessende Liste):
 
* Bloodlust [-10*]
* Callous [-5]
* Charitable (Humans only, -30%) [-10*]
* Chummy [-5] or Gregarious [-10]
* Loner [-5]
* Fanaticism (Emperor ''or'' Chapter)[-15]
* Impulsiveness [-10*]
* Intolerance (Aliens ''or'' Mutants) [-5] or Intolerance (Non-Humans) [-10] - You will refuse to fight alongside armies that include abhuman warriors or alien races. Do not ask, 'Why kill the alien?' Rather ask, 'Why not?'
* Obsession (Join Veteran Company) (Long-Term Goal) [-10*]
* Overconfindence [-5*]
* Sense of Duty (Humanity) [-10]
* Stubbornness [-5*]
* ...


=Name=
=Name=
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Dieses Grundtemplate hat 600 CP. Es beinhaltet alle Skills die ihr lernen könnt und die Grundausrüstung eines jeden Space Marines: Power Armour, Bolt Gun, Grenades, Combat Knife. Es ist nicht erlaubt die Werte dieses Templates zu unterschreiten. Keine CP aus Skills zurück in Attribute und derlei Tricks!
Dieses Grundtemplate hat 600 CP. Es beinhaltet alle Skills die ihr lernen könnt und die Grundausrüstung eines jeden Space Marines: Power Armour, Bolt Gun, Grenades, Combat Knife. Es ist nicht erlaubt die Werte dieses Templates zu unterschreiten. Keine CP aus Skills zurück in Attribute und derlei Tricks!


Stats [285] Ads [360] Disads [-40] Quirks [0] Skills [169] = Total [600]
Stats [122] Ads [360] Disads [-60] Quirks [0] Skills [169] = Total [600]


* Name: Choose Wisely
* Name: Choose Wisely
* Race: Superhuman
* Race: Superhuman


<big>'''Attributes [285]'''</big>
<big>'''Attributes [122]'''</big>
* ST 20 [90]
* ST 20 (ST includes +10 from 'Racial ST Bonus')
* DX 16 [120]
* DX 14 [60] (DX includes +1 from 'Adeptus Astartes (WH40k)')
* IQ 12 [40]
* IQ 11 [20]
* HT 13 [30]
* HT 14 [30] (HT includes +1 from 'Adeptus Astartes (WH40k)')
 
* HP 23 [6]
* Will 11
* Per 13 (Perception includes +2 from 'Adeptus Astartes (WH40k)')
* FP 16 [6]


* HP 22 [4]
* Basic Lift 180
* Will 12
* Damage 3d/5d+2
* Per 12
* FP 15 [6]
* Basic Lift 180
* Damage 3d/5d+2


* Basic Speed 7 [-5]
* Basic Speed 7
* Basic Move 7
* Basic Move 7
 
* Ground Move 7
* Water Move 1


<big>'''Social Background'''</big>
<big>'''Social Background'''</big>
* TL: 10
* TL: 10 [0]
* Cultural Familiarities:  
* Cultural Familiarities:  
* Languages: Low Gothic (Native)
* Languages: Low Gothic (Native) [0].


<big>'''Advantages [360]'''</big>
<big>'''Advantages [360]'''</big>
* Betcher's Gland [25]
* Betcher's Gland [25*]
* Combat Reflexes [15]
* Combat Reflexes [15]
* Damage Resistance (5) (Vitals Only) [18]
* Discriminatory Taste [10*]
* Damage Resistance (3) (Skull Only) [5]
* Doesn't Breathe (Oxygen Storage (x50)) [12*]
* Discriminatory Taste [10]
* Extended Lifespan (x8) [6*]
* Doesn't Breathe (Oxygen Storage (x50)) [12]
* Fearlessness (2) [4*]
* Fearlessness (2) [4]
* Fit [5]
* High Pain Threshold [10]
* High Pain Threshold [10]
* Legal Enforcement Powers (3) [15]
* Legal Enforcement Powers (3) [15]
* Legal Immunity (1) [5]
* Legal Immunity (1) [5]
* Less Sleep (4) [8]
* Less Sleep (4) [8*]
* Metabolism Control (9) (Hibernation) [18]
* Lifting ST (Provided by Power Armour) (10) (_Free) [0]
* Night Vision (5) [5]
* Metabolism Control (9) [45*]
* Psychometry (Active Only; Must Eat Target; Only on Flesh and Blood; Sensitive; Takes Extra Time (+2)) [10]
* Military Rank (1) [5]
* Radiation Tolerance (PF 5) [10]
* Night Vision (5) [5*]
* Renown (0) [0]
* Patron (The Deathwatch) [25]
* Resistant (Metabolic Hazards) (Very Common; Disease, Poison..) (+3) [10]
* Psychometry (Active Only; Must Eat Target; Only on Flesh and Blood; Sensitive; Takes Extra Time (+2)) [10*]
* Social Regard (Feared) (2) [10]
* Racial ST Bonus (10) (Size) [90*]
* Radiation Tolerance (PF 5) [10*]
* Resistant to Metabolic Hazards [10*]
* Social Regard (Feared) (2) [10*]
* Striking ST (Provided by Power Armour) (10) (_Free) [0]
* Super Jump (Provided by Power Armour) (1) (_Free) [0]
* = item is owned by another, point value is included in the other item.


<big>'''Perks [9]'''</big>
<big>'''Perks [9]'''</big>
Zeile 282: Zeile 309:
* Weapon Bond (Combat Knife) [1]
* Weapon Bond (Combat Knife) [1]


<big>'''Disadvantages [-40]'''</big>
<big>'''Disadvantages [-60]'''</big>
* Code of Honor (Adeptus Astartes) -15
* Code of Honor (Astartes) [-15]
* Duty (Deathwatch, Always, Extremely Hazardous) -20
* Duty (Deathwatch) (15 or less (almost always)) (Extremely Hazardous) [-20]
* Sense of Duty (Kill Team) (Small Group) -5
* Sense of Duty (Kill Team) [-5]
* Weitere [-20] aus den möglichen Nachteilen


<big>'''Skills [151]'''</big>
<big>'''Packages [0]'''</big>
* Acrobatics DX/H - DX-2 14 1
* Adeptus Astartes (WH40k) [285]
* Armoury/TL10 (Battlesuits) IQ/A - IQ-1 11 1
 
* Armoury/TL10 (Heavy Weapons) IQ/A - IQ-1 11 1
<big>'''Skills [164]'''</big>
* Armoury/TL10 (Melee Weapons) IQ/A - IQ-1 11 1
* Acrobatics DX/H - DX-2 12 [1]
* Armoury/TL10 (Small Arms) IQ/A - IQ+2 14 8
* Armoury/TL10 (Battlesuits) IQ/A - IQ-1 10 [1]
* Artillery/TL10 (Beams) IQ/A - IQ-1 11 1
* Armoury/TL10 (Heavy Weapons) IQ/A - IQ-1 10 [1]
* Artillery/TL10 (Bombs) IQ/A - IQ-1 11 1
* Armoury/TL10 (Melee Weapons) IQ/A - IQ-1 10 [1]
* Artillery/TL10 (Cannon) IQ/A - IQ-1 11 1
* Armoury/TL10 (Small Arms) IQ/A - IQ+1 12 [4]
* Artillery/TL10 (Guided Missile) IQ/A - IQ+0 12 2
* Artillery/TL10 (Beams) IQ/A - IQ-1 10 [1]
* Artillery/TL10 (Torpedoes) IQ/A - IQ-1 11 1
* Artillery/TL10 (Bombs) IQ/A - IQ-1 10 [1]
* Axe/Mace DX/A - DX-1 15 1
* Artillery/TL10 (Cannon) IQ/A - IQ-1 10 [1]
* Battlesuit/TL10 DX/A - DX+2 18 2
* Artillery/TL10 (Guided Missile) IQ/A - IQ-1 10 [1]
* Beam Weapons/TL10 (Pistol) DX/E - DX+0 16 1
* Artillery/TL10 (Torpedoes) IQ/A - IQ-1 10 [1]
* Beam Weapons/TL10 (Projector) DX/E - DX+0 16 1
* Axe/Mace DX/A - DX-1 13 [1]
* Beam Weapons/TL10 (Rifle) DX/E - DX+0 16 1
* Battlesuit/TL10 DX/A - DX+4 18 [16]
* Brawling (Add Punch w/Gauntlets & Kick w/Boots Combat Table Entries, +0) DX/E - DX+2 18 4
* Beam Weapons/TL10 (Pistol) DX/E - DX+0 14 [1]
* Broadsword DX/A - DX-1 15 1
* Beam Weapons/TL10 (Projector) DX/E - DX+0 14 [1]
* Camouflage IQ/E - IQ+0 12 1
* Beam Weapons/TL10 (Rifle) DX/E - DX+0 14 [1]
* Climbing DX/A - DX-1 15 1
* Brawling (Add Punch w/Gauntlets & Kick w/Boots Combat Table Entries, +0) DX/E - DX+2 16 [4]
* Common Lore (Imperium) IQ/A - IQ-1 11 1
* Broadsword DX/A - DX-1 13 [1]
* Common Lore (War) IQ/A - IQ-1 11 1
* Camouflage IQ/E - IQ+0 11 [1]
* Driving/TL10 (Heavy Wheeled) DX/A - DX-1 15 1
* Climbing DX/A - DX-1 13 [1]
* Driving/TL10 (Tracked) DX/A - DX-1 15 1
* Common Lore (Imperium) IQ/A - IQ-1 10 [1]
* Electronics Operation/TL10 (Communications) IQ/A - IQ-1 11 2
* Common Lore (War) IQ/A - IQ-1 10 [1]
* Explosives/TL10 (Demolition) IQ/A - IQ+2 14 8
* Computer Operation/TL10 IQ/E - IQ+0 11 [1]
* Explosives/TL10 (Fireworks) IQ/A - IQ+2 14 8
* Diplomacy IQ/H - IQ-2 9 [1]
* Fast-Draw/TL10 (Ammo) DX/E - DX+1 17 1
* Driving/TL10 (Heavy Wheeled) DX/A - DX-1 13 [1]
* Fast-Draw (Knife) DX/E - DX+1 17 1
* Driving/TL10 (Tracked) DX/A - DX-1 13 [1]
* Fast-Draw (Long Arm) DX/E - DX+1 17 1
* Electronics Operation/TL10 (Communications) IQ/A - IQ-1 10 [1]
* Fast-Draw (Pistol) DX/E - DX+1 17 1
* Electronics Operation/TL10 (Medical) IQ/A - IQ-1 10 [1]
* Fast-Draw (Sword) DX/E - DX+1 17 1
* Electronics Operation/TL10 (Security) IQ/A - IQ-1 10 [1]
* Fast-Draw (Two-Handed Sword) DX/E - DX+1 17 1
* Electronics Operation/TL10 (Sensors) IQ/A - IQ-1 10 [1]
* First Aid/TL10 (Superhuman) IQ/E - IQ+0 12 1
* Electronics Operation/TL10 (Surveillance) IQ/A - IQ-1 10 [1]
* Forbidden Lore (Deatchwatch) IQ/A - IQ-1 11 1
* Expert Skill (Military Science) IQ/H - IQ-2 9 [1]
* Forbidden Lore (Home Chapter) IQ/A - IQ-1 11 1
* Explosives/TL10 (Demolition) IQ/A - IQ+1 12 [4]
* Forbidden Lore (Xenos) IQ/A - IQ-1 11 1
* Explosives/TL10 (Explosive Ordnance Disposal) IQ/A - IQ-1 10 [1]
* Forced Entry DX/E - DX+0 16 1
* Explosives/TL10 (Fireworks) IQ/A - IQ-1 10 [1]
* Forward Observer/TL10 IQ/A - IQ-1 11 1
* Explosives/TL10 (Nuclear Ordnance Disposal) IQ/A - IQ-1 10 [1]
* Gunner/TL10 (Beams) DX/E - DX+0 16 1
* Fast-Draw/TL10 (Ammo) DX/E - DX+1 15 [1] includes: +1 from 'Combat Reflexes'
* Gunner/TL10 (Cannon) DX/E - DX+0 16 1
* Fast-Draw (Knife) DX/E - DX+1 15 [1] includes: +1 from 'Combat Reflexes'
* Gunner/TL10 (Machine Gun) DX/E - DX+0 16 1
* Fast-Draw (Long Arm) DX/E - DX+1 15 [1] includes: +1 from 'Combat Reflexes'
* Gunner/TL10 (Rockets) DX/E - DX+0 16 1
* Fast-Draw (Pistol) DX/E - DX+1 15 [1] includes: +1 from 'Combat Reflexes'
* Guns/TL10 (Bolt Pistol) DX/E - DX+0 16 1
* Fast-Draw (Sword) DX/E - DX+1 15 [1] includes: +1 from 'Combat Reflexes'
* Guns/TL10 (Boltgun) DX/E - DX+0 16 1
* Fast-Draw (Two-Handed Sword) DX/E - DX+1 15 [1] includes: +1 from 'Combat Reflexes'
* Guns/TL10 (Heavy Bolter) DX/E - DX+0 16 1
* First Aid/TL10 (Superhuman) IQ/E - IQ+0 11 [1]
* Guns/TL10 (Light Anti-Armor Weapon) DX/E - DX+0 16 1
* Forbidden Lore (Deatchwatch) IQ/A - IQ-1 10 [1]
* Guns/TL10 (Light Machine Gun) DX/E - DX+0 16 1
* Forbidden Lore (Home Chapter) IQ/A - IQ-1 10 [1]
* Guns/TL10 (Pistol) DX/E - DX+0 16 1
* Forbidden Lore (Xenos) IQ/A - IQ-1 10 [1]
* Guns/TL10 (Rifle) DX/E - DX+0 16 1
* Forced Entry DX/E - DX+0 14 [1]
* Guns/TL10 (Shotgun) DX/E - DX+0 16 1
* Forward Observer/TL10 IQ/A - IQ-1 10 [1]
* Hiking HT/A - HT-1 12 1
* Gunner/TL10 (Beams) DX/E - DX+0 14 [1]
* Interrogation IQ/A - IQ-1 11 1
* Gunner/TL10 (Cannon) DX/E - DX+0 14 [1]
* Intimidation Will/A - Will-1 11 2
* Gunner/TL10 (Machine Gun) DX/E - DX+0 14 [1]
* Judo DX/H - DX+2 18 12
* Gunner/TL10 (Rockets) DX/E - DX+0 14 [1]
* Karate (Add Punch w/Gauntlets & Kick w/Boots Combat Table Entries, +0) DX/H - DX+2 18 12
* Guns/TL10 (Bolt Pistol) DX/E - DX+2 16 [1]
* Knife DX/E - DX+2 18 4
* Guns/TL10 (Boltgun) DX/E - DX+4 18 [12]
* Leadership IQ/A - IQ-1 11 1
* Guns/TL10 (Heavy Bolter) DX/E - DX+2 16 [1]
* Liquid Projector/TL10 (Flame Pistol) DX/E - DX+0 16 1
* Guns/TL10 (Light Anti-Armor Weapon) DX/E - DX+1 15 [1]
* Liquid Projector/TL10 (Flamer) DX/E - DX+0 16 1
* Guns/TL10 (Light Machine Gun) DX/E - DX+2 16 [1]
* Liquid Projector/TL10 (Heavy Flamer) DX/E - DX+0 16 1
* Guns/TL10 (Pistol) DX/E - DX+2 16 [1]
* Navigation/TL10 (Land) IQ/A - IQ-1 11 1
* Guns/TL10 (Rifle) DX/E - DX+2 16 [1]
* Observation Per/A - Per-1 11 2
* Guns/TL10 (Shotgun) DX/E - DX+2 16 [1]
* Piloting/TL10 (Contragravity) DX/A - DX-1 15 1
* Hiking HT/A - HT-1 13 [1]
* Piloting/TL10 (Flight Pack) DX/A - DX-1 15 1
* Intelligence Analysis/TL10 IQ/H - IQ-2 9 [1]
* Polearm DX/A - DX-1 15 1
* Interrogation IQ/A - IQ-1 10 [1]
* Savoir-Faire (Adeptus Astartes) IQ/E - IQ+0 12 1
* Intimidation Will/A - Will-1 10 [1]
* Savoir-Faire (Military) IQ/E - IQ+0 12 1
* Judo DX/H - DX+2 16 [12]
* Scrounging Per/E - Per+0 12 1
* Karate (Add Punch w/Gauntlets & Kick w/Boots Combat Table Entries, +0) DX/H - DX+2 16 [12]
* Search Per/A - Per-1 11 1
* Knife DX/E - DX+2 16 [4]
* Shield (Shield) DX/E - DX+0 16 1
* Leadership IQ/A - IQ-1 10 [1]
* Shortsword DX/A - DX-1 15 1
* Liquid Projector/TL10 (Flamethrower) DX/E - DX+0 14 [1]
* Soldier/TL10 IQ/A - IQ-1 11 1
* Navigation/TL10 (Land) IQ/A - IQ-1 10 [1]
* Spacer/TL10 IQ/E - IQ+0 12 1
* Observation Per/A - Per-1 12 [1]
* Spear DX/A - DX-1 15 1
* Piloting/TL10 (Contragravity) DX/A - DX-1 13 [1]
* Staff DX/A - DX-1 15 1
* Piloting/TL10 (Flight Pack) DX/A - DX-1 13 [1]
* Stealth DX/A - DX-1 15 1
* Piloting/TL10 (High-Performance Airplane) DX/A - DX-1 13 [1]
* Strategy (Land) IQ/H - IQ-2 10 1
* Piloting/TL10 (High-Performance Spacecraft) DX/A - DX-1 13 [1]
* Tactics IQ/H - IQ+0 12 4
* Polearm DX/A - DX-1 13 [1]
* Throwing DX/A - DX-1 15 1
* Savoir-Faire (Adeptus Astartes) IQ/E - IQ+0 11 [1]
* Thrown Weapon (Axe/Mace) DX/E - DX+0 16 1
* Savoir-Faire (Military) IQ/E - IQ+0 11 [1]
* Thrown Weapon (Knife) DX/E - DX+0 16 1
* Scrounging Per/E - Per+0 13 [1]
* Thrown Weapon (Spear) DX/E - DX+0 16 1
* Search Per/A - Per-1 12 [1]
* Traps/TL10 IQ/A - IQ-1 11 2
* Shield (Shield) DX/E - DX+0 14 [1]
* Two-Handed Axe/Mace DX/A - DX-1 15 1
* Shortsword DX/A - DX-1 13 [1]
* Two-Handed Sword DX/A - DX-1 15 1
* Soldier/TL10 IQ/A - IQ-1 10 [1]
* Wrestling DX/A - DX+2 18 8
* Spacer/TL10 IQ/E - IQ+0 11 [1]
* Spear DX/A - DX-1 13 [1]
* Staff DX/A - DX-1 13 [1]
* Stealth DX/A - DX-1 13 [1]
* Strategy (Air) IQ/H - IQ-2 9 [1]
* Strategy (Land) IQ/H - IQ-2 9 [1]
* Strategy (Naval) IQ/H - IQ-2 9 [1]
* Strategy (Space) IQ/H - IQ-2 9 [1]
* Tactics IQ/H - IQ+0 11 [4]
* Throwing DX/A - DX-1 13 [1]
* Thrown Weapon (Axe/Mace) DX/E - DX+0 14 [1]
* Thrown Weapon (Knife) DX/E - DX+0 14 [1]
* Thrown Weapon (Spear) DX/E - DX+0 14 [1]
* Traps/TL10 IQ/A - IQ-1 10 [1]
* Two-Handed Axe/Mace DX/A - DX-1 13 [1]
* Two-Handed Sword DX/A - DX-1 13 [1]
* Wrestling DX/A - DX+2 16 [8]


<big>'''Hand Weapons'''</big>
<big>'''Hand Weapons'''</big>
Zeile 417: Zeile 461:
''“Yours is to serve, unto the last drop of your blood, that your brothers might live to fight on. Watch over them, heal them, offer up your very life should it extend theirs but a moment, and by your sacrifice the enemy be slain. And when the time comes that you must fulfil your most solemn oath, speak clearly, speak proudly, speed the bolt that brings his end and send him joyous to the Emperor’s side. Then do your duty, take that which is due, and know your mission is done.” – '''Extract from the Apocrypha of Eons, Verse V, Chapter L (M40 Redaction)'''''
''“Yours is to serve, unto the last drop of your blood, that your brothers might live to fight on. Watch over them, heal them, offer up your very life should it extend theirs but a moment, and by your sacrifice the enemy be slain. And when the time comes that you must fulfil your most solemn oath, speak clearly, speak proudly, speed the bolt that brings his end and send him joyous to the Emperor’s side. Then do your duty, take that which is due, and know your mission is done.” – '''Extract from the Apocrypha of Eons, Verse V, Chapter L (M40 Redaction)'''''


Spezialist für Heilung, Krankheiten und Gifte jeder Art. Er heilt Verwundete, reklamiert die Progenoide aus Gefallenen, verseucht und vergiftet die Feinde. Er stellt seine spezielle Ausrüstung selbst her, besitzt aber immer ein Laserskalpell welches er im Kampf als Messer einsetzen kann.
Spezialist für Heilung, Krankheiten und Gifte jeder Art


<big>'''Attributes'''</big>
<big>'''Attributes'''</big>
Zeile 430: Zeile 474:
* Upgrade Guns (Bolt Pistol or Boltgun) [11]
* Upgrade Guns (Bolt Pistol or Boltgun) [11]
* Upgrade Knife [8]
* Upgrade Knife [8]
* Bioengineering (Genetical Engineering) [1] - Um auf die schnelle während eines Einsatzes neue Kampfstoffe zu entwickeln wird dieser Skill benötigt. Kann natürlich auch in einem Laboratorium, wie üblich, eingesetzt werden.
* Bioengineering (Genetical Engineering) [1]
* Diagnosis [1]
* Diagnosis [1]
* Electronic Operations (Medical) [1] - Viele Diagnosegeräte benutzen diesen Skill.
* Electronic Operations (Medical) [1]
* Electronic Repair (Medical) [4] - Falls Geräte auf dem Einsatz beschädigt werden.
* Electronic Repair (Medical) [4]
* Engineering (Medical) [1] - Ja, ihr könnt auch neue Gerätschaften erfinden.
* Engineering (Medical) [1]
* First Aid upgrade [3] - Mainskill - Damit könnt ihr den Space Marines den Helm schnell (1 sek.) entfernen um ihnen etwas zu spritzen; heilen: 2x1d+1 in 30 Minuten, -10 für Insta. Heilt 2x weil alle Space Marines 20+ HP haben.
* First Aid upgrade [3]
* Pharmacy (Synthetic) [1] - Erkennen und herstellen von Medikamenten
* Pharmacy (Synthetic) [1]
* Physician [1] - Verabreichen von Hyposprays und ähnlichem
* Physician [1]
* Poison [2] - Erkennen und herstellen von Giften
* Poison [2]
* Psychology (Adeptus Astartes) [1] - Erkennen abnormaler Verhaltensweisen von Space Marines und deren Heilung
* Psychology (Adeptus Astartes) [1]
* Religious Ritual (Apothecary) [4] - Um Progenoide korrekt zu entfernen, wird dieser Skill eingesetzt
* Religious Ritual (Apothecary) [4]
* Surgery [1] - Manchmal muss einfach operiert werden. Kann auch genutzt werden um Resourcen für Gifte aus gefallenen Feinde zu extrahieren.
* Surgery [1]
 
Weitere Möglichkeiten - vorallem wozu welche Skills dienen
 
*Training Regiment (Enemy -> Bless/Higher Purpose?/+Skill... retroaktiv gegen Skill / Per Zufall was?)
*In battle, an Apothecary carries a number of specialised items of equipment, integrating a variety of tools into a single, wrist-mounted unit. The Apothecary may have crafted many of these himself according to his own needs. He uses a high-powered laser scalpel or an adamantine-toothed chainsaw to cut away ruined armour so that he can treat a Battle-Brother’s wounds, and he administers the panacea of drugs stored within the unit using long syringes.
*Bolt Pistol - auch um Brüder zu erlösen.  
*Liest auch die letzte Ölung
*Recover Progenoids of Fallen
*Vor dem Einsatz vergiftete Mun herstellen für alle (2 Clips)


==Assault Marine==
==Assault Marine==
Zeile 474: Zeile 527:


<big>'''Perks'''</big>
<big>'''Perks'''</big>
* Cookie Cutter [1]
* Tracer Eyes [1]


<big>'''Skills'''</big>
<big>'''Skills'''</big>
* Upgrade Guns (Heavy Bolter) [11]
Upgrade Guns (Heavy Bolter) [11]
* Upgrade Staff or Spear [15]
Upgrade Staff or Spear [15]
* Upgrade Beam Weapons (Projector) [11]
Upgrade Beam Weapons (Projector) [11]
* Upgrade Liquid Projector (Heavy Flamer) [11]
Upgrade Liquid Projector (Heavy Flamer) [11]
* Architecture [1] - um zu wissen welche Wände man zerstören kann ohne sich unter Schutt zu begraben.
Architecture [1]


==Librarian==
==Librarian==
[[File:WH40k Deathwatch Librarian.gif|thumb|Deathwatch Librarian from the Storm Wardens Chapter]]
[[File:WH40k Deathwatch Librarian.gif|thumb|Deathwatch Librarian from the Storm Wardens Chapter]]
''“Your fate is to know that which may not be known, to look into those places of darkness and desolation and know that horrors look back upon you. Speak not to your brothers of such things, but use the gifts you have been given, by the Emperor himself, to blast and sear and rend and banish all those who would deny us our destiny.” – '''Extract from the Apocrypha of Eons, Verse XXI, Chapter LXI (Appendix cii)'''''


<big>50 points - Black Templars cannot choose this path</big>
Black Templars ist dieser Weg versperrt, sie können keine Librarian werden.
 
''“Your fate is to know that which may not be known, to look into those places of darkness and desolation and know that horrors look back upon you. Speak not to your brothers of such things, but use the gifts you have been given, by the Emperor himself, to blast and sear and rend and banish all those who would deny us our destiny.” – '''Extract from the Apocrypha of Eons, Verse XXI, Chapter LXI (Appendix cii)'''''


Alle Librarians wurden als Psyker geboren und sind fähig die Kräfte des Geistes gegen die Feinde der Menschheit ins Feld zu führen.
Alle Librarians wurden als Psyker geboren und sind fähig die Kräfte des Geistes gegen die Feinde der Menschheit ins Feld zu führen.
Zeile 548: Zeile 600:
==Tactical==
==Tactical==
[[File:WH40k Deathwatch Tactical.gif|thumb|Deathwatch Tactical Marine from the Space Wolves Chapter]]
[[File:WH40k Deathwatch Tactical.gif|thumb|Deathwatch Tactical Marine from the Space Wolves Chapter]]
<big>50 points</big>
''“No place shall be denied to them, no enemy shall bar their way. They shall be proud of heart and stoic of spirit. They shall be measured and wise, yet their hatred shall burn with such heat that their enemies wither and die before them. They shall be masters of every weapon, every ploy, and every strategy, fierce in the attack and solid in the defence. They shall go where others fear to tread, and return victorious, that we all might live but one more day.” – '''Extract from the Apocrypha of Eons, Verse I, Chapter III'''''
''“No place shall be denied to them, no enemy shall bar their way. They shall be proud of heart and stoic of spirit. They shall be measured and wise, yet their hatred shall burn with such heat that their enemies wither and die before them. They shall be masters of every weapon, every ploy, and every strategy, fierce in the attack and solid in the defence. They shall go where others fear to tread, and return victorious, that we all might live but one more day.” – '''Extract from the Apocrypha of Eons, Verse I, Chapter III'''''
<big>'''Skills'''</big>
* Upgrade Guns (Boltgun) [11]
* Upgrade a DX/A Melee Weapon Skill [15]
* Upgrade Throwing [1]
* Upgrade Beam Weapons (Rifle) [11]
* Upgrade Liquid Projector (Flamer) [11]


==Techmarine==
==Techmarine==
[[File:WH40k Deathwatch Techmarine.gif|thumb|Deathwatch Techmarine from the Black Templar Chapter]]
[[File:WH40k Deathwatch Techmarine.gif|thumb|Deathwatch Techmarine from the Black Templar Chapter]]
<big>50 points</big>
''“Yours is to heed the machine as others heed their kin. Tend to the war spirits all about, but do so in the knowledge that you do the Emperor’s duty. Without your ministrations, no bolt may be fired, and no enemy slain.” – '''Extract from the Apocrypha of Eons, Verse III, Chapter CIV'''''
''“Yours is to heed the machine as others heed their kin. Tend to the war spirits all about, but do so in the knowledge that you do the Emperor’s duty. Without your ministrations, no bolt may be fired, and no enemy slain.” – '''Extract from the Apocrypha of Eons, Verse III, Chapter CIV'''''


<big>'''Attributes'''</big>
*Techmarine - Ein Gadgeteer mit einem zusätzlichen Arm. Gadgeteering Rules wie in Monster Hunters, also nur zum improviseren und nicht um etwas dauerhaftes zu bauen. (Vorschläge für Advantages: Extra Arm, spezielles Extra Attack nur für diesen Arm, Gadgeteer [25] später Gadgeteer (Quick) [50], Versatile, Shitload of Engineer Skills)
* IQ+2 [40]
* DX-2 [-40]
* Will-2 [-10]
<big>'''Advantages'''</big>
* Gadgeteer (Quick) (Combat Engineering, -50%) [25]
* Versatile [5]
* Extra Arms 1 (Extra Flexible, +50%) [15]


<big>'''Skills'''</big>
==Common Traits==
* Remove Armoury [-11]
<big>Stats</big>
* Upgrade Guns (Boltgun) [11]
*ST 1-5 [9/level], Striking ST 1-2 [5/level], Lifting ST 1-2 [3/level], HP 1-3 [2/level]
* Engineer! [12]
*DX 1-2 [20/level]
* Scrounging upgrade [3]
*IQ 1-2 [20/level], Will 1-2 [5/level], Per 1-2 [5/level]
*HT 1-2 [5/level], FP 1 [3]


=Nachteile=
*Basic Speed 1-2 [20/level]
[[File:40k Deathwatch Nachteile.jpg|thumb]]
*Basic Move 1-3 [5/level]
Du hast bereits zwei gewichtige Nachteile: Duty der Deathwach gegenüber, sowie einen sehr strengen Code of Honor.


Suche Dir weitere -20 CP in Disadvantages aus, die zu einem Spacemarine und deinem Chapter im Besonderen passen. Beispiele (Keine abschliessende Liste):
<big>Advantages</big>
 
* Bloodlust [-10*]
* Callous [-5]
* Charitable (Humans only, -30%) [-10*]
* Chummy [-5] or Gregarious [-10]
* Loner [-5]
* Fanaticism (Emperor ''or'' Chapter)[-15]
* Impulsiveness [-10*]
* Intolerance (Aliens ''or'' Mutants) [-5] or Intolerance (Non-Humans) [-10] - You will refuse to fight alongside armies that include abhuman warriors or alien races. Do not ask, 'Why kill the alien?' Rather ask, 'Why not?'
* Obsession (Join Veteran Company) (Long-Term Goal) [-10*]
* Overconfindence [-5*]
* Sense of Duty (Humanity) [-10]
* Stubbornness [-5*]
* ...
 
=Common Upgrades=
<big>'''Attributes'''</big>
* ST up to 30, Striking ST 1-2 [5/level], Lifting ST 1-2 [3/level], HP 1-3 [2/level]
* DX up to 25
* IQ up to 25
* HT up to 25
 
'''Secondary Traits'''
* HP up to ST+30%
* Will up to 25
* Per up to 25
* FP up to HT+30%
 
'''Tertiary Traits'''
* Basic Speed up to (DX+HT)/4+2.00
* Basic Move up to Basic Speed+3
 
<big>'''Advantages'''</big>
* Absolute Direction [5] or 3D Spatial Sense [10]
* Absolute Direction [5] or 3D Spatial Sense [10]
* Absolute Timing [2]
* Absolute Timing [2]
* Ambidexterity [5]
* Ambidexterity
* Catfall [10]
* Catfall [10]
* Charisma 1-4 [5/level]
* Charisma 1-4 [5/level]
* Common Sense [10]
* Common Sense [10]
* Daredevil [15]
* Daredevil [15]
* Eidetic Memory [5] or Photographic Memory [10]
* Eidetic Memory [5] ''or'' Photographic Memory [10]
* Enhanced Block 1 [5]
* Enhanced Block 1 [5]
* Enhanced Dodge 1 [15]
* Enhanced Dodge 1 [15]
* Enhanced Parry 1 [10]
* Enhanced Parry 1 [10]
* Enhanced Time Sense [30] - as an upgrade to Combat Reflexes, see Gun Fu for Full Rules
* Enhanced Time Sense [30] - as an upgrade to Combat Reflexes, see Gun Fu for Full Rules
* Extra Attack 1 (Multistrike, +20%) [30]
* Extra Attack 1 [25]
* Fearlessness 3-4 [2/level]
* Fearlessness 3-4 [2/level]
* Fit [5] ''or'' Very Fit [15]
* Flexibility [5]
* Flexibility [5]
* G-Experience [1-10]
* G-Experience [1-10]
Zeile 642: Zeile 641:
* Heroic Reserve [3/level] - One FP per full 10 Points in Combat Skills (Melee, Ranged, Unarmed - chi skills don't count)
* Heroic Reserve [3/level] - One FP per full 10 Points in Combat Skills (Melee, Ranged, Unarmed - chi skills don't count)
* High Manual Dexterity 1-4 [5/level]
* High Manual Dexterity 1-4 [5/level]
* Higher Purpose (Slay one specific kind of xenos: Ork, Necro, Tyranid...) [5]
* Language (High Gothic) (Native) [6]
* Language (High Gothic) (Native) [6]
* Luck [15]
* Luck [15] or Extraordinary Luck [30]
* Mind Shield 1-2 [4/level]
* Mind Shield 1-2 [4/level]
* Perfect Balance [15]
* Perfect Balance [15]
* Peripheral Vision [15]
* Peripheral Vision [15]
* Regeneration (Slow, 1 HP/12h) [10]
* Regeneration (Slow, 1 HP/12h) [10]
* Resistant to Metabolic Hazards +8 [+5] -upgrade
* Resistant to Disease +3 [3] ''or'' Resistant to Disease +8 [5]
* Resistant to Poison +3 [5] ''or'' Resistant to Poison +8 [8]
* Serendipity [15]
* Serendipity [15]
* Single-Minded [5]
* Single-Minded [5]
Zeile 655: Zeile 654:
* Talents: Stalker 1-4 [5/level], Mr. Smash 1-4 [5/level], Born Soldier [5/level], Born Tactitican [8/level], Jack of all Trades 1-3 [10/level] - Ja diese Talente "stacken" mit Talenten Eures Chapters.
* Talents: Stalker 1-4 [5/level], Mr. Smash 1-4 [5/level], Born Soldier [5/level], Born Tactitican [8/level], Jack of all Trades 1-3 [10/level] - Ja diese Talente "stacken" mit Talenten Eures Chapters.
* Unfazeable [15]
* Unfazeable [15]
* Very Fit [15]
* Very High Pain Threshold [5]- as an Upgrade to High Pain Threshold
* Very High Pain Threshold [5]- as an Upgrade to High Pain Threshold
* Voice [15]
* Voice


<big>'''Perks'''</big>
<big>Perks</big>
*Ihr besitzt bereits 9 Perks mit dem Grundtemplate. Pro 10 CP in den genannten Skills dürft ihr einen CP ausgeben: Guns (Bolt Pistol, Boltgun or Heavy Bolter), Beam Weapons (any), Liquid Projector (Flame Pistol, Flamer or Heavy Flamer), Fast-Draw (any), Armoury (any)
*Ihr besitzt bereits 9 Perks und habt mit dem Grundtemplate 98 CP ausgegeben für Faust-, Nah- und Fernkampfskills, Armoury und Fast-Draw. Pro 10 CP in den genannten Skills dürft ihr einen CP ausgeben. Ihr seid also nach dem Template (ohne Chapter Templates) +8 und dürft bereits einen neuen Perk kaufen sobald ihr 2 CP ausgegeben habt, mit den Punkten aus dem Chapter Template dürftet ihr Euch 2+ neue Perks kaufen können.
*Erlaubt ist was nicht bereits in einem Chapter Template als Upgrade erwähnt wurde. Prerequisites beachten! Fragt mich am Besten bevor ihr was aussergewöhnliches nehmt!
*Erlaubt ist was nicht bereits in einem Chapter Template als Upgrade erwähnt wurde. Prerequisites beachten! Fragt mich am Besten bevor ihr was aussergewöhnliches nehmt!
*Gun Fu, Martial Arts, Dungeon Fantasy, Monster Hunters, Power-Ups 1: Perks... sind gute Quellen. Achtet aber auf die Prerequisites!
*Gun Fu, Martial Arts, Dungeon Fantasy, Monster Hunters, Power-Ups 1: Perks... sind gute Quellen. Achtet aber auf die Prerequisites!


<big>'''Skills'''</big>
<big>Skills</big>
*Erlaubt ist es alle Skills zu erhöhen die nun auf dem Charaktersheet stehen. Falls ihr neue Skills hinzulernen wollt die weder in einem Talent noch auf den Templates zu finden sind, bitte fragt mich zuerst.
*Erlaubt ist es alle Skills zu erhöhen die nun auf dem Charaktersheet stehen. Falls ihr neue Skills hinzulernen wollt die weder in einem Talent noch auf den Templates zu finden sind, bitte fragt mich zuerst.

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