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Assassin[Bearbeiten | Quelltext bearbeiten]
- Prerequisites: Stealth 12+ and a weapon skill at 12+.
- Job Roll: Worst prerequisite skill-1.
- On critical failure, wanted by the authorities.
- Monthly Pay: $200 x worst prerequisite skill. Adjusted for margin of success or failure.
- Wealth Level: Wealthy. Supports Status 1.
Bounty Hunter[Bearbeiten | Quelltext bearbeiten]
- Prerequisites: Tracking 12+, Shadowing 12+, and a weapon skill at 12+.
- Job Roll: Worst prerequisite skill.
- On critical failure, injured by target, take 2d damage.
- Monthly Pay: $800. Adjusted for margin of success or failure.
- Wealth Level: Average. Supports Status 0.
Entertainer[Bearbeiten | Quelltext bearbeiten]
- Prerequisites: One of Singing, Dancing, Performance, Acrobatics, or Musical Instrument at 13+.
- Job Roll: Prerequisite skill-2.
- On critical failure, the audience throws eggs; you lose the current booking or have to leave town.
- Monthly Pay: $50 x prerequisite skill. Adjusted for margin of success or failure.
- Wealth Level: Average. Supports Status 0.
Freelance Wizard[Bearbeiten | Quelltext bearbeiten]
- Prerequisites: A generally useful spell at 14+.
- Job Roll: Prerequisite spell.
- On critical failure, gain a -1 Reputation locally as an incompetent, or roll on Critical Spell Failure Table (p. B236).
- Monthly Pay: $125 x prerequisite spell. Adjusted for margin of success or failure.
- Wealth Level: Comfortable. Supports Status 1.
Healer[Bearbeiten | Quelltext bearbeiten]
- Prerequisites: Physician 14+.
- Job Roll: Prerequisite skill.
- On critical failure, patient dies, pay 1 month’s income to angry family.
- Monthly Pay: $100 x prerequisite skill. Adjusted for margin of success or failure.
- Wealth Level: Comfortable. Supports Status 1.
Mercenary[Bearbeiten | Quelltext bearbeiten]
- Prerequisites: Three combat skills at 14+.
- Job Roll: Worst prerequisite skill.
- On critical failure, 3d damage.
- Monthly Pay: $50 x best prerequisite skill.
- Wealth Level: Average. Supports Status 0.
Mercenary Captain[Bearbeiten | Quelltext bearbeiten]
- Prerequisites: Three combat skills at 14+, Leadership 12+, Strategy 12+.
- Job Roll: Worst of Leadership and Strategy.
- On critical failure, lose two month’s income, take 2d damage.
- Monthly Pay: $120 x best of Leadership and Strategy.
- Wealth Level: Comfortable. Supports Status 1.
Merchant[Bearbeiten | Quelltext bearbeiten]
- Prerequisite: Merchant at 14+.
- Job Roll: Prerequisite skill-1.
- On critical failure, lose one month’s income due to spoiled merchandise, unlucky deals, etc.
- Monthly Pay: $50 x prerequisite skill. Adjusted for margin of success or failure.
- Wealth Level: Average. Supports Status 0.
Master Merchant[Bearbeiten | Quelltext bearbeiten]
- Prerequisite: Merchant at 16+.
- Job Roll: Prerequisite skill.
- On critical failure, lose two month’s income.
- Monthly Pay: $200 x prerequisite skill. Adjusted for margin of success or failure.
- Wealth Level: Wealthy. Supports Status 1.
Watchman[Bearbeiten | Quelltext bearbeiten]
- Prerequisites: Area Knowledge (Local) 12+ and two combat skills at 13+.
- Job Roll: Best combat skill.
- On critical failure, take 2d damage.
- Monthly Pay: $500.
- Wealth Level: Average. Supports Status 0.
Artisan[Bearbeiten | Quelltext bearbeiten]
- Prerequisites: Any craft skill at 12+.
- Job Roll: Prerequisite skill-2.
- On critical failure, no income for the month.
- Monthly Pay: $60 x prerequisite skill. Adjusted for margin of success or failure.
- Wealth Level: Average. Supports Status 0.
Beggar[Bearbeiten | Quelltext bearbeiten]
- Prerequisites: Panhandling at 12+.
- Job Roll: Prerequisite skill.
- On critical failure, beaten or jailed for no cause.
- Monthly Pay: $10 x prerequisite skill. Adjusted for margin of success or failure.
- Wealth Level: Poor. Supports Status -2.
Gambler[Bearbeiten | Quelltext bearbeiten]
- Prerequisites: Gambling and Streetwi se at 12+.
- Job Roll: Gambling-2.
- On critical failure, lose everything, or caught cheating.
- Monthly Pay: $30 x Gambling skill. Adjusted for margin of success or failure.
- Wealth Level: Struggling. Supports Status -1.
Laborer[Bearbeiten | Quelltext bearbeiten]
- Prerequisites: ST 11+.
- Job Roll: Worst of ST and HT.
- On critical failure, on-the-job injury, 1d damage, and no income for a month while you heal.
- Monthly Pay: $120.
- Wealth Level: Poor. Supports Status -2.
Priest[Bearbeiten | Quelltext bearbeiten]
- Prerequisites: Clerical Investment, Public Speaking 10+, Religious Ritual 12+, Theology 12+.
- Job Roll: Public Speaking.
- On critical failure, congregation becomes unhappy; gain a temporary -2 Reputation among them and your immediate superiors for 1d months.
- Monthly Pay: $1,200.
- Wealth Level: Comfortable. Supports Status 1.