SIV Traits

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Advantages[Bearbeiten | Quelltext bearbeiten]

Absolute Direction [5][Bearbeiten | Quelltext bearbeiten]

Absolute Timing [2][Bearbeiten | Quelltext bearbeiten]

Acute Hearing 1-4 [2/level][Bearbeiten | Quelltext bearbeiten]

Acute Vision 1-2 [2/level][Bearbeiten | Quelltext bearbeiten]

Ambidexterity [5][Bearbeiten | Quelltext bearbeiten]

Breath-Holding 1 [2][Bearbeiten | Quelltext bearbeiten]

Charisma 1-2 [5/level][Bearbeiten | Quelltext bearbeiten]

Combat Reflexes [15][Bearbeiten | Quelltext bearbeiten]

Common Sense [15][Bearbeiten | Quelltext bearbeiten]

Danger Sense [15][Bearbeiten | Quelltext bearbeiten]

Daredevil [15][Bearbeiten | Quelltext bearbeiten]

Fearlessness 1-2 [2/level][Bearbeiten | Quelltext bearbeiten]

Flexibility [5][Bearbeiten | Quelltext bearbeiten]

Hard to Kill 1-2 [2/level][Bearbeiten | Quelltext bearbeiten]

Hard to Subdue 1-2 [2/level][Bearbeiten | Quelltext bearbeiten]

High Manual Dexterity 1-2 [5/level][Bearbeiten | Quelltext bearbeiten]

High Pain Threshold [10][Bearbeiten | Quelltext bearbeiten]

Intuition [15][Bearbeiten | Quelltext bearbeiten]

Less Sleep 1 [2][Bearbeiten | Quelltext bearbeiten]

Luck [15][Bearbeiten | Quelltext bearbeiten]

Es wird dringend empfohlen Luck zu wählen, besonders um feindlichen Crits zu entgehen!

Night Vision 1-2 [1/level][Bearbeiten | Quelltext bearbeiten]

Military Rank [5/level][Bearbeiten | Quelltext bearbeiten]

Perfect Balance [14][Bearbeiten | Quelltext bearbeiten]

Upgrade from "Naval Training" - deshalb "nur" 14 cp.

Reputation (Decorations)[Bearbeiten | Quelltext bearbeiten]

Many SEALs earned medals for distinguished service in Vietnam. Like most special operators, they were often modest about this. However, in full dress uniform, and to people in the know, certain medals provide a reaction bonus.

  • Medal of Honor: Reputation +4 (For valor; Military personnel of the U.S. and allied nations; All the time) [6]. Notes: Three SEALs earned the Medal of Honor in Vietnam. 6 points.
  • Navy Cross: Reputation +3 (For valor; Military personnel of the U.S. and allied nations; All the time) [5]. Notes: Five SEALs earned the Navy Cross. 5 points.
  • Silver Star, multiple Bronze Stars with “V”: Reputation +2 (For valor; Military personnel of the U.S. and allied nations; All the time) [3]. Notes: SEALs earned a total of 42 Silver Stars in Vietnam. 3 points.
  • Bronze Star with “V”: Reputation +1 (For valor; Military personnel of the U.S. and allied nations; All the time) [1]. Notes: More than 400 Bronze Stars were earned by SEALs in Vietnam. 1 point.

Single-Minded [5][Bearbeiten | Quelltext bearbeiten]

Talent [Varies][Bearbeiten | Quelltext bearbeiten]

You may take up to 4 levels.

Born Sailor [6/level][Bearbeiten | Quelltext bearbeiten]

  • Boating, Knot-Tying, Meteorology, Navigation (Sea), Seamanship, and Shiphandling.
    • Reaction bonus: other sailors.

Born Soldier [5/level][Bearbeiten | Quelltext bearbeiten]

  • Leadership, Savoir-Faire (Military), Scrounging, Soldier, and Tactics.
    • Reaction bonus: other soldiers.

Outdoorsman [7/level][Bearbeiten | Quelltext bearbeiten]

  • Camouflage, Fishing, Mimicry, Naturalist, Navigation, Survival, and Tracking.
    • Reaction bonus: Explorers, nature lovers, and the like

Smooth Operator [13/level][Bearbeiten | Quelltext bearbeiten]

  • Acting,Carousing,DetectLies,Diplomacy,Fast-Talk,Intimidation, Leadership, Panhandling, Politics, Public Speaking, Savoir-Faire, SexAppeal, and streetwise.
    • Reaction bonus: Conartists, politicians, salesmen, etc. – but only if you aren’t trying to manipulate them.

Stalker [5/level][Bearbeiten | Quelltext bearbeiten]

  • Camouflage, Hiking, Navigation (Land), Stealth, and Tracking.
    • Reaction bonus: hunters, trackers, etc.

Temperature Tolerance 1-2 [1/level][Bearbeiten | Quelltext bearbeiten]

Very Fit [10][Bearbeiten | Quelltext bearbeiten]

Upgrade from Fit

Perks[Bearbeiten | Quelltext bearbeiten]

Armorer’s Gift†[Bearbeiten | Quelltext bearbeiten]

Barricade Tactics†[Bearbeiten | Quelltext bearbeiten]

Battle Drills[Bearbeiten | Quelltext bearbeiten]

Cool Under Fire[Bearbeiten | Quelltext bearbeiten]

You don’t experience “tunnel vision” under fire and can quickly update your mental picture of the battlefield. When making pop-up attacks (p. B390), you don’t suffer the -2 to hit provided that the target is no further away in yards than your Per plus Acute Vision (if any). If the campaign uses Situational Awareness (p. 11), you may ignore this -2 in all the situations outlined there, as long as the opponent you’re interacting with is within the same range.

Cross-Trained (Weapons of Vietnam)[Bearbeiten | Quelltext bearbeiten]

You are familiarized with all U.S. service rifles, and also with a list of at least 12 non-issue rifles, including obsolete and foreign models

Deadeye 1-3[Bearbeiten | Quelltext bearbeiten]

Early Adopter†[Bearbeiten | Quelltext bearbeiten]

Waffen die unlocked werden, auflisten pro möglicher Spezialisierung.

Grip Mastery†[Bearbeiten | Quelltext bearbeiten]

Improvised Weapons (Brawling)[Bearbeiten | Quelltext bearbeiten]

Lightning Fingers†[Bearbeiten | Quelltext bearbeiten]

Motorized Training†[Bearbeiten | Quelltext bearbeiten]

Off-Hand Weapon Training†[Bearbeiten | Quelltext bearbeiten]

One-Hand Drills†[Bearbeiten | Quelltext bearbeiten]

Quick Reload†[Bearbeiten | Quelltext bearbeiten]

Der Perk Quick-Reload erfordert eine Spezialisierung, in diesem Spiel dürften das

  • Belt (Maschinengewehre)
  • Internal Magazine (Schrotflinten, Snipergewehr)
  • Swing-Out Revolver
  • Detachable Magazine (so ziemlich jede automatische Waffe benutzt dies)

sein.

ACHTUNG: Anders als in den GURPS Büchern beschrieben wird das Nachladen mit dem Perk und einem erfolgreichen Fast-Draw (Ammo) nicht zur "Free Action", sondern dauert nur noch 1 Runde.

Quick-Sheathe (Long Arm)[Bearbeiten | Quelltext bearbeiten]

Unslinging or slinging any long arm requires two Ready maneuvers. A successful Fast-Draw (Long Arm) roll unslings it in just one second. This perk lets you roll against Fast-Draw (Long Arm) to sling it in one second as well. (Add a second to all times if the slung position is on the back.)

Quick-Sheathe (Pistol)[Bearbeiten | Quelltext bearbeiten]

Getting a handgun into or out of its holster takes one Ready maneuver. A successful Fast-Draw (Pistol) roll draws it as a free action. This perk lets you roll against Fast-Draw (Pistol) to stow it as a free action, too.

Robust Hearing[Bearbeiten | Quelltext bearbeiten]

You may ignore -1 in Hearing penalties due to noise and get +1 to HT rolls to resist deafening effects (gun shots, flash-bang grenades, etc.).

Robust Vision[Bearbeiten | Quelltext bearbeiten]

You may ignore -1 in Vision penalties due to bright light and get +1 to HT rolls to resist dazzling effects (muzzle flashes, flash-bang grenades, etc.).

Standard Operating Procedure (Back to the Wall)[Bearbeiten | Quelltext bearbeiten]

You always sit with your back to the wall and keep aminimumof one piece of improvised cover between you and the exits.

Standard Operating Procedure (Check the Crowd)[Bearbeiten | Quelltext bearbeiten]

Whenever you’re in a crowded area, you’re constantly using skills like Body Language and Observation to look for trouble. The GM will always roll for you if there’s something worth noticing.

Standard Operating Procedure (Cleaning Bug)[Bearbeiten | Quelltext bearbeiten]

You attend to the maintenance of your gun(s) religiously – you frequently and regularly disassemble, clean, and lubricate your weapon, check the magazines, etc. You’ll do that whenever you return from shooting, before doing anything else. Your firearm(s) will never fail you from lack of maintenance (High-Tech, p. 80).

Standard Operating Procedure (Move Under Cover)[Bearbeiten | Quelltext bearbeiten]

You always seek out the nearest cover available, even on the move.

Standard Operating Procedure (On Alert)[Bearbeiten | Quelltext bearbeiten]

You always have full kit packed and ready to go in the event of emergency. This doesn’t mean you react faster (get Combat Reflexes for that) – it just means always being able to scoop up all your gear without wasting valuable time.

Sure-Footed†[Bearbeiten | Quelltext bearbeiten]

Tap-Rack-Bang†[Bearbeiten | Quelltext bearbeiten]

Tracer Eyes[Bearbeiten | Quelltext bearbeiten]

  • Prerequisite
    • Acute Vision 2

Trademark Move†[Bearbeiten | Quelltext bearbeiten]

Weapon Bond[Bearbeiten | Quelltext bearbeiten]

Skills[Bearbeiten | Quelltext bearbeiten]

Axe/Mace[Bearbeiten | Quelltext bearbeiten]

Judo[Bearbeiten | Quelltext bearbeiten]

Spear[Bearbeiten | Quelltext bearbeiten]

Techniques[Bearbeiten | Quelltext bearbeiten]

Close-Hip Shooting[Bearbeiten | Quelltext bearbeiten]

Close-Quarters Battle[Bearbeiten | Quelltext bearbeiten]

Disarming (Judo)[Bearbeiten | Quelltext bearbeiten]

Double-Loading[Bearbeiten | Quelltext bearbeiten]

Elbow Strike[Bearbeiten | Quelltext bearbeiten]

Ground Fighting (Brawling or Judo)[Bearbeiten | Quelltext bearbeiten]

Knee Strike[Bearbeiten | Quelltext bearbeiten]

Stamp Kick[Bearbeiten | Quelltext bearbeiten]

Fast-Firing[Bearbeiten | Quelltext bearbeiten]

Immediate Action[Bearbeiten | Quelltext bearbeiten]

Masked Shooting[Bearbeiten | Quelltext bearbeiten]

Precision Aiming[Bearbeiten | Quelltext bearbeiten]

Quick-Shot[Bearbeiten | Quelltext bearbeiten]

Rappelling[Bearbeiten | Quelltext bearbeiten]

Retain Weapon[Bearbeiten | Quelltext bearbeiten]

Set Trap (Explosives (Demolition)[Bearbeiten | Quelltext bearbeiten]

Targeted Attack[Bearbeiten | Quelltext bearbeiten]

Favorites include

Guns

  • Vitals
  • Skull

Knife

  • Swing/Neck
  • Thrust/Vitals

Spear

  • Thrust/Face
  • Thrust/Neck
  • Thrust/Vitals

Brawling

  • Stamp Kick/Face
  • Stamp Kick/Skull

Work by Touch[Bearbeiten | Quelltext bearbeiten]