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Aktuelle Version Dein Text
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*>50 Vorteile (Goal: 75)
*>50 Vorteile (Goal: 75)
*<50 Skills (Goal: 50)
*<50 Skills (Goal: 50)
Um die Talente, Templates, Lenses, Quirks zu erhalten welche ich für Endzeit gemacht habe, ladet Euch das folgende File in Euer GCA:
*[[File:Endzeit.gdf]]


=Medic=
=Medic=
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=Reconstruction Engineer=
=Reconstruction Engineer=
[[File:Reconstruction Engineer.bmp|thumb|Reconstruction Engineer]]
[[File:Reconstruction Engineer.bmp|thumb|Reconstruction Engineer]]
An engineer, inventor, technician, or other mechanical genius. IQ is vital; DX is useful. Any kind of technological skill fits this sort of character (see Skills for Design, Repair, and Use, B190), and Scrounging skill is de rigueur. Cinematic inventors should also have High TL, Versatile and Gizmos.
An engineer, inventor, technician, or other mechanical genius. IQ is vital; DX is useful. Any kind of technological skill fits this sort of character (see Skills for Design, Repair, and Use, B190), and Scrounging skill is de rigueur. Cinematic inventors should also have High TL, Gadgeteer, and Gizmos.


Lots of Disadvantages missing...
Lots of Disadvantages missing...
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==Disadvantages [-45]==
==Disadvantages [-45]==
Choose from among:
*Absent-Mindedness [-15]
*Charitable[-15]
*Clueless [-10]
*Code of Honor (Professional) [-5]
*Compulsive Behaviour (any) [varies]
*Cowardice [-10]
*Curious [-5]
*Dependents [varies]
*Fanaticism [-15]
*Honesty [-10]
*Insomniac [-10]
*Loner [-5]
*No Sense of Humor [-10]
*Oblivious [-5]
*Obsession [-5|-10]
*Overconfidence [-5]
*Pacifism [varies]
*Selfish ''or'' Selfless [-5]
*Stubornness  [-5]
*Thuthfulness [-5]
*anything else the '''GM allows''' you to take
*anything else the '''GM allows''' you to take


==Skills==
==Skills==
===Primary [18]===
===Primary [18]===
*Scientist! [3] (Wildcard Skill: You have an unrealistically broad knowledge of every scientific field. This includes Architecture, Anthropology, Astronomy, Biology, Chemistry, Geology, History, Mathematics, Metallurgy, Meteorology, Naturalist, Paleontology, Physics, Physiology, Psychology, and Sociology - but also any other roll that requires a "scientific opinion". This doesn’t necessarily translate to practical application, however; e.g., you might be an expert on metal composition and layering (Metallurgy), but that doesn’t mean you can craft a sword (Smith)!)
*Scientist! [3] (You have an unrealistically broad knowledge of every scientific field. This includes Anthropology, Astronomy, Bioengineering, Biology, Chemistry, Engineer, Geology, Mathematics, Metallurgy, Meteorology, Naturalist, Paleontology, Physics, Physiology, Psychology, and Sociology - but also any other roll that requires a "scientific opinion". This doesn’t necessarily translate to practical application, however; e.g., you might be an expert on metal composition and layering (Metallurgy), but that doesn’t mean you can craft a sword (Smith)!)
*Engineer! [3] (Wildcard Skill, Quick Gadgeteer Required: You can create anything - at least, in theory. This skill replaces all specialties of Bioengineering, Electronics Operation and Engineer, and acts as a Mathematics prerequisite for any other skill, you also can operate anything electronical - at least, in theory. More important, it can replace any skill roll required for inventing (B473) or gadgeteering (B475)! This includes Concept, Prototype, analysis, and modification rolls - everything except the roll for a gadgeteer to find parts (which is usually covered by Scrounging, but sometimes requires a more specialized skill).)
*Engineer! [3] (You can create anything - at least, in theory. This skill replaces all specialties of Bioengineering and Engineer, and acts as a Mathematics prerequisite for any other skill. More important, it can replace any skill roll required for inventing (p. B473) or gadgeteering (p. B475)! This includes Concept, Prototype, analysis, and modification rolls - everything except the roll for a gadgeteer to find parts (which is usually covered by Scrounging, but sometimes requires a more specialized skill).)
*Handyman! [3] (Wildcard Skill: You can repair anything - at least, in theory. This skill replaces all specialties of Armoury, Carpentry, Electrician, Electronics Repair, Machinist, Masonry, Mechanic and Smith.)
*Electronics Operator! [3] (You can operate anything electronical - at least, in theory. This skill replaces all specialties of Electronics Operation)
*Greasemonkey! [3] (You can repair anything - at least, in theory. This skill replaces all specialties of Armoury, Electrician, Electronics Repair, Machinist, and Mechanic.)
*Computer Hacking [1]
*Computer Hacking [1]
*Computer Programming [1]
*Computer Programming [1]
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*DX 16 [120]
*DX 16 [120]
*IQ 11 [20]
*IQ 11 [20]
*HT 12 [20]
*HT 12 [10]
*Damage 1d-1/1d+1
*Damage 1d-1/1d+1
*BL 24 lbs.
*BL 24 lbs.
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*Gunslinger [25]  
*Gunslinger [25]  
*Frontline Leader 2 [10] (Intelligence Analysis, Leadership, Savoir-Faire(Military), Strategy, Tactics, Soldier)
*Born War-Leader 2 [10]


A further 25 points chosen from among:
A further 25 points chosen from among:

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