Ärdè Sprachen

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Jeder PC kann in seiner Muttersprachen sprechen und schreiben. Hat also Native/Native in dieser Sprachen, dies kostet [0] CP. Diese Sprachen können sich ähnlich sein (Ein Halbling spricht Hoch-Lochischen Akzent, der andere Tief-Saucenhausischen) was einen Malus von -1 rechtfertigt, die Sprachen "verwandter" Volker haben -2.

Das ist aber kein Problem, denn jeder PC spricht ebenfalls die Handelssprache (auch Tréid genannt) auf accented/accented. Diese Sprache wird nur von Händlern und einigen wenigen Gelernten auf Native/Native beherrscht. Die Handelssprache ist ursprüngliche die Sprache eines längst untergegangenen Reiches.

Effekte:

  • Munchkins können 2 weitere Punkte ergattern, wenn sie die Handelssprache nicht lesen/schreiben können.
  • Jeder am Tisch soll - weil sie untereinander ja nur Handelssprache sprechen - mit einem lustigen Akzent reden.
  • Leicht zu rechtfertigende Gravuren, Bücher, Beschriftungen in obskuren Sprachen

Zwergisch (Khazalid)[Bearbeiten | Quelltext bearbeiten]

The Dwarf language is called Khazalid. It is an ancient language that has remained unchanged over many thousands of years both in its spoken and written runic form, absorbing only a few words from Elven and human languages. Khazalid is kept a secret language, and is rarely spoken in the company of other races, except for their feared and infamous battle cries.

Khazalid includes very few words of obvious Elven or Human origin. By contrast there are many loan words from Khazalid in the tongues of Men, which suggests that Dwarfs must have taught some fundamental words to their taller allies. This is most obviously the case of words to do with traditional Dwarven craftskills of smithing and masonry, skills which Dwarfs taught Men many centuries ago.

Khazalid well reflects the nature of the Dwarfs. There are a relatively large amount words for things such as different kinds of rock, underground tunnels and precious metals. It is said there are over a hundred words for "gold" in Khazalid, each subtly different and describing its lustre, color, purity and hardness. On the other hand, there are few words for abstract concepts. Words for physical things are also used for concepts which the Dwarfs perceive as related. An example is the Khazalid word for mountain, which is also used to denote concepts such as unyielding, enduring and permanence.

The sound of Khazalid is guttural. Dwarfs have deep, resonant voices and a tendency to speak more loudly than is strictly necessary. Khazalid vowel sounds in particular are uncompromisingly precise and heavily accented. Consonants are often spat aggressively or gargled at the back of the throat. Contrary to Men, whose dialect differs widely depending on geographic location, the Dwarfs remain fairly consistent in dialect across the Dwarven realm, although there are exceptions.