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==Barbarian==
==Barbarian==
[[File:BS_Barbarian.jpg|thumb|Eine Barbarin]]
[[File:Barbarian.jpg|thumb|Eine Barbarin]]
Das Template für den Barbarian findet Ihr in DF1:4.
Das Template für den Barbarian findet Ihr in DF1:4.


===Beschreibung===
===Beschreibung===
You’re a beefy warrior from somewhere distant and a little backward – probably the Frozen North. You combine physical grit with a connection to nature second only to that of the druid (DF1:7). As the Big, Tough Guy, you can withstand almost any punishment, even dangers that armor can’t stop, making
You’re a beefy warrior from somewhere distant and a little backward – probably the Frozen North. You combine physical grit with a connection to nature second only to that of the druid (p. 7). As the Big, Tough Guy, you can withstand almost any punishment, even dangers that armor can’t stop, making
you as essential in combat as the party’s knight (DF1:8). You’re also a more-than-capable outdoorsman, and as crucial as the scout (DF1:10) on outdoor adventures.
you as essential in combat as the party’s knight (p. 8). You’re also a more-than-capable outdoorsman, and as crucial as the scout (p. 10) on outdoor adventures.


===Tipps zur Charaktererstellung===
===Tipps zur Charaktererstellung===
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==Bard==
==Bard==
[[File:BS_Bard.jpg|thumb|Ein Barde]]
[[File:Bard.jpg|thumb|EinBarde]]
Das Template für den Bard findet Ihr in DF1:5.
Das Template für den Bard findet Ihr in DF1:5.


===Beschreibung===
===Beschreibung===
You’re a magical minstrel who dabbles in a little of everything: the roguish pursuits of the thief (DF1:12), the swordplay of the swashbuckler (DF1:11), and the spellcraft of the wizard (DF1:13). You rarely need to be so crudely direct, though – the power of Bard-Song (DF1:21) lets you neutralize many opponents without resorting to violence or tiring spells. Exceptional social gifts round out your repertoire, helping the party score superior deals when buying or selling in town.
You’re a magical minstrel who dabbles in a little of everything: the roguish pursuits of the thief (p. 12), the swordplay of the swashbuckler (p. 11), and the spellcraft of the wizard (p. 13). You rarely need to be so crudely direct, though – the power of Bard-Song (p. 21) lets you neutralize many opponents without resorting to violence or tiring spells. Exceptional social gifts round out your repertoire, helping the party score superior deals when buying or selling in town.


===Tipps zur Charaktererstellung===
===Tipps zur Charaktererstellung===
A bard doesn’t start out an expert at anything, and can be challenging to play until he has earned some points to spend on his favorite tricks. Thus, bards are best for players who don’t mind supporting the party with a little song, a little spellcasting, and a little swordplay. It helps to decide early on whether to focus on Bard-Song (Rapier Wit and Terror work in combat), spells (also combat-effective, and benefit from higher IQ or Bardic Talent), or out-of-combat effectiveness (e.g., high Charisma aids reactions, and enables the Enthrallment skills to sway platoons of neutrals to the bard’s cause; see B191).
A bard doesn’t start out an expert at anything, and can be challenging to play until he has earned some points to spend on his favorite tricks. Thus, bards are best for players who don’t mind supporting the party with a little song, a little spellcasting, and a little swordplay. It helps to decide early on whether to focus on Bard-Song (Rapier Wit and Terror work in combat), spells (also combat-effective, and benefit from higher IQ or Bardic Talent), or out-of-combat effectiveness (e.g., high Charisma aids reactions, and enables the Enthrallment skills to sway platoons of neutrals to the bard’s cause; see B191).
Since a bard needs a costly blade and a musical instrument – the latter often bought as an expensive power item (DF1:28) – it’s wise to sacrifice some of the 5 points from quirks for cash. Given the diversity of Bard-Song abilities, instruments, and spells, bards don’t especially need those points to further distinguish themselves from their peers.
Since a bard needs a costly blade and a musical instrument – the latter often bought as an expensive power item (p. 28) – it’s wise to sacrifice some of the 5 points from quirks for cash. Given the diversity of Bard-Song abilities, instruments, and spells, bards don’t especially need those points to further distinguish themselves from their peers.


==Cleric==
==Cleric==
[[File:BS_Cleric.jpg|thumb|Ein Kleriker]]
[[File:Cleric.jpg|thumb|Ein Kleriker]]
Das Template für den Cleric findet Ihr in DF1:6. Im Zusatzband DF7: Clerics findet Ihr weitere Arten von Klerikern, hier ist der aus Band 1 beschrieben.
Das Template für den Cleric findet Ihr in DF1:6. Im Zusatzband DF7: Clerics findet Ihr weitere Arten von Klerikern, hier ist der aus Band 1 beschrieben.


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===Tipps zur Charaktererstellung===
===Tipps zur Charaktererstellung===
The classic fantasy cleric who wants to turn undead should spend 24 of the 25 points earmarked for Holy abilities on True Faith with the Turning enhancement (P84). Other possibilities exist, but most work better as high-level abilities, to be acquired later with earned points.
The classic fantasy cleric who wants to turn undead should spend 24 of the 25 points earmarked for Holy abilities on True Faith with the Turning enhancement (GURPS Powers, p. 84). Other possibilities exist, but most work better as high-level abilities, to be acquired later with earned points.
After that, the most important thing to decide for a cleric is starting spells. Common areas of concentration include spells that boost resistance and combat effectiveness, known as "buffs”; healing spells; and spells for combating supernatural foes (evil wizards, undead, etc.). For example:  
After that, the most important thing to decide for a cleric is starting spells. Common areas of concentration include spells that boost resistance and combat effectiveness, known as "buffs”; healing spells; and spells for combating supernatural foes (evil wizards, undead, etc.). For example:  


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These choices might have something to do with the cleric’s god, but other traits can reflect the deity’s nature. For instance, a priest of the War God might select more DX; disadvantages like Fanaticism, Intolerance, and Overconfidence; and “soldierly” skills such as Climbing, Hiking, and Stealth.
These choices might have something to do with the cleric’s god, but other traits can reflect the deity’s nature. For instance, a priest of the War God might select more DX; disadvantages like Fanaticism, Intolerance, and Overconfidence; and “soldierly” skills such as Climbing, Hiking, and Stealth.
Most clerics will want to trade some or all of the 5 points from quirks for money for a good power item (DF1:28) – most often a superior holy symbol – and decent armor.
Most clerics will want to trade some or all of the 5 points from quirks for money for a good power item (p. 28) – most often a superior holy symbol – and decent armor.


==Druid==
==Druid==
[[File:BS_Druid.jpg|thumb|Eine Druidin]]
[[File:Druid.jpg|thumb|Eine Druidin]]
Das Template für den Druid findet Ihr in DF1:7.
Das Template für den Druid findet Ihr in DF1:7.


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Of course, a druid could know just about any set of druidic spells – he isn’t limited to one of these lists. Druids who desire access to powerful combat and shapeshifting magic should be sure to raise Power Investiture (Druidic) to level 4 or 5 with advantage points.
Of course, a druid could know just about any set of druidic spells – he isn’t limited to one of these lists. Druids who desire access to powerful combat and shapeshifting magic should be sure to raise Power Investiture (Druidic) to level 4 or 5 with advantage points.
Unlike other casters, druids rarely trade the 5 points they get from quirks for money for a power item. More likely investments are extra spells or Druidic abilities.
Unlike other casters, druids rarely trade the 5 points they get from quirks for money for a power item. More likely investments are extra spells or Druidic abilities.


==Holy Warrior==
==Holy Warrior==
[[File:BS_HolyWarrior.jpg|thumb|Ein Heiliger Krieger]]
[[File:HolyWarrior.jpg|thumb|Ein Heiliger Krieger]]
Das Template für den Holy Warrior findet Ihr in DF1:7.
Das Template für den Holy Warrior findet Ihr in DF1:7.


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==Knight==
==Knight==
[[File:BS_Knight.jpg|thumb|Ein Ritter]]
[[File:Knight.jpg|thumb|Ein Ritter]]
Das Template für den Knight findet Ihr in DF1:8.
Das Template für den Knight findet Ihr in DF1:8.


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==Martial Artist==
==Martial Artist==
[[File:BS_MartialArtist.jpg|thumb|Ein Kampfkünstler]]
[[File:MartialArtist.jpg|thumb|Ein Kampfkünstler]]
Das Template für den Martial Artist findet Ihr in DF9:4.
Das Template für den Martial Artist findet Ihr in DF9:4.


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==Scout==
==Scout==
[[File:BS_Scout.jpg|thumb|Eine Späherin]]
[[File:Scout.jpg|thumb|Eine Späherin]]
Das Template für den Scout findet Ihr in DF10:4.
Das Template für den Scout findet Ihr in DF10:4.


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==Swashbuckler==
==Swashbuckler==
[[File:BS_Swashbuckler.jpg|thumb|Ein Schwertmeister]]
[[File:Swashbuckler.jpg|thumb|Ein Schwertmeister]]
Das Template für den Swashbuckler findet Ihr in DF11:4.
Das Template für den Swashbuckler findet Ihr in DF11:4.


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==Thief==
==Thief==
[[File:BS_Thief.jpg|thumb|Ein Dieb]]
[[File:Thief.jpg|thumb|Ein Dieb]]
Das Template für den Thief findet Ihr in DF1:12.
Das Template für den Thief findet Ihr in DF1:12.


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==Wizard==
==Wizard==
[[File:BS_Wizard.jpg|thumb|Ein Zauberer]]
[[File:Wizard.jpg|thumb|Ein Zauberer]]
Das Template für den Bard findet Ihr in DF1:4.
Das Template für den Bard findet Ihr in DF1:4.


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==Artificer==
==Artificer==
[[File:BS_Artificer.jpg|thumb|Ein Erfinder]]
[[File:Artificer.jpg|thumb|Ein Erfinder]]
Das Template für den Artificer findet Ihr in DF4:5.
Das Template für den Artificer findet Ihr in DF4:5.


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==Scholar==
==Scholar==
[[File:BS_Scholar.jpg|thumb|Ein Gelehrter]]
[[File:Scholar.jpg|thumb|Ein Gelehrter]]
Das Template für den Scholar findet Ihr auf DF4:8.
Das Template für den Scholar findet Ihr auf DF4:8.


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==Demonologist==
==Demonologist==
[[File:BS_Demonologist.jpg|thumb|Ein Dämonologist]]
[[File:Demonologist.jpg|thumb|Ein Dämonologist]]
Das Template für den Demonologist findet Ihr in DF9:6.
Das Template für den Demonologist findet Ihr in DF9:6.


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==Elementalist==
==Elementalist==
[[File:BS_Elementalist.jpg|thumb|Elementarzauberer]]
[[File:Elementalist.jpg|thumb|Ein Elementarzauberer]]
Das Template für den Bard findet Ihr in DF9:9.
Das Template für den Bard findet Ihr in DF9:9.


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==Necromancer==
==Necromancer==
[[File:BS_Necromancer.jpg|thumb|Ein Nekromant]]
[[File:Necromancer.jpg|thumb|Ein Nekromant]]
Das Template für den Necromancer findet Ihr in DF9:13.
Das Template für den Necromancer findet Ihr in DF9:13.


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==Shaman==
==Shaman==
[[File:BS_Shaman.jpg|thumb|Eine Shamanin]]
[[File:Shaman.jpg|thumb|Ein Shamane]]
Das Template für den Shaman findet Ihr in DF9:16.
Das Template für den Shaman findet Ihr in DF9:16.


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==Ninja==
==Ninja==
[[File:BS_Ninja.jpg|thumb|Ein Ninja]]
[[File:Ninja.jpg|thumb|Ein Ninja]]
Das Template für den Ninja findet Ihr in DF12:4.
Das Template für den Ninja findet Ihr in DF12:4.


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This template represents a ninja fresh out of the clan’s secret location. He possesses only a few Ninja Training abilities, if any, and his weapon skills are sharp but not especially deep or broad. Additional points in abilities is often the way to go – it is your Ninja Training abilities that will set you apart and give you the most bang for your buck.  
This template represents a ninja fresh out of the clan’s secret location. He possesses only a few Ninja Training abilities, if any, and his weapon skills are sharp but not especially deep or broad. Additional points in abilities is often the way to go – it is your Ninja Training abilities that will set you apart and give you the most bang for your buck.  
*The ''master of death'' learns as many weapon skills as possible, and invests heavily in the Way of Death (DF12:7). Such a ninjamust balance his mastery of weapons (raising one skill) with his variety of weapons (raising many skills). The limitations on Killing Strike and, later, Lethal Weapon, make it critical to have both breadth and depth of weapon skills to fully leverage your abilities. Use stealth to line up a good shot and then carve up your foes. Leave the slogging matches to high-DR fighters like the barbarian or knight.
*The ''master of death'' learns as many weapon skills as possible, and invests heavily in the Way of Death (DF12:7). Such a ninjamust balance his mastery of weapons (raising one skill) with his variety of weapons (raising many skills). The limitations on Killing Strike and, later, Lethal Weapon, make it critical to have both breadth and depth of weapon skills to fully leverage your abilities. Use stealth to line up a good shot and then carve up your foes. Leave the slogging matches to high-DR fighters like the barbarian or knight.
*The ''master of stealth'' emphasizes sneaking and stabbing. While he lacks the sneak-attack abilities of the thief, his superior combat abilities allow him to continue to whup on the enemy even after the first strike. This type of ninja concentrates on improving his Stealth and Climbing in order to prowl around. Emphasize the Way of Shadow (DF12:7) when acquiring Ninja Training abilities.
*The ''master of stealth'' emphasizes sneaking and stabbing. While he lacks the sneak-attack abilities of the thief, his superior combat abilities allow himto continue to whup on the enemy even after the first strike. This type of ninja concentrates on improving his Stealth and Climbing in order to prowl around. Emphasize the Way of Shadow (DF12:7) when acquiring Ninja Training abilities.
*The ''master of missiles'' focuses on ranged weapons. Additional points from quirks can go to including more ranged weapon skills, or simply improving those already on the template. This variation is especially useful when combined with the scout in a mixed-profession ninja; see Ninja-Scout (DF12:11).
*The ''master of missiles'' focuses on ranged weapons. Additional points from quirks can go to including more ranged weapon skills, or simply improving those already on the template. This variation is especially useful when combined with the scout in a mixed-profession ninja; see Ninja-Scout (DF12:11).
*The ''master of tools'' follows the Way of Tools (DF12:7). Buy a lot of Gizmos, and load up on weapons that can be customized on the fly! Gizmos are an expensive substitute for preparation, so stock up on as many mundane items as possible. Save the Gizmos for unusual situations or when you run low on nageteppo or shuriken . . .
*The ''master of tools'' follows the Way of Tools (DF12:7). Buy a lot of Gizmos, and load up on weapons that can be customized on the fly! Gizmos are an expensive substitute for preparation, so stock up on as many mundane items as possible. Save the Gizmos for unusual situations or when you run low on
nageteppo or shuriken . . .


==Mentalist==
==Mentalist==

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