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Aktuelle Version | Dein Text | ||
Zeile 2: | Zeile 2: | ||
Alle Templates+Lenses zusammen haben ''ungefähr'' folgende CP Verteilung: | Alle Templates+Lenses zusammen haben ''ungefähr'' folgende CP Verteilung: | ||
*>150 Attribute | *>150 Attribute | ||
*>50 Vorteile | *>50 Vorteile | ||
*<50 Skills | *<50 Skills | ||
==Medic== | |||
=Medic= | |||
[[File:VaulTec Medic.jpg|thumb|Medic]] | [[File:VaulTec Medic.jpg|thumb|Medic]] | ||
Firefights, explosions, and car crashes mean injuries – and when the hurt comes down, you’re ready with the dressings and defibrillator paddles. You find uses for your medical expertise even when nobody has been shot: captives need drugging, allies need antidotes, and your world is full of scorpion stings, snakebites, and bioweapons. | Firefights, explosions, and car crashes mean injuries – and when the hurt comes down, you’re ready with the dressings and defibrillator paddles. You find uses for your medical expertise even when nobody has been shot: captives need drugging, allies need antidotes, and your world is full of scorpion stings, snakebites, and bioweapons. | ||
==Attributes [160]== | ===Attributes [160]=== | ||
*ST 10 | *ST 10 | ||
*DX 12 [40] | *DX 12 [40] | ||
Zeile 31: | Zeile 29: | ||
*Languages: English (Native) [0] | *Languages: English (Native) [0] | ||
==Advantages [ | ===Advantages [70]=== | ||
*Medic 4 [20] (Diagnosis, Electronics Operation (Medical), First Aid, Pharmacy, Physician and Surgery) | *Medic 4 [20] (Diagnosis, Electronics Operation (Medical), First Aid, Pharmacy, Physician and Surgery) | ||
*Higher Purpose (“Medic!”) [5] (In an action scene, you get +1 to all success rolls made to aid injured allies: Dodge and movement skill rolls to reach them under fire, HT rolls to stay conscious on your way there, medical skill rolls to patch them up, etc.) | *Higher Purpose (“Medic!”) [5] (In an action scene, you get +1 to all success rolls made to aid injured allies: Dodge and movement skill rolls to reach them under fire, HT rolls to stay conscious on your way there, medical skill rolls to patch them up, etc.) | ||
*Luck [15] | |||
A further 30 points chosen from among lens advantages: | A further 30 points chosen from among lens advantages: | ||
Zeile 56: | Zeile 55: | ||
*anything else the '''GM allows''' you to take | *anything else the '''GM allows''' you to take | ||
==Disadvantages [-50]== | ===Disadvantages [-50]=== | ||
*Sense of Duty (Team) [-5] | *Sense of Duty (Team) [-5] | ||
Zeile 86: | Zeile 85: | ||
*anything else the '''GM allows''' you to take | *anything else the '''GM allows''' you to take | ||
==Skills [40]== | ===Skills [40]=== | ||
===Primary [11]=== | ====Primary [11]==== | ||
*Diagnosis/TL9 (Human) IQ/H - IQ+2 18 [1] includes: +4 from 'Medic' | *Diagnosis/TL9 (Human) IQ/H - IQ+2 18 [1] includes: +4 from 'Medic' | ||
*Electronics Operation/TL9 (Medical) IQ/A - IQ+3 19 [1] includes: +4 from 'Medic' | *Electronics Operation/TL9 (Medical) IQ/A - IQ+3 19 [1] includes: +4 from 'Medic' | ||
Zeile 97: | Zeile 96: | ||
*Surgery/TL9 (Human) IQ/VH - IQ+2 18 [2] includes: +4 from 'Medic' | *Surgery/TL9 (Human) IQ/VH - IQ+2 18 [2] includes: +4 from 'Medic' | ||
===Secondary Skills [25]=== | ====Secondary Skills [25]==== | ||
*Either Boxing DX/A - DX+0 12 [2], Brawling DX/E - DX+1 13 [2], ''or'' Karate DX/H - DX-1 11 [2] | *Either Boxing DX/A - DX+0 12 [2], Brawling DX/E - DX+1 13 [2], ''or'' Karate DX/H - DX-1 11 [2] | ||
*Either Wrestling DX/A - DX+0 12 [2] ''or'' Judo DX/H - DX-1 11 [2] | *Either Wrestling DX/A - DX+0 12 [2] ''or'' Judo DX/H - DX-1 11 [2] | ||
Zeile 104: | Zeile 103: | ||
*Fast-Draw (Medical Gear) DX/E - DX+2 14 [4] | *Fast-Draw (Medical Gear) DX/E - DX+2 14 [4] | ||
*Forensics/TL9 IQ/H - IQ-1 15 [2] | *Forensics/TL9 IQ/H - IQ-1 15 [2] | ||
*Guns/TL9 (Pistol) DX/E - DX+1 13 [2] | |||
*Interrogation IQ/A - IQ+0 16 [2] | *Interrogation IQ/A - IQ+0 16 [2] | ||
*Knife DX/E - DX+0 13 [2] | *Knife DX/E - DX+0 13 [2] | ||
*Liquid Projector/TL9 (Sprayer) DX/E - DX+0 12 [1] | *Liquid Projector/TL9 (Sprayer) DX/E - DX+0 12 [1] | ||
*Naturalist (Earth) IQ/H - IQ-1 15 [2] | *Naturalist (Earth) IQ/H - IQ-1 15 [2] | ||
* | *Piloting/TL9 (Helicopter) DX/A - DX+1 13 [4] | ||
===Background [4]=== | ====Background [4]==== | ||
4 points in improved primary or secondary skills or choose from: | 4 points in improved primary or secondary skills or choose from: | ||
*Administration IQ/A - IQ-1 15 [1] | *Administration IQ/A - IQ-1 15 [1] | ||
Zeile 131: | Zeile 131: | ||
*Writing IQ/A - IQ-1 15 [1] | *Writing IQ/A - IQ-1 15 [1] | ||
==Lens [ | ===Lens [10]=== | ||
*Add the Vault Dweller [ | *Add the Vault Dweller [10] Lens | ||
==Quirks== | ===Quirks=== | ||
*Bunker4Life - You've grown up in a bunker, have never seen the light of day and act accordingly. | |||
*You may customize your character further by choosing 4 additional quirks. | *You may customize your character further by choosing 4 additional quirks. | ||
=Reconstruction Engineer= | ==Reconstruction Engineer== | ||
[[File:Reconstruction Engineer.bmp|thumb|Reconstruction Engineer]] | [[File:Reconstruction Engineer.bmp|thumb|Reconstruction Engineer]] | ||
An engineer, inventor, technician, or other mechanical genius. IQ is vital; DX is useful. Any kind of technological skill fits this sort of character (see Skills for Design, Repair, and Use, B190), and Scrounging skill is de rigueur. Cinematic inventors should also have High TL, | An engineer, inventor, technician, or other mechanical genius. IQ is vital; DX is useful. Any kind of technological skill fits this sort of character (see Skills for Design, Repair, and Use, B190), and Scrounging skill is de rigueur. Cinematic inventors should also have High TL, Gadgeteer, and Gizmos. | ||
Lots of Disadvantages missing... | Lots of Disadvantages missing... | ||
==Attributes [175]== | ===Attributes [175]=== | ||
*ST 11 [10] | *ST 11 [10] | ||
*DX 12 [40] | *DX 12 [40] | ||
Zeile 159: | Zeile 160: | ||
*Languages: English (Native) [0] | *Languages: English (Native) [0] | ||
==Advantages [ | ===Advantages [80]=== | ||
*Luck [15] | |||
*Gadgeteer (Quick) [50] | *Gadgeteer (Quick) [50] | ||
Zeile 181: | Zeile 183: | ||
*anything else the '''GM allows''' you to take | *anything else the '''GM allows''' you to take | ||
==Disadvantages | ===Disadvantages=== | ||
*anything else the '''GM allows''' you to take | *anything else the '''GM allows''' you to take | ||
==Skills== | ===Skills=== | ||
===Primary [18]=== | ====Primary [18]==== | ||
*Scientist! [3] | *Scientist! [3] | ||
*Engineer! [3] | *Engineer! [3] | ||
* | *Electronics Operator! [3] | ||
*Greasemonkey! [3] | |||
*Computer Hacking [1] | *Computer Hacking [1] | ||
*Computer Programming [1] | *Computer Programming [1] | ||
*Scrounging [4] | *Scrounging [4] | ||
===Secondary [5]=== | ====Secondary [5]==== | ||
*Fast-Draw (Gizmo) [1] | *Fast-Draw (Gizmo) [1] | ||
*Holdout | *Holdout | ||
* | *Speed-Reading [1] | ||
*Research | *Research | ||
*Driving | *Driving (Any) [1] | ||
===Background Skills [0]=== | ===Background Skills [0]=== | ||
Zeile 225: | Zeile 207: | ||
*Masonry [1] | *Masonry [1] | ||
*Smuggling [1] | *Smuggling [1] | ||
* | *Diplomacy ''or'' Fast-Talk [1] | ||
==Lens [24]== | ===Lens [24]=== | ||
*Add the Vault Dweller [24] Lens | *Add the Vault Dweller [24] Lens | ||
==Quirks== | ===Quirks=== | ||
*You | *Bunker4Life - You've grown up in a bunker, have never seen the light of day and act accordingly. | ||
*You may customize your character further by choosing 4 additional quirks. | |||
=Scout= | ==Scout== | ||
[[File:Outdoor Scout.jpg|thumb|Scout]] | [[File:Outdoor Scout.jpg|thumb|Scout]] | ||
You’re called “stalker,” and “tracker,” and you’ve filled these two roles in the past. Such labels don’t do justice to your expertise, however. By taking stealth into the great outdoors and mixing it with mobility, you’ve become a master of guerrilla warfare and pathfinding. | You’re called “stalker,” and “tracker,” and you’ve filled these two roles in the past. Such labels don’t do justice to your expertise, however. By taking stealth into the great outdoors and mixing it with mobility, you’ve become a master of guerrilla warfare and pathfinding. | ||
==Attributes [185]== | ===Attributes [185]=== | ||
*ST 11 [10] | *ST 11 [10] | ||
*DX 16 [120] | *DX 16 [120] | ||
Zeile 262: | Zeile 246: | ||
*Languages: English (Native) [0] | *Languages: English (Native) [0] | ||
==Advantages [ | ===Advantages [60]=== | ||
*Luck [15] | |||
*Vanguard (2) [10] (Camouflage, Hiking, Navigation (Land), Stealth, Tracking, Survival) | *Vanguard (2) [10] (Camouflage, Hiking, Navigation (Land), Stealth, Tracking, Survival) | ||
35 points chosen from among: | |||
*ST +1, +2 or +3 [10, 20 or 30] | *ST +1, +2 or +3 [10, 20 or 30] | ||
Zeile 290: | Zeile 275: | ||
*anything else the '''GM allows''' you to take | *anything else the '''GM allows''' you to take | ||
==Disadvantages [- | ===Disadvantages [-50]=== | ||
*Sense of Duty (Team) [-5] | |||
-15 points chosen from among: | -15 points chosen from among: | ||
Zeile 314: | Zeile 300: | ||
*anything else the '''GM allows''' you to take | *anything else the '''GM allows''' you to take | ||
==Skills [45]== | ===Skills [45]=== | ||
===Primary [14]=== | ====Primary [14]==== | ||
*Guns/TL9 (Shotgun ''or'' Rifle) DX/E - DX+2 18 [4] | *Guns/TL9 (Shotgun ''or'' Rifle) DX/E - DX+2 18 [4] | ||
*Bow DX/A - DX+0 16 [2] or Crossbow DX/E - DX+1 17 [2] | *Bow DX/A - DX+0 16 [2] or Crossbow DX/E - DX+1 17 [2] | ||
Zeile 323: | Zeile 309: | ||
*Observation Per/A - Per+1 15 [4] | *Observation Per/A - Per+1 15 [4] | ||
===Secondary [24]=== | ====Secondary [24]==== | ||
*Either Boxing DX/A - DX+0 16 [2], Brawling DX/E - DX+1 17 [2], ''or'' Karate DX/H - DX-1 15 [2] | *Either Boxing DX/A - DX+0 16 [2], Brawling DX/E - DX+1 17 [2], ''or'' Karate DX/H - DX-1 15 [2] | ||
*Either Wrestling DX/A - DX+0 16 [2] ''or'' Judo DX/H - DX-1 15 [2] | *Either Wrestling DX/A - DX+0 16 [2] ''or'' Judo DX/H - DX-1 15 [2] | ||
Zeile 338: | Zeile 324: | ||
*Traps/TL9 IQ/A - IQ+0 11 [2] | *Traps/TL9 IQ/A - IQ+0 11 [2] | ||
===Background [7]=== | ====Background [7]==== | ||
7 points in improved primary or secondary skills or choose from: | 7 points in improved primary or secondary skills or choose from: | ||
*Animal Handling (Equines) | *Animal Handling (Equines) | ||
Zeile 361: | Zeile 347: | ||
*Weather Sense | *Weather Sense | ||
==Lens [ | ===Lens [10]=== | ||
*Add the Vault Dweller [ | *Add the Vault Dweller [10] Lens | ||
==Quirks== | ===Quirks=== | ||
*Bunker4Life - You've grown up in a bunker, have never seen the light of day and act accordingly. | |||
*You may customize your character further by choosing 4 additional quirks. | *You may customize your character further by choosing 4 additional quirks. | ||
=Social Engineer= | ==Social Engineer== | ||
[[File:Social Engineer.bmp|thumb|Social Engineer]] | [[File:Social Engineer.bmp|thumb|Social Engineer]] | ||
Every crew needs a “social engineer” – they just don’t know it yet! You’ll convince them, though, because that’s your gift. Whether it’s fast-talking the guards at the gate or setting up the long con, you’re a pro at getting close to the mark and into his confidence. Your biggest asset is a devious mind, but you also possess cat-like grace and disarming good looks. Your chief weakness is that even your closest associates can’t quite bring themselves to trust you. | Every crew needs a “social engineer” – they just don’t know it yet! You’ll convince them, though, because that’s your gift. Whether it’s fast-talking the guards at the gate or setting up the long con, you’re a pro at getting close to the mark and into his confidence. Your biggest asset is a devious mind, but you also possess cat-like grace and disarming good looks. Your chief weakness is that even your closest associates can’t quite bring themselves to trust you. | ||
==Attributes [160]== | ===Attributes [160]=== | ||
*ST 10 [0]; | *ST 10 [0]; | ||
Zeile 390: | Zeile 377: | ||
*Languages: English (Native) [0] | *Languages: English (Native) [0] | ||
==Advantages [ | ===Advantages [70]=== | ||
*Attractive [4] | *Attractive [4] | ||
*Honest Face [1] | *Honest Face [1] | ||
*Luck [15] | |||
*Social Engineer 2 [20] (Acting, Carousing, Detect Lies, Disguising, Diplomacy, Fast-Talk, Intimidation, Leadership, Politics, Public Speaking, Savoir-Faire, Streetwise) | *Social Engineer 2 [20] (Acting, Carousing, Detect Lies, Disguising, Diplomacy, Fast-Talk, Intimidation, Leadership, Politics, Public Speaking, Savoir-Faire, Streetwise) | ||
Zeile 425: | Zeile 413: | ||
*anything else the '''GM allows''' you to take | *anything else the '''GM allows''' you to take | ||
==Disadvantages== | ===Disadvantages=== | ||
*Per 13 [-10] | *Per 13 [-10] | ||
*Sense of Duty(Team) [-5] | |||
-15 points chosen from among | -15 points chosen from among | ||
Zeile 449: | Zeile 438: | ||
*anything else the '''GM allows''' you to take | *anything else the '''GM allows''' you to take | ||
==Skills== | ===Skills=== | ||
===Primary [16]=== | ====Primary [16]==== | ||
*Acting [2] | *Acting [2] | ||
Zeile 462: | Zeile 451: | ||
*Public Speaking, all (A) IQ+1 [2]-17 | *Public Speaking, all (A) IQ+1 [2]-17 | ||
===Secondary Skills [ | ====Secondary Skills [25]==== | ||
*One of Boxing (A) DX [2]-13, Brawling (A) DX+1 [2]-14, or Karate (H) DX-1 [2]-12 | *One of Boxing (A) DX [2]-13, Brawling (A) DX+1 [2]-14, or Karate (H) DX-1 [2]-12 | ||
*Either Judo (H) DX-1 [2]-12 or Wrestling (A) DX [2]-13 | *Either Judo (H) DX-1 [2]-12 or Wrestling (A) DX [2]-13 | ||
*Merchant (A) IQ-1 [4]-15 | *Merchant (A) IQ-1 [4]-15 | ||
*Guns (Pistol) (E) DX+1 [2]-14 | |||
*Sex Appeal (A) HT+2 [2]-13 | *Sex Appeal (A) HT+2 [2]-13 | ||
*Holdout (A) IQ-1 [1]-14 | *Holdout (A) IQ-1 [1]-14 | ||
Zeile 481: | Zeile 471: | ||
*Politics [1] | *Politics [1] | ||
===Background [9]=== | ====Background [9]==== | ||
9 points in improved primary or secondary skills or choose from: | 9 points in improved primary or secondary skills or choose from: | ||
*Administration | *Administration | ||
Zeile 497: | Zeile 487: | ||
*Smuggling | *Smuggling | ||
==Lens [ | ===Lens [10]=== | ||
*Add the Vault Dweller [ | *Add the Vault Dweller [10] Lens | ||
==Quirks== | ===Quirks=== | ||
*Bunker4Life - You've grown up in a bunker, have never seen the light of day and act accordingly. | |||
*You may customize your character further by choosing 4 additional quirks. | *You may customize your character further by choosing 4 additional quirks. | ||
=Thief= | ==Thief== | ||
[[File:City Thief.jpg|thumb|Thief]] | [[File:City Thief.jpg|thumb|Thief]] | ||
You’re a “procurement expert,” whatever unflattering terms others may use. You take things that ''need'' taking. Of course, the best stuff is inevitably in trapped rooms behind locked doors guarded by robots on old army bases. You’ll handle finding treasures and unlocking doors and bypassing traps – for a reasonable consideration, naturally. Oh, and those rumors that you moonlight as an assassin or a spy? Nonsense! | You’re a “procurement expert,” whatever unflattering terms others may use. You take things that ''need'' taking. Of course, the best stuff is inevitably in trapped rooms behind locked doors guarded by robots on old army bases. You’ll handle finding treasures and unlocking doors and bypassing traps – for a reasonable consideration, naturally. Oh, and those rumors that you moonlight as an assassin or a spy? Nonsense! | ||
==Attributes [180]== | ===Attributes [180]=== | ||
*ST 10 | *ST 10 | ||
Zeile 530: | Zeile 521: | ||
*Languages: English (Native) [0] | *Languages: English (Native) [0] | ||
==Advantages [ | ===Advantages [65]=== | ||
*Flexibility [5] | *Flexibility [5] | ||
*Luck [15] | |||
*Nimble 2 [10] (Filch, Forced Entry, Lockpicking, Pickpocket, Stealth, Traps) | *Nimble 2 [10] (Filch, Forced Entry, Lockpicking, Pickpocket, Stealth, Traps) | ||
*Perfect Balance [15] | *Perfect Balance [15] | ||
Zeile 559: | Zeile 551: | ||
*anything else the '''GM allows''' you to take | *anything else the '''GM allows''' you to take | ||
==Disadvantages [50]== | ===Disadvantages [50]=== | ||
*Sense of Duty (Team) [-5] | |||
*One of Greed (12) [-15], Kleptomania (12) [-15], or Trickster (12) [-15] | *One of Greed (12) [-15], Kleptomania (12) [-15], or Trickster (12) [-15] | ||
*One of Callous [-5], Code of Honor (Pirate’s) [-5], or Curious (12) [-5] | *One of Callous [-5], Code of Honor (Pirate’s) [-5], or Curious (12) [-5] | ||
Zeile 581: | Zeile 574: | ||
*anything else the '''GM allows''' you to take | *anything else the '''GM allows''' you to take | ||
==Skills [45]== | ===Skills [45]=== | ||
===Primary [19]=== | ====Primary [19]==== | ||
*Climbing DX/A - DX+3 18 [1] includes: +1 from 'Perfect Balance', +3 from 'Flexibility' | *Climbing DX/A - DX+3 18 [1] includes: +1 from 'Perfect Balance', +3 from 'Flexibility' | ||
*Escape DX/H - DX+1 16 [1] includes: +3 from 'Flexibility' | *Escape DX/H - DX+1 16 [1] includes: +3 from 'Flexibility' | ||
Zeile 593: | Zeile 586: | ||
*Traps/TL9 IQ/A - IQ+3 16 [4] includes: +2 from 'Nimble' | *Traps/TL9 IQ/A - IQ+3 16 [4] includes: +2 from 'Nimble' | ||
===Secondary [21]=== | ====Secondary [21]==== | ||
*Acrobatics DX/H - DX-1 14 [1] includes: +1 from 'Perfect Balance' | *Acrobatics DX/H - DX-1 14 [1] includes: +1 from 'Perfect Balance' | ||
*Brawling DX/E - DX+0 15 [1] | *Brawling DX/E - DX+0 15 [1] | ||
Zeile 609: | Zeile 602: | ||
*Urban Survival Per/A - Per+0 13 [2] | *Urban Survival Per/A - Per+0 13 [2] | ||
===Background [5]=== | ====Background [5]==== | ||
5 points in improved primary or secondary skills or choose from: | 5 points in improved primary or secondary skills or choose from: | ||
*Carousing | *Carousing | ||
Zeile 629: | Zeile 622: | ||
*Observation | *Observation | ||
==Lens [ | ===Lens [10]=== | ||
*Add the Vault Dweller [10] Lens | *Add the Vault Dweller [10] Lens | ||
==Quirks== | ===Quirks=== | ||
*Bunker4Life - You've grown up in a bunker, have never seen the light of day and act accordingly. | |||
*You may customize your character further by choosing 4 additional quirks. | *You may customize your character further by choosing 4 additional quirks. | ||
=Melee Specialist= | ==Melee Specialist== | ||
[[File:Melee Specialist.bmp|thumb|Melee Specialist]] | [[File:Melee Specialist.bmp|thumb|Melee Specialist]] | ||
You’re an expert with a specific hand-to-hand combat weapon, and have few rivals at its use; it is to you as the gun is to the shooter. Indeed, in your hands, it is in many ways deadlier than a firearm. However, you realize that range is an advantage and that your favorite toy is no less detectable than a gun, so you also value stealth and concealment. | You’re an expert with a specific hand-to-hand combat weapon, and have few rivals at its use; it is to you as the gun is to the shooter. Indeed, in your hands, it is in many ways deadlier than a firearm. However, you realize that range is an advantage and that your favorite toy is no less detectable than a gun, so you also value stealth and concealment. | ||
==Attributes [165]== | ===Attributes [165]=== | ||
*ST 14 [40] | *ST 14 [40] | ||
*DX 15 [100] | *DX 15 [100] | ||
Zeile 653: | Zeile 647: | ||
*Basic Move 7 [0] | *Basic Move 7 [0] | ||
==Advantages== | ===Advantages=== | ||
*Enhanced Parry 1 (Weapon of choice) ''or'' Enhanced Block [5] | *Enhanced Parry 1 (Weapon of choice) ''or'' Enhanced Block [5] | ||
*Luck [15] | |||
*Weapon Master (Weapon of choice) [20] | *Weapon Master (Weapon of choice) [20] | ||
Zeile 687: | Zeile 682: | ||
*anything else the '''GM allows''' you to take | *anything else the '''GM allows''' you to take | ||
==Disadvantages== | ===Disadvantages=== | ||
-20 points chosen from among | -20 points chosen from among | ||
*Code of Honor (“Fight fair!”) [-5], (Gentleman’s) [-10], or (Bushido) [-15] | *Code of Honor (“Fight fair!”) [-5], (Gentleman’s) [-10], or (Bushido) [-15] | ||
Zeile 694: | Zeile 689: | ||
*Obsession (Beat a specific rival) [-5*] | *Obsession (Beat a specific rival) [-5*] | ||
*Secret (Illegal tournament deaths) [-20] | *Secret (Illegal tournament deaths) [-20] | ||
*Sense of Duty (Team) [-5] | |||
*Social Stigma (Criminal Record) [-5] | *Social Stigma (Criminal Record) [-5] | ||
Zeile 716: | Zeile 712: | ||
*anything else the '''GM allows''' you to take | *anything else the '''GM allows''' you to take | ||
==Skills== | ===Skills=== | ||
===Primary=== | ====Primary==== | ||
A total of 16 points in skills to wield your melee weapon of choice and ancillary weapons, chosen | A total of 16 points in skills to wield your melee weapon of choice and ancillary weapons, chosen | ||
from among: | |||
Fast-Draw (any), Knife, or Thrown Weapon (any), all (E) DX+2 [4]-17; Axe/Mace, Broadsword, Cloak, Jitte/Sai, Main-Gauche, Rapier, Saber, Shortsword, Smallsword, Spear, Staff, Tonfa, Two-Handed Sword, or Whip, all (A) DX+1 [4]-16; Flail, Kusari, or Two-Handed Flail, all (H) DX [4]-15; or 4 points/level to raise any of these by up to three levels. | Fast-Draw (any), Knife, or Thrown Weapon (any), all (E) DX+2 [4]-17; Axe/Mace, Broadsword, Cloak, Jitte/Sai, Main-Gauche, Rapier, Saber, Shortsword, Smallsword, Spear, Staff, Tonfa, Two-Handed Sword, or Whip, all (A) DX+1 [4]-16; Flail, Kusari, or Two-Handed Flail, all (H) DX [4]-15; or 4 points/level to raise any of these by up to three levels. | ||
===Secondary=== | ====Secondary==== | ||
*Acrobatics (H) DX-1 [2]-14 | *Acrobatics (H) DX-1 [2]-14 | ||
*Holdout (A) IQ+2 [8]-12 | *Holdout (A) IQ+2 [8]-12 | ||
Zeile 734: | Zeile 732: | ||
of these skills or Acrobatics, Stealth, or an unarmed skill by a level | of these skills or Acrobatics, Stealth, or an unarmed skill by a level | ||
===Background Skills=== | ====Background Skills==== | ||
*Driving (Automobile or Motorcycle) (A) DX-1 [1]-14. | *Driving (Automobile or Motorcycle) (A) DX-1 [1]-14. | ||
===Martial-Arts Abilities=== | ====Martial-Arts Abilities==== | ||
A total of 15 points in any of the perks, cinematic skills, and techniques below – preferably armed specialties, where possible. | A total of 15 points in any of the perks, cinematic skills, and techniques below – preferably armed specialties, where possible. | ||
===Perks=== | ====Perks==== | ||
*Deadly Pose [1] | *Deadly Pose [1] | ||
Zeile 750: | Zeile 749: | ||
*Weapon Bond [1] | *Weapon Bond [1] | ||
===Cinematic Skills=== | ====Cinematic Skills==== | ||
*Flying Leap (requires Power Blow) (H) IQ-2 [1]-8 | *Flying Leap (requires Power Blow) (H) IQ-2 [1]-8 | ||
Zeile 762: | Zeile 761: | ||
points/level after that. | points/level after that. | ||
===Techniques=== | ====Techniques==== | ||
*Acrobatic Stand [1 to 6] | *Acrobatic Stand [1 to 6] | ||
Zeile 776: | Zeile 775: | ||
*Toe Flip [1 to 5] | *Toe Flip [1 to 5] | ||
= | ==Vault Security Officer== | ||
=Vault Security Officer= | |||
[[File:Security Officer.bmp|thumb|Security Officer]] | [[File:Security Officer.bmp|thumb|Security Officer]] | ||
It wouldn’t be an action story if the floor wasn’t covered with spent brass eventually – and while the entire squad shoots when the chips are down, you’re a true gunslinger. You’ll tackle a whole building full of mooks, need be . . . you’re that good. If it shoots, you can and will use it. | It wouldn’t be an action story if the floor wasn’t covered with spent brass eventually – and while the entire squad shoots when the chips are down, you’re a true gunslinger. You’ll tackle a whole building full of mooks, need be . . . you’re that good. If it shoots, you can and will use it. | ||
==Attributes== | ===Attributes=== | ||
*ST 11 [10] | *ST 11 [10] | ||
*DX 16 [120] | *DX 16 [120] | ||
*IQ 11 [20] | *IQ 11 [20] | ||
*HT 12 [ | *HT 12 [10] | ||
*Damage 1d-1/1d+1 | *Damage 1d-1/1d+1 | ||
*BL 24 lbs. | *BL 24 lbs. | ||
Zeile 801: | Zeile 794: | ||
*Basic Move 7 [0] | *Basic Move 7 [0] | ||
==Advantages== | ===Advantages=== | ||
*Gunslinger [25] | *Gunslinger [25] | ||
* | *Luck [15] | ||
*Born War-Leader 2 [10] | |||
A further 25 points chosen from among: | A further 25 points chosen from among: | ||
Zeile 834: | Zeile 828: | ||
*anything else the '''GM allows''' you to take | *anything else the '''GM allows''' you to take | ||
==Disadvantages== | ===Disadvantages=== | ||
-20 points chosen from among: | -20 points chosen from among: | ||
Zeile 863: | Zeile 857: | ||
==Skills== | ===Skills=== | ||
===Primary=== | ====Primary==== | ||
*Fast-Draw (Ammo), Forced Entry, and Jumping, all (E) DX [1]-16 | *Fast-Draw (Ammo), Forced Entry, and Jumping, all (E) DX [1]-16 | ||
*Acrobatics (H) DX [4]-16 | *Acrobatics (H) DX [4]-16 | ||
*One of Guns (Pistol, Shotgun, or Submachine Gun) (E) DX+2 [4]-18 | *One of Guns (Pistol, Shotgun, or Submachine Gun) (E) DX+2 [4]-18 | ||
*Seven of Guns (Light Machine Gun, Pistol, Rifle, Shotgun, or Submachine Gun) (E) DX+1 [1]-17, bought from default to first Guns specialty, Crossbow, Fast-Draw (Long Arm or Pistol), Gunner (Cannon or Machine Gun), Guns (Grenade Launcher or LAW), Liquid Projector(Flamethrower or Sprayer), all (E) DX [1]-16; or Throwing (A) DX-1 [1]-15. | *Seven of Guns (Light Machine Gun, Pistol, Rifle, Shotgun, or Submachine Gun) (E) DX+1 [1]-17, bought from default to first Guns specialty, Crossbow, Fast-Draw (Long Arm or Pistol), Gunner (Cannon or Machine Gun), Guns (Grenade Launcher or LAW), Liquid Projector(Flamethrower or Sprayer), all (E) DX [1]-16; or Throwing (A) DX-1 [1]-15. | ||
===Secondary=== | ====Secondary==== | ||
*One of Boxing (A) DX [2]-16, Brawling (A) DX+1 [2]-17, or Karate (H) DX-1 [2]-15. | *One of Boxing (A) DX [2]-16, Brawling (A) DX+1 [2]-17, or Karate (H) DX-1 [2]-15. | ||
*One of Judo (H) DX-1 [2]-15 or Wrestling (A) DX [2]-16 | *One of Judo (H) DX-1 [2]-15 or Wrestling (A) DX [2]-16 | ||
*Driving (Automobile | *Driving (Automobile or Motorcycle) and Stealth, both (A) DX-1 [1]-15; | ||
*Intimidation [1] | *Intimidation [1] | ||
*Holdout [1] | *Holdout [1] | ||
Zeile 878: | Zeile 872: | ||
*Observation [1] | *Observation [1] | ||
===Background Skills== | ====Background Skills==== | ||
[[Endzeit Templates unused]] | [[Endzeit Templates unused]] |