Ärdè Gottheiten

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Gottheiten der Ab­er­ra­ti­on[Bearbeiten | Quelltext bearbeiten]

Maggeddon[Bearbeiten | Quelltext bearbeiten]

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Zwergengottheiten[Bearbeiten | Quelltext bearbeiten]

Clangeddin Silberbart[Bearbeiten | Quelltext bearbeiten]

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Clangeddin Silverbeard

Elements[Bearbeiten | Quelltext bearbeiten]

  • War
  • Fear
  • Good

Disadvantage[Bearbeiten | Quelltext bearbeiten]

  • Code of Honor (Clangeddins Soldier's) [-10]
    • Description: A Lord must be tough but fair, lead from the front, and look out for his men; an enlisted dwarf should look out for his fellow sons of Grungni and take care of his axe and armor. Every warrior should be willing to fight and die for the honor of his unit, clan, and the high king; obey the “rules of war”; treat an honorable enemy with respect (a dishonorable enemy deserves an axe); and wear your clan colors with pride. -10 points.

Description[Bearbeiten | Quelltext bearbeiten]

Clangeddin, one of the senior deities of the pantheon, is the warlike emodiment of the dwarvish spirit. He lives, breathes, and (in a manner of speaking) dies for battle. He doesn't hold with cowardice, poisoning, back-stabbing, or other treachery - cutters who follow Clangeddin Silverbeard pledge to fight the good fight with honor and valor. On the other hand, the power's greatest foes are those who pride themselves on winning the battle through dirty tricks or sheer luck.
Clangeddin is one of the few powers who simply won't negiotiate. A body's either with him or against him. Still, it's possible to talk him out of pursuing a feud and even to win him over - a berk's just got to learn to speak more quickly than the deity can swing his axe. And that's very fast, indeed.
The power's realm is called Mount Clangeddin, a conical mountain rising out of the plains of Abellio (the first layer of Arcadia). But the place is so riddled with passages and traps that it's more like a termite hill. Dwarvish einheriar constantly drill in the tunnels, awaiting the call to battle. Clangeddin usually sends them to the cubes of Acheron, where they once again do battle with their ancient enemies, the goblins and orcs. Other times, the petitioners head to the Lower Planes to take part in the clashes of the endless Blood War, their stirring songs and gleaming axes bringing fear and death to the hated fiends.
Most powers wouldn't send their petitioners away to die outside the realm. Truth to tell, neither does Clangeddin. He somehow binds the einheriar to the realm before they leave so that, when they fall, their spirits return to merge with him. No one's tumbled to how it happens, but Clangeddin's the only know deity who can make it work. His petitioners don't even know the truth; they wade courageously into combat, fully ready to die far from their beloved realm.
Interstingly, Mount Clangeddin is open to outsiders, and the dwarves there seem to have relentless desire to show just how formidable they are. The realm's full of forges, armoriers, and other such business, and all of 'em produce top-notch work.
Clangeddin's main proxies are a pair of grim-looking and scarred fighters: Thatos Bluespear (M/F14/LG) and Terrin Axe (F/F15/LG). Their looks belie their cheerful natures; both are great lovers of song and ale, and they consume as much of either as they can. But they're frightening opponents on the battlefield; chant is Terrin took down a balor by herself, and she'll tell any berk in the Abyss that she fears no fiend. Thatos is a little more soft-spoken, but that just makes him all the more eerie. The two proxies travel the planes, looking for skilled folks to help train the armies of Mount Clangeddin and brave brasher to lead the troops onto the Lower Planes.