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This is a brief summary of vehicles in the Fallout universe. It should be noted that most vehicles have been damaged, modified, or otherwise changed in the two hundred years since the war. New vehicles, and new vehicle parts, have not been manufactured for a long time, and perishable parts like tires are especially hard to find.

Vehicles are powered by energy cells, can use either Small Energy Cells or Micro Fusion Cells to recharge themselves. This is only a sample of vehicles; when a vehicle is encountered in an adventure, the appropriate statistics should be given at that time, using these as reference points. If the vehicle has a mounted weapon, it is noted below the vehicle’s stats. For more information on the use of a vehicle’s statistics, see B462-463.

Preise für Treibstoffe[Bearbeiten | Quelltext bearbeiten]

Ethanol          2$ / liter
Gasoline        12$ / liter
Diesel          14$ / liter
Hydrogen        15$ / liter
E Cell         200$ / Ladung
F Cell        2000$ / Ladung

Driving (Automobile)[Bearbeiten | Quelltext bearbeiten]

Chrysalis Motors Highwayman[Bearbeiten | Quelltext bearbeiten]

The Highwayman was a combination sports car and family car that became the staple of American life in the years before the war. It is roomy and can travel over most kinds of flat terrain. The basic highwayman does not have a weapon, and requires 3 fully-charged Micro Fusion Cells (6 Small Energy Cells) to attain full range.

ST/HP: 47  Hnd/SR: 0/3  HT:   11x  Move:     2/39
Lwt.: 1.3  Load:   0.5  SM:    +3  Occ.       1+4
DR:     5  Range:  250  Cost: 15K  Locations: G4W

Canyonero SUV[Bearbeiten | Quelltext bearbeiten]

Can you name the truck with 4-wheel-drive, that smells like a steak and seats 35? Canyonero! Sport Utility Vehicles were popular before the War due to their rugged appearance and relative safety compared to smaller cars. They are somewhat sluggish, but quite a few managed to survive at least partially intact. An SUV is not normally equipped with a weapon, and takes 5 fully-charged Micro Fusion Cells (10 Small Energy Cells) to attain full range.

ST/HP: 68  Hnd/SR: -1/4  HT:   14x  Move:     3/50
Lwt.:   4  Load:    1.5  SM:    +3  Occ.       1+4
DR:     5  Range:   400  Cost: 45K  Locations: G4W

Chrysalis Motors Corvega[Bearbeiten | Quelltext bearbeiten]

The Corvega was a car model manufactured by Chryslus Motors, popular in Pre-War USA. There were at least three models produced before the war in this line.

According to the Fallout intro the Corvega does not have electronic parts (only analog system) and can go from 0 to 60 mph in .5 second. It is still unknown when the Corvega came onto the market, but in 2056 it was already available for customers. Its 2060's cost (directly after the invasion of US forces into Canada) was 199,999.99 dollars, indicating that the prices were boosted by inflation or that it is a higher end luxury automobile.

They are not equipped with weapons and require 3 fully-charged Micro Fusion Cells (6 Small Energy Cells) to attain full range.

ST/HP: 57  Hnd/SR: +1/4  HT:   10x  Move:     5/75
Lwt.: 1.8  Load:    0.4  SM:    +3  Occ.       1+3
DR:     4  Range:   500  Cost: 85K  Locations: G4W

Dune Buggy[Bearbeiten | Quelltext bearbeiten]

Put together from bits and pieces of other vehicles, these flimsy cars are the most common motor vehicles in the wastes. Raiders will often use these to run hit-and-fade operations, as they are decent medium-range vehicles. Buggies are no match for other vehicles in speed, armament, toughness, or range. Buggies are not normally equipped with any weapons, and require 2 fully-charged Micro Fusion Cells (4 Small Energy Cells) to attain full range.

ST/HP: 33  Hnd/SR: +1/4  HT:   10x  Move:     5/35
Lwt.: 0.4  Load:    0.4  SM:    +2  Occ.       1+1
DR:     2  Range:   695  Cost:  2K  Locations: G4W

½ Ton Truck[Bearbeiten | Quelltext bearbeiten]

This is a basic pickup truck, with a bed in the back for carrying people and equipment. Can travel over some fairly rough terrain, depending on the kind of tires and suspension the truck has. Trucks do not normally have weapons attached. It requires 3 fully-charged Micro Fusion Cells (6 Small Energy Cells) to attain full range.

ST/HP: 55  Hnd/SR: 0/4  HT:   11x  Move:     3/50
Lwt.: 2.2  Load:  0.85  SM:    +3  Occ.       1+1
DR:     5  Range:  450  Cost: 20K  Locations: G4W

HMMWV[Bearbeiten | Quelltext bearbeiten]

A military jeep designed to carry small amounts of people over rough terrain, and to engage light infantry in combat. Can travel over many kinds of terrain at relatively high speeds. See HT242 for further details (and more models). The HMMWV comes equipped with a pintle mount that will hold a light machine gun, and takes 3 fully-charged Micro Fusion Cells (6 Small Energy Cells) to attain full range.

ST/HP: 72  Hnd/SR: 0/5  HT:   11x  Move:      3/33
Lwt.: 4.1  Load:     1  SM:    +3  Occ.        2+2
DR:     8  Range:  300  Cost:  7K  Locations: G4WX
  • Notes: Improved brakes (HT229). Run-flat tires (HT229).

Scouter[Bearbeiten | Quelltext bearbeiten]

Built by the Midwestern Brotherhood of Steel using old VW parts. It's great for fast recon work. The cockpit is almost entirely enclosed although the armor is really only effective against light weapons. It holds one man, in relative discomfort, and has a reasonable cargo capacity. It requires 3 fully-charged Micro Fusion Cells (6 Small Energy Cells) to attain full range.

ST/HP: 72  Hnd/SR: 0/3  HT:   10x  Move:     2/38
Lwt.: 3.5  Load:   0.6  SM:    +3  Occ.       2+2
DR:     8  Range:  200  Cost:6.5K  Locations: G4W

Driving (Heavy Wheeled)[Bearbeiten | Quelltext bearbeiten]

2 ½ Ton Truck[Bearbeiten | Quelltext bearbeiten]

This is a much larger truck, used for carrying troops and supplies before the war. Can generally travel only on roads or flat terrain. These trucks usually have no weapons, and take 5 fully-charged Micro Fusion Cells (10 Small Energy Cells) to attain full range.

ST/HP: 88  Hnd/SR: -1/4  HT:   11x  Move:     1/24
Lwt.: 8.5  Load:      3  SM:    +4  Occ.       1+2
DR:     5  Range:   375  Cost: 17K  Locations: G6W

Truck Cab[Bearbeiten | Quelltext bearbeiten]

Trucks, or lorries to our European friends, were used extensively for hauling freight before the War. They are rough, tough customers and can take a lot of punishment. There aren’t many left, but since truck cabs are relatively easy to repair and maintain, those that are left are in good working order. Trailers can be attached for extra space. Truck cabs take 10 fully-charged Micro Fusion Cells (20 Small Energy Cells) to attain full range.

ST/HP: 104  Hnd/SR: -1/5  HT:   12x  Move:     2/55
Lwt.: 10.3  Load:    0.3  SM:    +4  Occ.       1+2
DR:      5  Range: 1,200  Cost: 60K  Locations: G6W

Trailer[Bearbeiten | Quelltext bearbeiten]

Trailers attach to truck cabs for extra carrying space. Trailers can be outfitted to haul many different things, from dry goods to oil and gas to liquid nitrogen. While hauling this 48' trailer, Hnd/Sr is -3/4, and Move is 1/30. The trailer is HP 100, Load 24, SM +5, and DR 3.

Bus[Bearbeiten | Quelltext bearbeiten]

Buses, or coaches in Europe, are large vehicles designed to haul a lot of people in relative comfort. They aren’t really designed for hauling cargo, but if someone were to tear all the seats out of a bus, there would be plenty of room inside. Busses are not equipped with weapons, and take 10 fullycharged Micro Fusion Cells (20 Small Energy Cells) to attain full range.

ST/HP: 100  Hnd/SR: -2/4  HT:    11x  Move:     1/30
Lwt.: 14.7  Load:    6.7  SM:     +6  Occ.      1+66
DR:      4  Range:   400  Cost: 120K  Locations: G6W

Steam Truck[Bearbeiten | Quelltext bearbeiten]

Steam-powered trucks were vehicles used by the super mutants in the Master's Army. They were used during the invasion of Necropolis. As they run on steam, no energy cells are required.

ST/HP: 75  Hnd/SR: -1/4  HT:      12  Move:     1/19
Lwt.: 6.7  Load:    3.3  SM:      +4  Occ.       1+2
DR:     5  Range:   110  Cost: 1,000  Locations: G4W
  • Notes: Halve Load when driving off-road.

Cadillac-Gage LAV-150 ST[Bearbeiten | Quelltext bearbeiten]

The LAV-150 is a partially-amphibious, better armed version of the Dragoon. The wheeled LAV-150 is a much more common vehicle, being the backbone of US transport forces since its full introduction in the mid-1970s. The LAV-150 is armed with a 20mm Cannon and one .50 BMG-caliber M2HB machine gun and one 7.62 mm NATO M60 machine gun. Other equipment included the XM174 40 mm grenade launcher and searchlights. It can handle off-roading better than the Dragoon, but is still at home on relatively flat terrain. The LAV-150 takes 20 fully-charged Micro Fusion Cells (40 Small Energy Cells) to attain full range.

ST/HP: 111  Hnd/SR: -3/5  HT:    11x  Move:      1/20
Lwt.: 12.5  Load:    1.6  SM:     +4  Occ.      1+11S
DR:  50/35  Range:   300  Cost: 120K* Locations: GC4W

Driving (Motorcycle)[Bearbeiten | Quelltext bearbeiten]

Motorcycles are two-wheeled vehicles designed primarily for speed. Some are much faster than others. Quite a few motorcycles managed to survive, due largely to the fact that they are relatively easy to maintain and require fewer parts than other vehicles. Motorcycles do not have weapons.

Sport Hawg[Bearbeiten | Quelltext bearbeiten]

The sport hawg is a good all-around motorcycle, offering comfort and utilitarian speeds and range. These are by far the most common types of bikes in the wastes, as they can be assembled in a matter of days from old components by a knowledgeable mechanic. Sport Hawgs require 2 fullycharged Micro Fusion Cells (4 Small Energy Cells) to attain full range.

ST/HP: 33  Hnd/SR: +1/2  HT:    10x  Move:     5/32
Lwt.: 0.4  Load:    0.1  SM:      0  Occ.       1+1
DR:     4  Range:   200  Cost: 1.5K  Locations: E2W

Crotch Rocket[Bearbeiten | Quelltext bearbeiten]

Crotch Rockets sacrifice the style and range of their larger brothers for speed and maneuverability. They are sleek bikes, and are much more difficult to maintain as they require high-end components. Crotch Rockets are fairly rare, mostly because it is impractical to ride them on any but the flattest surface. They require 2 fully-charged Micro Fusion Cells (4 Small Energy Cells) to attain full range.

ST/HP:  30  Hnd/SR: +2/2  HT:   10x  Move:     9/78
Lwt.: 0.42  Load:    0.2  SM:     0  Occ.       1+1
DR:      3  Range:   150  Cost: 11K  Locations: E2W

Indian Chief[Bearbeiten | Quelltext bearbeiten]

Possibly the greatest bike ever made, the Indian Chief is the perfect marriage of substance and style. A relatively fast bike, the Chief performs well and gives the rider a smooth, comfortable ride while guaranteeing that eyes will turn. Indian Chiefs take 2 fully-charged Micro Fusion Cells (4 Small Energy Cells) to attain full range.

ST/HP: 33  Hnd/SR: +1/2  HT:  11x  Move:     8/55
Lwt.: 0.5  Load:    0.2  SM:    0  Occ.       1+1
DR:     4  Range:   200  Cost: 8K  Locations: E2W

Boudicca-78/S[Bearbeiten | Quelltext bearbeiten]

The Boudicca-78/S was a reliable modern motorcycle used by the British Royal Armored Corps, Arabia. The U.S. National Guard used several such motorcycles during the time of quarantine right before the war. The bike's 78hp engine runs off of small energy cells and has a small amount of storage space on the back of the sidecar.

The Boudicca requires 2 fully-charged E Cells to attain full range.

ST/HP: 33  Hnd/SR: +1/2  HT:    10x  Move:     5/32
Lwt.: 0.4  Load:    0.1  SM:      0  Occ.       1+2
DR:     4  Range:   200  Cost:  50K  Locations: E2W

Kawasaki T43[Bearbeiten | Quelltext bearbeiten]

The Kawasaki T43 is a good all-around motorcycle, offering comfort and utilitarian speeds and range. These are by far the most common types of bikes in the wastes, as they can be assembled in a matter of days from old components by a knowledgeable mechanic. Die Kawasaki T43 wurde von Igor so umgebaut, dass sie mit Ethanol fährt, verbraucht 6 Liter auf 100 km. Eine Tankfüllung mit Ethanol kostet: 12 x 2 = 24$

ST/HP: 33  Hnd/SR: +1/2  HT:    10x  Move:     5/32
Lwt.: 0.4  Load:    0.1  SM:      0  Occ.       1+1
DR:     4  Range:   200  Cost:   6K  Locations: E2W

Piloting (Various)[Bearbeiten | Quelltext bearbeiten]

There are still a few working aircraft out there. Usually, the only people who have the skills required to fly these aircraft are members of paramilitary organizations like the Enclave.

Airship[Bearbeiten | Quelltext bearbeiten]

Some time after the fall of the Master, the Brotherhood of Steel constructed airships (zeppelins) and dispatched them to the East, to track down and assess to the extent of the remaining super mutant threat. Airships take 10 fully-charged Micro Fusion Cells (20 Small Energy Cells) to attain full range.

ST/HP: 120 Hnd/SR: -4/3  HT:   10f  Move:   1/38
Lwt.:   18 Load:      4  SM:   +10  Occ.     10A
DR:      1 Range:  2.3K  Cost: 30K  Locations: S
Stall:   0
  • Notes: Piloting (Lighter than Air)

Ultra-Light[Bearbeiten | Quelltext bearbeiten]

Ultralights are tiny, one-person aircraft and are probably the only working motorized, heavier-than-air vehicles in the wastes that aren’t controlled by paramilitary organizations. They might be used for recon or intimidation; ultralights could easily succumb to antiaircraft flak – or a well-placed rock. Ultralights take 3 fully-charged Micro Fusion Cells (6 Small Energy Cells) to attain full range.

ST/HP: 43  Hnd/SR: +2/3  HT:   10x  Move:      2/40
Lwt.: 0.9  Load:    0.2  SM:    +2  Occ.          1
DR:     3  Range:   500  Cost: 10K  Locations G2WWi
Stall: 20
  • Notes: Piloting (Light Airplane)

Vertibird[Bearbeiten | Quelltext bearbeiten]

Vertibirds are Enclave helicopter vehicles used as scouts and troop transports. In 2241 one of them crashed near the trapper town of Klamath, and was the first sign of the Enclave encountered by the Chosen One. The Chosen One later stole the Vertibird Plans from the Navarro base, but it is not certain whether he gave them to the Brotherhood of Steel, the Shi, or simply kept them.

The Vertibird is a lateral twin-rotor (non-synchronized) helicopter design. An actual experimental prototype for this type of aircraft was the Platt-LePage XR-1/XR-1A tested by the US Army in the 1940's. Others included the German Fa 223 and the McDonnell XHJD-1 "Whirlaway". The XR-1 was the first American military helicopter to takeoff and hover with good control, but the lateral design was generally plagued by significant vibration and control problems when in motion. Synchronized lateral rotor aircraft like the Kellett XR-10 worked better, but the concept was eventually abandoned in favor of the tandem (fore-aft) twin-rotor configuration that is in use today (e.g. the Chinook). Note that while the Vertibird bears an interesting resemblance to the V-22 OSPREY, it is not a tilt-rotor design like the Osprey. For example, the long thin rotor blades are not "proprotors" that can be used as propellers. The standard Vertibird is set up to use aviation fuel, not power cells.

ST/HP: 87  Hnd/SR: +1/2  HT:  11f  Move:     3/110
Lwt.:  10  Load:    3.5  SM:   +5  Occ.       3+14
DR:  5/20  Range:   370  Cost: 8M  Locations: GH3W
Stall:  0
  • Notes: To use Piloting (Helicopter), Rotors are DR 20, the rest is DR 5.

VB-02a VTOL Vertibird Black Edition[Bearbeiten | Quelltext bearbeiten]

The Black Edition of the Vertibird has improved Acceleration, Top Speed and Range. A true scout heli.

ST/HP: 87  Hnd/SR: +1/2  HT: 11f  Move: 5/200
Lwt.: 10   Load: 2.00    SM: +5   Occ. 3+14
DR: 5/20   Range: 1200   Cost: 8M Locations: GH3W
Stall: 0
Notes: Rotors are DR 20, the rest is DR 5.
  • Braucht 4 F Energycells (Je 200 lbs) für volle Reichweite.